Alien tribal

Started by Birdbrain, December 13, 2012, 09:58:41 AM

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Birdbrain

Just thought id post this before I get to work. I'm going to be making a bunch of proxy cards in an alien tribal. And I'm looking for suggestions. There will be a sub type of instantses and sorceries classified as "cosmic" and I'm wanting them to be in blue and maybe one or two more colors. Have some ideas already, but I want other thoughts for creative input

Dudecore

- How will there be aliens of all colors? If so, how does the flavor work? I think aliens would be blue.

- What does the Cosmic card type do exactly? How does it differ from cards now?

- I think Vanishing could be a cool mechanic to bring back for aliens.

Silent1236

If there was an allusion to one of the Alien movies on any of the cards, I would love you forever :P 

Such a good series....

Birdbrain

You could have aliens in any color. Blue, intelligent aliens. Green for te wild aliens. Red for the aggressive aliens. Black for the evil aliens. And white for the peace loving, benevolent aliens.

As for the cosmic instances an sorceries, I'm thinking the aliens would have effects that would trigger when one is played. I don't know, what do you think?

Dudecore

Quote from: Birdbrain on December 13, 2012, 12:06:13 PM
You could have aliens in any color. Blue, intelligent aliens. Green for te wild aliens. Red for the aggressive aliens. Black for the evil aliens. And white for the peace loving, benevolent aliens.

As for the cosmic instances an sorceries, I'm thinking the aliens would have effects that would trigger when one is played. I don't know, what do you think?

Like Arcane spells? I could see it work. Aliens in all colors would ruin the uniqueness of having them in the first place. The color pie doesn't really agree with Green or Black aliens

Birdbrain

So what crazy effects do you see them having? Not just with the cosmic trigger. And how would you work cosmic spells? Open to ideas and changes

Mikefrompluto

Abduct - exile target creature until your next turn.

Though, that's a little cheesy.

Dudecore

Clone effects, deck "probing" like {Index}, {Gitaxian Probe}, mind control effects, flicker stuff would be cool, and even flip cards that are a certain permanent then get fulfill an "abduction" requirement and flip into a bigger abomination

Mikefrompluto

If youre going for an outer space setting, instead of lands, you could have ships that have all the attributes of lands (one per turn, tap to add mana, etc.) Basic lands could be smaller ships, dual lands could be bigger command ships.

adventus

Quote from: Mikefrompluto on December 13, 2012, 12:52:26 PM
Abduct - exile target creature until your next turn.

Though, that's a little cheesy.

Abduct - gain control of target creature until your next turn.  It becomes 0/1 and loses all abilities while under your control.

Dudecore

Quote from: adventus on December 13, 2012, 03:24:01 PM
Quote from: Mikefrompluto on December 13, 2012, 12:52:26 PM
Abduct - exile target creature until your next turn.

Though, that's a little cheesy.

Abduct - gain control of target creature until your next turn.  It becomes 0/1 and loses all abilities while under your control.

Kinda like that a lot.

Mikefrompluto

Yeah that's better than what I came up with.

Birdbrain

Quote from: adventus on December 13, 2012, 03:24:01 PM
Quote from: Mikefrompluto on December 13, 2012, 12:52:26 PM
Abduct - exile target creature until your next turn.

Though, that's a little cheesy.

Abduct - gain control of target creature until your next turn.  It becomes 0/1 and loses all abilities while under your control.
I probably would have made it a 2 cost bounce spell that had a draw secondary effect. Because they would abduct an enemy creature, study it, and learn something about the enemy.

What kinds of effects would be synergistic with this? And I would give what you came up with a 2 blue and X cost, were X is the converted mana cost of the creature your abducting


Birdbrain

{U}{U}{2}
Creature-alien
When you play a cosmic card, you may counter target card of converted mana cost X or less. X is the converted mana cost of the cosmic card played.
2/2

Would you guys use something like this?

Birdbrain

Another alien.

{U}{U}
This creature is unblockable unless defending
player pays {1} for each creature blocking it.
2/2