Alien tribal

Started by Birdbrain, December 13, 2012, 09:58:41 AM

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Dudecore

Quote from: Birdbrain on December 14, 2012, 09:43:45 PM
Another alien.

{U}{U}{1}
This creature is unblockable unless defending
player pays {1} for each creature blocking it.
2/2

Doesn't have much Alien flavor to it. Might be a good card, {Propaganda} doesn't strike me as an Alien attribute

Birdbrain

Quote from: Dudecore on December 14, 2012, 09:46:14 PM
Quote from: Birdbrain on December 14, 2012, 09:43:45 PM
Another alien.

{U}{U}{1}
This creature is unblockable unless defending
player pays {1} for each creature blocking it.
2/2

Doesn't have much Alien flavor to it. Might be a good card, {Propaganda} doesn't strike me as an Alien attribute
Well, what would you suggest? I was thinking of it using telekenises or something to slow down blockers. But if you can come up with something better, by all means share

Kaleo42

Alien transfer device {4}
{2}{T}: Exile target creature. Return that creature to the battlefield under it's owner's control at the end of turn. Activate this ability only at a time you could activate a scorcery.
"Beem me up!"

Space Analyst {2}{R}{U}
Whenever a card becomes exiled, Space Analyst deals 1 damage to target creature or player.
1/3

Dudecore

Something more tuned with Aliens mythology.

Interstellar Diplomat {1}{U}{U}
Creature - Alien
Defender, flash

You may have Interstellar Diplomat enter the battlefield as a copy of any creature on the battlefield. Interstellar Diplomat can't attack.

0/0

Birdbrain

Mind prober
{U}{4}
When you play a cosmic spell, look at the top 3 cards of target players library. Put them back in any order.
3/3

How about this? Control what your opponent gets mid-late game

Dudecore

Quote from: Birdbrain on December 14, 2012, 10:02:04 PM
Mind prober
{U}{4}
When you play a cosmic spell, look at the top 3 cards of target players library. Put them back in any order.
3/3

How about this? Control what your opponent gets mid-late game

Make it an artifact, probably lower the cost to {4} and I'd play it.

Functional reprint of {Skinshifter}:

Nexus Metamorph {1}{U}
Creature - Alien

{U}: Choose one — Until end of turn, Nexus Metamorph becomes a 4/4 Vedalken and gains trample; or until end of turn, Nexus Metamorph becomes a 2/2 Spirit and gains flying; or until end of turn, Nexus Metamorph becomes a 0/8 Wall . Activate this ability only once each turn.

Birdbrain

What about this one?

{U}{U}{R}{R}{3}

Alien invasion fleet
Flying

This creatures power and toughness are equal to the number of aliens in play.

All aliens you control gain flying an shroud

*/*

Dudecore

Shroud is a good idea for aliens, it can be considered a force field of sorts. I don't know if I like the idea of Aliens having flying unless its mimicking something, shape shifting or using an artifact (technology).

There is tons and tons you can read about the color pie, and their philosophies. Blue happens to be the color that cares about artifacts the most. Finding the flavor of what exactly the Aliens are, what they can do and what are their drawbacks?

I recommend reading this if you've got a chance: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr85

This puts it perfectly how blue Aliens really are: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr84

Essential, pairing Red and Blue wouldn't work. Blue is intellect, a methodical approach to learning everything. Red is emotional, it's angry. Aliens would be trying to assimilate to learn everything they could about us, studying us, even tricking us into ignoring them.

Birdbrain

Nice artical. Will take it into consideration. How would you work a fleet of alien ships? Tokens?

Dudecore

The Alien Spaceship should be something unique and awesome. Maybe not all powerful or playable, but a unique artifact the likes we've never seen, or one that fits the flavor.

The {Helvault} kinda got it right, it's a main object in the Avacyn Restored story. It's not great, nobody really plays it, but it's a story element in card form.

MisterJH

A "nail-ien"? The hand thing from the movies? With nail.. Because hands have nails... Best i could come up with :(

MisterJH

An ability that lets you take a human creature and replace it with a token? Or gives you a token of an opponents card? Actually..

Idk how to make the mana symbol but bear with me

{4}{U}

{4} imprint-imprint an opponents creature

{1}{U}{U}, {T}-put a token that is a copy of imprinted creature and choose one- token cannot attack; or token cannot use activated abilities of the card


Goes well with the studying theme of opponents cards, but the choosing kind of adds the feeling of studying.. That the aliens dont know everything yet, and their cloning is flawed

put curly brackets around WUBG or R to get mana symbols, or "edit" this post and see how I did it - Dudecore

Birdbrain

What are common properties of an alien spaceship? And how do they behave? And what is something sci-fi people have never done with an alien space ship?

MisterJH

To go with the abduct thing, maybe have an alien leader or some kind of alien monster/brute that eats creatures(through sacrifice) and gains abilities/power depending on the number of creatures it devours? Kind of like a level up system that requires sacrifice instead of mana

Dudecore

Quote from: MisterJH on December 14, 2012, 11:28:09 PM
An ability that lets you take a human creature and replace it with a token? Or gives you a token of an opponents card? Actually..

Idk how to make the mana symbol but bear with me

{4}{U}

{4} imprint-imprint an opponents creature

{1}{U}{U}, {T}-put a token that is a copy of imprinted creature and choose one- token cannot attack; or token cannot use activated abilities of the card


Goes well with the studying theme of opponents cards, but the choosing kind of adds the feeling of studying.. That the aliens dont know everything yet, and their cloning is flawed

put curly brackets around WUBG or R to get mana symbols, or "edit" this post and see how I did it - Dudecore

Love this concept of a cloning machine with flaws and drawbacks. The complexity is a bit off the charts, I wouldn't even know how to enforce or remember any of what it's doing. "imprinting" is a wonderful idea, but imprinting an opponents creature is even more difficult. Also have to pay a ton if such a thing was possible in the rules.

How about:

Alien Replicator {3}
Artifact - Equipment
Imprint - When Alien Replicator enters the battlefield, you may exile a cosmic card with converted mana cost 2 or less from your hand.

Equipped creature has "{2},{T} : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Equip {2}