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Make your own card!!!

Started by Bozo_Law, January 13, 2013, 11:53:02 PM

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redwolv

Last question. Is his first ability meant to add a counter to each creature if each color you control? So a G and B guy would get two? And he would net himself one? (-2+3) or just one per creature as long as they are one of those colors?

theravenseye

Quote from: redwolv on August 28, 2015, 01:33:59 PM
Last question. Is his first ability meant to add a counter to each creature if each color you control? So a G and B guy would get two? And he would net himself one? (-2+3) or just one per creature as long as they are one of those colors?

Oh crap. I misworded that. Yes is would  add 2 countes if say a Dreg Mangler were to ETB. And I forgot to put each other

redwolv

Quote from: theravenseye on August 28, 2015, 04:00:22 AM
Camules,Twilight Sheperd   {2}{G}{B}{W}
Legendary Creature - Elf Cleric

Camules, Twilight Shepherd enters the battlefield with X +1/+1 counters on it for each creature card in your graveyard.

{1}{W}, {T}, Remove a +1/+1 counter from Camules: Put a +1/+1 counter on each other creature you control.
{B}: Sacrifice a creature you control.
{1}{G}{G}, Return Camules to your hand: Search your library for a basic land card and put it onto the battlefield tapped.

"Our armies have fallen, I merely exist to maintain peace among the restless souls"

                                        0/0

Edited the quote to show the wording I would use for the first ability, and changed cost to only one counter removed as two seemed alot when their are cards with this kind of effect for as little as {T}

Decreaced cost of ability two by {2} and temoved the tapping effect. This is an ability to kill one of your own guys and there are cards out there that will reward you for sacing guys by giving you cards,life, buffing the creature.
I understand "destorying" might fit his flavor better but sacrifice is normally used in this place as you can't "destroy" something with indestructible and would only be using it on your own stuff.

All in all. With these changes i would use him as my abazan 1/1 counter deck's commander over guru.

theravenseye

Quote from: redwolv on August 28, 2015, 11:00:21 PM
Quote from: theravenseye on August 28, 2015, 04:00:22 AM
Camules,Twilight Sheperd   {2}{G}{B}{W}
Legendary Creature - Elf Cleric

Camules, Twilight Shepherd enters the battlefield with X +1/+1 counters on it for each creature card in your graveyard.

{1}{W}, {T}, Remove a +1/+1 counter from Camules: Put a +1/+1 counter on each other creature you control.
{B}: Sacrifice a creature you control.
{1}{G}{G}, Return Camules to your hand: Search your library for a basic land card and put it onto the battlefield tapped.

"Our armies have fallen, I merely exist to maintain peace among the restless souls"

                                        0/0

Edited the quote to show the wording I would use for the first ability, and changed cost to only one counter removed as two seemed alot when their are cards with this kind of effect for as little as {T}

Decreaced cost of ability two by {2} and temoved the tapping effect. This is an ability to kill one of your own guys and there are cards out there that will reward you for sacing guys by giving you cards,life, buffing the creature.
I understand "destorying" might fit his flavor better but sacrifice is normally used in this place as you can't "destroy" something with indestructible and would only be using it on your own stuff.

All in all. With these changes i would use him as my abazan 1/1 counter deck's commander over guru.

Wow. Thanks for the feedback man. Also, you can try him out in your commander deck if you want. Just proxy a copy. Let me know if he's any fun.

Popper23345

MORE UN-CARDS!!!!!

Tornado
Instant {U}{2}
Target creature gets tossed up in the air.
-If it lands upside down, destroy it.
-If it lands sideways or upside down, tap it. It doesnt untap during your next untap step
-If it lands rightside up, it gains +3/+3 and becomes a superhero in additon to its other types

"Wait a second, im still alive!"

theravenseye

Emergence of the Sun God {2}{W}{W}
Enchantment

When Emergence of the Sun God enters the battlefield, you may exile a creature you control.

2W: You gain X life where X is the exiled creature's power.

Kaylesh

Just had an awful idea pop into my head. A creature you just can't get rid of:

Filthy backstabber
{1}{B}
2/2
Whenever filthy backstabber would leave the battlefield, sacrifice another permanent instead

- He'll do ANYTHING to stay alive.

Popper23345

😱
10/10 would run in {kresh the bloodbraided} edh

FlickerYourOwnIdentity

Curse of the Fallen     {B}{B}{W}
Enchantment - Aura

Enchant target creature.
Enchanted creature's type is now Angel.
Whenever enchanted creature deals damage to a creature or player, put a fallen counter onto it.
When the enchanted creature has 5 fallen counters on it, change its base power and toughness to 6/4, enchanted creature gains flying, and "Pay 3 life: This creature gains +3/-1."

"Angels whom harm others must feel the ultimate judgement, losing their wings of purity, in exchange for wings of anguish and pain."

Spencer Addington

Quote from: FlickerYourOwnIdentity on September 20, 2015, 06:05:05 PM
Curse of the Fallen     {B}{B}{W}
Enchantment - Aura

Enchant target creature.
Enchanted creature's type is now Angel.
Whenever enchanted creature deals damage to a creature or player, put a fallen counter onto it.
When the enchanted creature has 5 fallen counters on it, change its base power and toughness to 6/4, enchanted creature gains flying, and "Pay 3 life: This creature gains +3/-1."

"Angels whom harm others must feel the ultimate judgement, losing their wings of purity, in exchange for wings of anguish and pain."
That flavor text though..

FlickerYourOwnIdentity

Yeah lol, that's my whole plan, even if I can't make a good card, the flavor text must be on point

Kaylesh

Quote from: Popper23345 on September 20, 2015, 05:07:46 PM
😱
10/10 would run in {kresh the bloodbraided} edh
He will never die, or bounce, or go to exile. His leaving the battlefield for any other zone is replaced..
Does make a lot of spells into "player sacrifices a permanent". Hi there {boomerang}, {oblivion ring} etc... Totally wonky.

theravenseye

Elvish Seer {1}{G}

{T}: Add {G} to your mana pool. Scry 2.



Popper23345

Quote from: Kaylesh on September 21, 2015, 01:28:18 AM
Quote from: Popper23345 on September 20, 2015, 05:07:46 PM
😱
10/10 would run in {kresh the bloodbraided} edh
He will never die, or bounce, or go to exile. His leaving the battlefield for any other zone is replaced..
Does make a lot of spells into "player sacrifices a permanent". Hi there {boomerang}, {oblivion ring} etc... Totally wonky.
I know, so you get him out, and then ylu have a sack machine :)

FlickerYourOwnIdentity

Clock of Ages {5}
Legendary Artifact

Indestructible
At the beginning of each upkeep, put a time counter on each nonland permanent.
At the end of each turn, if an enchantment has 5 or more time counters on it, exile it.
At the end of each turn if a creature, or planeswalker has 10, or more time counters on it, exile it.
At the end of each turn if an artifact has 20 or more time counters on it, exile it.
"Time is the number one cause of death."