Mill Deck. Advice ?

Started by Coheed015, February 02, 2013, 08:00:39 PM

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Coheed015


Mill Deck. Advice ?

60 cards, 0 sideboard


6 {Swamp}
4 {Drowned Catacomb}
2 {Nephalia Drownyard}
6 {Island}
4 {Watery Grave}

22 lands


1 {Lazav, Dimir Mastermind}
3 {Consuming Aberration}
4 {Jace's Phantasm}
4 {Wight of Precinct Six}

12 creatures


2 {Jace, Memory Adept}
3 {Thought Scour}
3 {Increasing Confusion}
4 {Mind Sculpt}
4 {Think Twice}
3 {Mind Grind}
2 {Essence Harvest}
3 {Devour Flesh}
2 {Grisly Spectacle}

26 other spells


Sideboard

Notes:
An attempt at a standard mill control type deck . I'm not sure which way to splash , red for the fling sac the big creatures for direct damage. Or blue for  more control.  This deck is unstable and in the middle . I gotta research what cards are in the other sets cause I know they re around . Any help guys ?

InfinitiveDivinity

#1
In Standard you have some options, I personally like all of the following cards, I just don't think mill is powerful enough for Standard right now, we need {Glimpse the Unthinkable}, then I'll throw down on a list, lol, but here you go:

{Jace's Phantasm}
{Mindshrieker}
{Shriekgeist}
{Selhoff Occultist}
{Undead Alchemist}
{Curse of the Bloody Tome}
{Thought Scour}
{Dream Twist}
{Increasing Confusion}
{Mind Sculpt}
{Mind Grind}
{Psychic Strike}

Also, {Nephalia Drownyard} is a must, at least as a 2 of.

I'd personally say stay {U}{B}, there's definitely potential here, I just like modern mill better.

Coheed015

Yeah that's a good list . The dying enchantment that hits them with power is good with a sac outlet or when it dies .

InfinitiveDivinity

#3
Quote from: Coheed015 on February 02, 2013, 08:56:01 PM
Yeah that's a good list . The dying enchantment that hits them with power is good with a sac outlet or when it dies .
Very true, also this list, is in addition to what is already in the deck, some of the cards I listed were already in and I just removed 'em, these are cards that can benefit what you've already built.

Spidey82

{mind grind}, I'd say {sands of delirium} over the nephalia drownyard, and {trepanation blade}. {Jace's phantasm} is a good one-drop for mill decks. You can also use {fog bank} to stall opponent's creatures. I'd drop the dimir guildmage personally. The dimir horror could be a good late game creature as well(can't think of its name).

Coheed015

Quote from: Spidey82 on February 03, 2013, 09:11:12 AM
{mind grind}, I'd say {sands of delirium} over the nephalia drownyard, and {trepanation blade}. {Jace's phantasm} is a good one-drop for mill decks. You can also use {fog bank} to stall opponent's creatures. I'd drop the dimir guildmage personally. The dimir horror could be a good late game creature as well(can't think of its name).

{Dinrova Horror}

And I'm thinking of keeping it more control but there's no way for me to keep fueling myself and keep digging . I would like to stay U/B . Well the Duskmantle with Jace is a good 10 direct combo hit , or Abberation with dying wish , than sac or kill it . Boom . Keep counter up for RIP cast ? Sb duress for it .

Spidey82

Why not use trepanation blade? You equip it to the invisible stalker and swing for an extra +1 minimum while decking them at the same time. I've used that combo since the Innistrad prerelease

InfinitiveDivinity

Quote from: Spidey82 on February 03, 2013, 09:11:12 AM
{mind grind}, I'd say {sands of delirium} over the nephalia drownyard, and {trepanation blade}. {Jace's phantasm} is a good one-drop for mill decks. You can also use {fog bank} to stall opponent's creatures. I'd drop the dimir guildmage personally. The dimir horror could be a good late game creature as well(can't think of its name).
I think {Sands of Delirium} is terrible, unless you can get a lot of mana out, it's pretty worthless as far a mill spells go, and using it over Nephalia? Dude the Drownyard is a land, it can just chill out until you have excess mana, and when you topdeck you mill them as well as play your spells. Sure it technically does the same thing as Sands, but Sands is not a land, it's a card using up a slot that could be filled by something way more effective. Utility Lands are amazing.

Dudecore

My suggestion for mill would be tons and tons of control. You need to stall as long as possible. I'd even try a fog deck. {Supreme Verdict}, {Terminus}, {Thought Scour}, {Mind Sculpt}, {Jace, Architect of Thought}, {Safe Passage} and {Psychic Spiral} for recursion. Just play the long game.

InfinitiveDivinity

Quote from: Dudecore on February 03, 2013, 02:59:09 PM
My suggestion for mill would be tons and tons of control. You need to stall as long as possible. I'd even try a fog deck. {Supreme Verdict}, {Terminus}, {Thought Scour}, {Mind Sculpt}, {Jace, Architect of Thought}, {Safe Passage} and {Psychic Spiral} for recursion. Just play the long game.
I think that might be the only viable option in Standard, the mill isn't powerful enough for a full on Mill-your-face-off. I like the defender mill idea the best, {Doorkeeper} and {Sands of Delirium} (I know I just flamed Sands, but in this deck, which is a completely different deck mind you, it's really good) just go infinite! I like the counter mill we have right now too, I think those should be a 4-of

Dudecore

Playing a long game can save up enough time to mill out with {Increasing Confusion}. Even use Jace's 2nd ability on yourself, then {Psychic Spiral} on their end step. Defenders is the more confusing, less consistent way to play a mill deck in Standard. Drawing cards, board sweeping and fogging is more versatile.

Coheed015

Updated the deck a bit for now still keeping it blue and black but I think I see it being an esper control type deck soon. I'll figure it out tomorrow once I get paid I can get any cards I want so , I'll want to pick and snatch up cards that I'll be needing .

Dudecore

The only creatures I would run is probably {Snapcaster Mage} and {Augur of Bolas}. Augur can get you what you need, when you need it, and Snappy can reuse it.

Coheed015

Quote from: Dudecore on February 03, 2013, 04:08:03 PM
The only creatures I would run is probably {Snapcaster Mage} and {Augur of Bolas}. Augur can get you what you need, when you need it, and Snappy can reuse it.

How would you deal with Sb hate such as ground seal and RIP?

Dudecore

Quote from: Coheed015 on February 03, 2013, 05:02:03 PM
Quote from: Dudecore on February 03, 2013, 04:08:03 PM
The only creatures I would run is probably {Snapcaster Mage} and {Augur of Bolas}. Augur can get you what you need, when you need it, and Snappy can reuse it.

How would you deal with Sb hate such as ground seal and RIP?

Same way control decks do it now. Just play enough copies of each spell, so you don't have to worry about it. Odds are they aren't sideboarding more then 2 of either, and they have to find it too. Probability is on your side, and you're drawing more cards to find more answers.