Werewolves Deck

Started by Theroguard, February 14, 2012, 10:57:11 AM

Previous topic - Next topic

Theroguard


Werewolves Deck

64 cards, 0 sideboard


4 {Shimmering Grotto}
10 {Forest}

14 lands


4 {Ulvenwald Mystics}
4 {Grizzled Outcasts}
4 {Scorned Villager}
4 {Mayor of Avabruck}
4 {Villagers of Estwald}
2 {Darkthicket Wolf}
2 {Lambholt Elder}
3 {Hamlet Captain}
2 {Daybreak Ranger}

29 creatures


4 {Naturalize}
4 {Parallel Lives}
2 {Beastmaster Ascension}
2 {Full Moon's Rise}
3 {Moonmist}
2 {Travel Preparations}
1 {Fog}
1 {Quest for Renewal}
1 {Garruk Relentless}
1 {Caravan Vigil}

21 other spells


Sideboard

Spikepit

Why a {Shimmering Grotto} in a mono deck? ??? Maybe chuck in an {Immerwolf} to use up that mana of any colour, which will be good after your {Moonmist}.

Theroguard

At our store we have a guy that you'd {norms annex} a lot and it's good for flashback

Theroguard

But immer would be good just 2

Theroguard

This is one of my best deck but I would like to add dark accession cards in so I'll take an advice

Sagemaster

Go red/green have about 22 lands remove some spells, add young wolf, Pyrheart wolf, immerwolf and reckless waifs

Sagemaster

Remove mystics and outcasts

Sagemaster

Remove villagers of estwald and remove dark thicket wolf

Sagemaster

Remove Hamlet captain because of immerwolf and remover the parallel lives

Sagemaster

I think that should help you a lot

Spikepit

I agree with Sagemaster if you want your deck to become Red Wolf Run, if you want you personal touch go with some of our suggestions as the deck is nice at the mo too! ðŸ'ðŸ˜

Theroguard

Well I kind don't like red

Spikepit


Sagemaster

Well if no red at least add more land because in this deck there should probably at least be 18 land or some ramp cards I think those would help you be more consistent with land so yea