Progenitus ( updated)

Started by 15bm, February 01, 2013, 09:56:29 AM

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15bm

Progenitus

100 cards, 0 sideboard


1 {Progenitus}
1 {Jungle Shrine}
1 {Savage Lands}
1 {Salt Marsh}
1 {Vivid Crag}
1 {Vivid Marsh}
4 {Island}
1 {Crystal Quarry}
1 {Shadowblood Ridge}
1 {Crumbling Necropolis}
1 {Elfhame Palace}
1 {Vivid Creek}
1 {Vivid Meadow}
1 {Shivan Oasis}
4 {Mountain}
1 {Darkwater Catacombs}
1 {Arcane Sanctum}
1 {Skycloud Expanse}
1 {Command Tower}
4 {Plains}
1 {Reliquary Tower}
1 {Seaside Citadel}
1 {Sungrass Prairie}
1 {Vivid Grove}
1 {Exotic Orchard}
3 {Swamp}
5 {Forest}
1 {Coastal Tower}
1 {Mossfire Valley}

43 lands


1 {Guard Gomazoa}
1 {Wall of Frost}
1 {Ethersworn Adjudicator}
1 {Civic Wayfinder}
1 {Sylvan Ranger}
1 {Tree of Redemption}
1 {Wall of Faith}
1 {Krosan Restorer}
1 {Wall of Bone}
1 {Child of Alara}
1 {Rune-Scarred Demon}
1 {Cromat}
1 {Borderland Ranger}
1 {Guardians of Akrasa}
1 {Frontier Guide}
1 {Quirion Elves}
1 {Vine Trellis}
1 {Elvish Piper}

18 creatures


1 {Coalition Relic}
1 {Gilded Lotus}
1 {Waves of Aggression}
1 {Farseek}
1 {Aggravated Assault}
1 {Channel the Suns}
1 {Kaleidostone}
1 {Harrow}
1 {Holy Day}
1 {Oblivion Ring}
1 {Chandra Nalaar}
1 {Gravity Well}
1 {Banishing Stroke}
1 {Glory of Warfare}
1 {Overrun}
1 {Chromatic Lantern}
1 {True Conviction}
1 {Ajani Goldmane}
1 {Cultivate}
1 {Savage Beating}
1 {Jace, Memory Adept}
1 {Kodama's Reach}
1 {Fog}
1 {Demonic Tutor}
1 {Nicol Bolas, Planeswalker}
1 {Nevermore}
1 {Sorin Markov}
1 {Finest Hour}
1 {Obliterate}
1 {Tibalt, the Fiend-Blooded}
1 {Savage Twister}
1 {Darksteel Ingot}
1 {Rampant Growth}
1 {Marshal's Anthem}
1 {Fist of Suns}
1 {Garruk Wildspeaker}
1 {Overwhelming Stampede}
1 {Supreme Verdict}

38 other spells


Sideboard

Gorzo

Holy moly that's an expensive deck :P

If you are sure you want to go the 0 basic land route, make sure you have a way to deal with {Blood Moon} and {Magus of the Moon}. Either one will stop you dead in your tracks.

Double-O-Scotch

Not to mention {ruination}

15bm

Which cards help fight that? I'm not sure about the stability of a basic land base in a 5 color deck, and I figured it was better this way.
And I have been incredibly lucky pulling cards so I can trade for a lot of it, but if I do I will want to make sure it works before I give up my precious rares

Gorzo

{Ruination} you'll only really be able to stop with counter spells.

{Blood moon} is probably going to have to be dealt with via counters also. Once it hits the field, removing an enchantment with only red mana is nearly impossible. {All is dust} would do the trick.

{Magus of the moon} is a bit easier, and will die to any red burn spells.

You also have the {Chromatic Lantern} in your deck, which is super useful. If you have that out by {fabricate}ing it ASAP you won't even care about blood moon effects, so that's a key card for you.

ChrisRodriguez

 {Back to Basics} is an other card to look out for. It could affect you worse then {Blood Moon} can.

mlmlbrown

Why do you have cards like terramorphic expanse and rampant growth in a deck with no basic lands?

Quackmaster5

Quote from: mlmlbrown on February 02, 2013, 05:12:20 PM
Why do you have cards like terramorphic expanse and rampant growth in a deck with no basic lands?

He can search for shock lands ie  {Watery Grave},  {Sacred Foundry} etc.

Keyeto

Quote from: Quackmaster5 on February 02, 2013, 06:43:46 PM
Quote from: mlmlbrown on February 02, 2013, 05:12:20 PM
Why do you have cards like terramorphic expanse and rampant growth in a deck with no basic lands?

He can search for shock lands ie  {Watery Grave},  {Sacred Foundry} etc.

This does not work, unfortunately. Shock lands are not basic lands, and cannot be fetched by cards that search for basic lands.

Quackmaster5

I thought that was one of the purposes of having the mixed land types? Oh 💩! I've been cheating.

Keyeto

Quote from: Quackmaster5 on February 02, 2013, 06:57:07 PM
I thought that was one of the purposes of having the mixed land types? Oh 💩! I've been cheating.
Cards like {Marsh Flats} can find them, but cards that search for basic lands can't. Basic lands are strictly cards that have the "Basic" supertype.

Quackmaster5

True that. I haven't done it that much bc I only started using shock lands but now I see the value in cards like  {Farseek} over  {Rampant Growth}

15bm

Oh I thought they fetched shock lands too. Whoops. Well I can remove those and add enchantment removal or counters. Which Do you guys think would be more useful?

Keyeto

Quote from: 15bm on February 02, 2013, 11:14:20 PM
Oh I thought they fetched shock lands too. Whoops. Well I can remove those and add enchantment removal or counters. Which Do you guys think would be more useful?

That depends. What's your metagame like?
Also, do you tend to have mana open during your opponents turns, or are you at least able to keep mana open for counters? If not, then removal might be a better decision.

15bm

My playgroup has creature based decks, most notably a  {Rhys the Redeemed} and a  {Scion of the Ur-Dragon}, so I added  {Murder} and  {Terminate}. But those enchantments scare me, so I added a  {Ethersworn Adjudicator} as well. I think those are the best options, but if there are better ones, I definitely want suggestions.