Rats In The Attic

Started by LhûgThalion, February 12, 2013, 06:58:28 AM

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LhûgThalion


Rats In The Attic

75 cards, 15 sideboard


2 {Dimir Guildgate}
7 {Island}
2 {Reliquary Tower}
11 {Swamp}

22 lands


1 {Deathcult Rogue}
4 {Drainpipe Vermin}
2 {Gutter Skulk}
1 {Ogre Slumlord}
3 {Pack Rat}
3 {Ravenous Rats}
2 {Typhoid Rats}

16 creatures


2 {Chronic Flooding}
2 {Dimir Keyrune}
2 {Divination}
2 {Downsize}
2 {Essence Scatter}
1 {Immortal Servitude}
2 {Index}
1 {Liliana of the Veil}
2 {Mind Sculpt}
2 {Negate}
2 {Sands of Delirium}
2 {Unsummon}

22 other spells


Sideboard

2 {Chronic Flooding}
1 {Elixir of Immortality}
1 {Grave Betrayal}
1 {Grimoire of the Dead}
2 {Murder}
1 {Nightveil Specter}
1 {Pack Rat}
1 {Ravenous Rats}
2 {Shadow Slice}
1 {Sleep}
2 {Ultimate Price}

15 sideboard cards



Notes:
Utilize the {pack rat} clones and {ogre slumlord} ability to "infest the board" while utilizing the removal spells to prevent any countering... Testing has shown a win anywhere from turn 5-8

Mikefrompluto

I made a UB rat deck pre-GTC that used {infinite reflection} on {pack rat}. Might try it again. I like that {ogre slumlord} turns all your rats into landmines.

Everforward

What's your win condition? The rats, or the mill?

LhûgThalion

Honestly it depends on the match, I've played a couple test games with it and actually won on both conditions so it's  about 50/50

LhûgThalion

Quote from: Mikefrompluto on February 12, 2013, 11:40:10 AM
I made a UB rat deck pre-GTC that used {infinite reflection} on {pack rat}. Might try it again. I like that {ogre slumlord} turns all your rats into landmines.
actually that's not a bad idea I don't own an {infinite reflection} so that combo never occurred to me might be a good one to sideboard if I keep this deck when Avacyn swithes to modern

Mikefrompluto

It was fun. It would make {ogre slumlord} useless though.

LhûgThalion

Not nesseccarily,  {Infinite Reflection} turns all non tokens into a copy of enchanted creature from this point forward, in this case {pack rat}, increasing atk/tgh by +1/+1 for each rat, if however you play {ogre slumlord} prior to the enchantment even if you lose a {pack rat} copy slumlord will replace it with a 1/1 rat token thus negating any losses to the atk/tgh keeping all of the clones and originals at a winning advantage. At least that's how I see it with the proper draw percentage

LhûgThalion

Oh nvm I read the ability wrong negate my privious thought.. Too bad though would've been awesome if it worked out that way lmao

Mikefrompluto

I said it would be useless because reflection would turn {ogre slumlord} into a {pack rat}, making all your rats lose deathtouch.

LhûgThalion

Quote from: Mikefrompluto on February 12, 2013, 05:16:55 PM
I said it would be useless because reflection would turn {ogre slumlord} into a {pack rat}, making all your rats lose deathtouch.
Yea I realized that after the fact, I Missread and didn't realize it affected current creatures as well -.-

Wally

Just do infinite reflection on the slumlord. By that time you should have a token of pack rat out anyway. :) then watch the rat tokens flood the board when something you cast dies. :)

LhûgThalion

Quote from: Wally on February 12, 2013, 05:40:11 PM
Just do infinite reflection on the slumlord. By that time you should have a token of pack rat out anyway. :) then watch the rat tokens flood the board when something you cast dies. :)
Although a valid loophole to the issue, by casting {infinite reflection} on the slumlord kind of defeats the purpose of themeing the deck with rats

LhûgThalion

Quote from: LhûgThalion on February 12, 2013, 06:15:20 PM
Quote from: Wally on February 12, 2013, 05:40:11 PM
Just do infinite reflection on the slumlord. By that time you should have a token of pack rat out anyway. :) then watch the rat tokens flood the board when something you cast dies. :)
Although a valid loophole to the issue, by casting {infinite reflection} on the slumlord kind of defeats the purpose of themeing the deck with rats
casting reflection on {pack rat} will give me clones with ever increasing atk/tgh for (1)(b) or less versus having to multiply one per turn for the (2)(b) ability allowing a faster population rate