Burn, Draw, Go

Started by Kaleo42, November 12, 2012, 02:24:53 AM

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Kaleo42


Burn, Draw, Go

60 cards, 0 sideboard


6 {Island}
4 {Steam Vents}
4 {Sulfur Falls}
1 {Desolate Lighthouse}
4 {Izzet Guildgate}
4 {Mountain}

23 lands


4 {Guttersnipe}
4 {Vexing Devil}
4 {Snapcaster Mage}
4 {Lobber Crew}
3 {Tandem Lookout}

19 creatures


3 {Searing Spear}
3 {Essence Scatter}
4 {Curiosity}
4 {Unsummon}
4 {Izzet Charm}

18 other spells


Sideboard

Kaleo42

This was a silly idea that is performing great. Im looking for thoughts on what I need to sideboard against, what would be an unfavorable match-up.

Guitello

I would replace {Lobber crew} with {Pillar of flame}

Kaleo42

Quote from: Guitello on November 12, 2012, 08:05:54 AM
I would replace {Lobber crew} with {Pillar of flame}
This would make this deck not work at all. The lobber is half the stratagy. If you dont see it, put draw card effects on direct damage dudes and draw into cheap control elements. I ran pillar in place of spears, but the sorcery speed kills the deal. Ill definately put them sideboard though.

#noided

Quote from: Kaleo42 on November 12, 2012, 09:05:03 AM
Quote from: Guitello on November 12, 2012, 08:05:54 AM
I would replace {Lobber crew} with {Pillar of flame}
This would make this deck not work at all. The lobber is half the stratagy. If you dont see it, put draw card effects on direct damage dudes and draw into cheap control elements. I ran pillar in place of spears, but the sorcery speed kills the deal. Ill definately put them sideboard though.

Uhhhh, the only multicolored spell you are running is {Izzet Charm}.

Kaleo42

Quote from: Gummuh on November 12, 2012, 09:55:08 AM
Uhhhh, the only multicolored spell you are running is {Izzet Charm}.
He can use his tap ability with or without multi-colored spells. He can also use his 0/4 bulk to block (which is something this deck usually cant do effectively). The multi-color clause is a nice perk, not something to restructure an entire deck around. That being said, 4 {izzet charm} is more than enough when i have the {snapcaster mage} as well. Staying dual color there is not another multi-color spell worth running main board, they are either too expensive or have less than relevant effects.

Kerebrus

This deck looks great! It must be a ton of fun to play

Kaleo42

Quote from: Kerebrus on November 12, 2012, 12:38:40 PM
This deck looks great! It must be a ton of fun to play
It's no {heartless summoning} deck, but it has it's perks. Full hand almost always, unstoppable damage, and winning with cards like {unsummon}. It is a blast.

CajunJynx

{libber crew} is underrated.

Kaleo42

Quote from: CajunJynx on November 13, 2012, 12:09:05 AM
{libber crew} is underrated.
It reminds me of {wall of omens} in this deck. 0/4 is nothing to scoff at, and add an ability it can use after blocking, sometimes more than once a turn!? Such a good card and {rakdos, lord of riots} absolutley loves {lobber crew}.

Kaleo42

Bumped due to other discussion

Seth5000

It doesn't have much burn I would put in a couple more burn spells like piller of flames

Kaleo42

Quote from: Seth5000 on November 16, 2012, 02:03:24 PM
It doesn't have much burn I would put in a couple more burn spells like piller of flames
The burn is handled pretty well by {lovber crew} and especially {guttersnipe}. I will for sure side more burn like {mizzium mortars} and {bonfire of the damned} to handle hordes