Infinate turn, tolken, and life

Started by Seth5000, January 02, 2013, 02:02:51 PM

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Seth5000

Have {wanderwine prophets} and have teo other merfolk out like {master of the preal trident} and {judge of currents} then cast {summon the school}  attack with wanderwine prophets sack a merfolk token and take another turn, tap four merfolk get summon school back, rinse repeate... Just noticed have one more merfolk out and then it will work

Seth5000

Quote from: Seth5000 on January 02, 2013, 02:02:51 PM
Have {wanderwine prophets} and have teo other merfolk out like {master of the preal trident} and {judge of currents} then cast {summon the school}  attack with wanderwine prophets sack a merfolk token and take another turn, tap four merfolk get summon school back, rinse repeate... Just noticed have one more merfolk out and then it will work

Also before you take your extra turn tap the four merfolk and get summon the school back

Birdbrain

#2
So that's 3 + 2= 5 -1 (the champions ability) = 4 with only 3 untapped because the champion attacked. Take another turn, tap your merfolk to get the school back, and have all your creatures tapped? How are you taking another turn this turn? Or did you mean to say three other merfolk?

Birdbrain

Also, how is the merfolk guy getting through every turn? What if they have a blocker?

Seth5000

You get rid you their blockers or it wont work and i got this out a few times do I know it works

Birdbrain

Quote from: Seth5000 on January 02, 2013, 10:02:44 PM
You get rid you their blockers or it wont work and i got this out a few times do I know it works
Oh, ok. So basically {blister squall} them, and your open for business. Cool

MisterJH

Buuut to blustersquall and play summon the school you need 8 mana -.- or an extra merfolk so youcan sac one the first round and play summon the school on your next turn

Birdbrain

#7
{Bluster squall} costs 1 mana. I was merely pointing out that blue has lots of cheap temporary removal. Maybe {downpour} might have been a better example?

I've found plenty of use not to overload {bluster squall} mainly because the cost to overload doesn't even out untill they have four creatures

Seth5000

How about you just add in a {Stormtide leviathan} and the net folk you tap to make a opponent land a island That settles that also you have to have the merfolk that gives island walk to target merfolk to

Milo109

If you could spell the words then I would bother to read this.

Malleo

#10
 {Deepchannel Mentor}