Undying v cage

Started by Alaskanice, January 31, 2012, 11:55:30 AM

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Alaskanice

Does {grafdigger's cage} prevent undying?

BlackJester


Alaskanice

So, is there any reason to not have that stupid cage in a deck than? It pretty much stops everything but aggro... Kind of sucks...

BlackJester

Quote from: Alaskanice on January 31, 2012, 12:53:28 PM
So, is there any reason to not have that stupid cage in a deck than? It pretty much stops everything but aggro... Kind of sucks...
Yeah, it stops your stuff too.

Mentonin

Quote from: Alaskanice on January 31, 2012, 12:53:28 PM
So, is there any reason to not have that stupid cage in a deck than? It pretty much stops everything but aggro... Kind of sucks...
you don't want to have an useless card in deck, neither stop YOUR deck (:

Alaskanice

2 of my main decks are aggro, so it won't even effect them :-D but it stops so much, almost makes me have to sideboard a full set of removal or a way to change out decks to be less dependent on searching for cards... Sigh

BlackJester

I see the cage showing up in a lot of sideboards.

cltrn81


JakeyWakey

Yea it's a good side board card, but as long as lands can still enter the battlefield from a deck, wolf ramp is still gonna do well, as well as delver-blade, and RDW, so we still have to wait for a while before those decks cycle out. It's good in limited.

JakeyWakey

It breaks pod and solar flare decks though.

BlackJester

Oops!  I missed the "creature card" condition. I thought it stopped ALL cards from your library.

JakeyWakey

Quote from: BlackJester on January 31, 2012, 11:30:12 PM
Oops!  I missed the "creature card" condition. I thought it stopped ALL cards from your library.
Now that would be insane! The fact that it's a first turn drop makes it viable as main board in legacy, poor reanimaters.