U/W Spirits

Started by Xcrunner0809, February 02, 2012, 09:12:54 PM

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Xcrunner0809


U/W Spirits

75 cards, 15 sideboard


4 {Glacial Fortress}
6 {Island}
4 {Seachrome Coast}
2 {Moorland Haunt}
6 {Plains}

22 lands


3 {Geist of Saint Traft}
3 {Drogskol Captain}
3 {Doomed Traveler}
3 {Niblis of the Urn}
3 {Dungeon Geists}
2 {Drogskol Reaver}
3 {Phantasmal Image}

20 creatures


3 {Faith's Shield}
1 {Blue Sun's Zenith}
2 {Call to the Kindred}
2 {Negate}
3 {Vapor Snag}
3 {Ponder}
3 {Honor of the Pure}
1 {Curse of Exhaustion}

18 other spells


Sideboard

1 {Dungeon Geists}
2 {Grafdigger's Cage}
2 {Celestial Purge}
3 {Demystify}
1 {Negate}
2 {Divine Offering}
2 {Surgical Extraction}
2 {Spirit Mantle}

15 sideboard cards



Appleguru56

Why the evolving wilds? The whole point of double lands is that they don't come in tapped when you need them. Plus you already have the set of other ones

Xcrunner0809

I've been testing this and the evolving wilds r needed to make the mana base flawless. Without them u never seem to get what u need for land

Appleguru56

Quote from: Xcrunner0809 on February 02, 2012, 09:15:50 PM
I've been testing this and the evolving wilds r needed to make the mana base flawless. Without them u never seem to get what u need for land
Evolving wilds slow your deck, the double lands suffice enough, you do not need a flawless mana base to function. Synergy is more important.

Greg54js

Apple, if I may say, there are some players who always seem to have mana issues or want to have a solid foundation for their spells.. These players know what they need and how to get it done. I'm one of those players who absolutely hates getting mana screwed of one color or another in dual colored decks and I believe the creator of this deck also is one of those types of players.

BlackJester

I dunno, I'm kinda with guru here that if you replaced the four Wilds with two plains and two islands you'd speed things up. But then, if you've tried both and this is working for you...

Appleguru56

Quote from: Greg54js on February 02, 2012, 10:44:19 PM
Apple, if I may say, there are some players who always seem to have mana issues or want to have a solid foundation for their spells.. These players know what they need and how to get it done. I'm one of those players who absolutely hates getting mana screwed of one color or another in dual colored decks and I believe the creator of this deck also is one of those types of players.
If they always have mana issues even with a good mana base, it is because they shuffle badly, not their deck's fault. Others can make it work just the same

Dragondefender

I agree on replacing the evolving wilds. I play U/W, and I don't use it. It actually hurts any U/W deck to use them since we need the available mana immediately. Do a five pile shuffle to help if you're having mana issues.

Validan

Quote from: Dragondefender on February 03, 2012, 04:06:36 AM
I agree on replacing the evolving wilds. I play U/W, and I don't use it. It actually hurts any U/W deck to use them since we need the available mana immediately. Do a five pile shuffle to help if you're having mana issues.


I agree power shuffling will guarantee you better draws and more even mana distribution

Drbusta50

Isn't {evolving wilds} non-standard

Validan

Quote from: Drbusta50 on February 03, 2012, 10:52:53 AM
Isn't {evolving wilds} non-standard

Just came out in Dark Ascension

Drbusta50

Quote from: Validan on February 03, 2012, 10:58:08 AM
Quote from: Drbusta50 on February 03, 2012, 10:52:53 AM
Isn't {evolving wilds} non-standard

Just came out in Dark Ascension
My bad it was also from rise of eldrazi.  The link brings you the eldrazi one