WUr Revised

Started by swallowtail, November 11, 2012, 07:11:39 AM

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swallowtail

WUr Revised

75 cards, 15 sideboard


4 {Hallowed Fountain}
4 {Glacial Fortress}
4 {Steam Vents}
3 {Clifftop Retreat}
2 {Slayers' Stronghold}
2 {Desolate Lighthouse}
1 {Seraph Sanctuary}
1 {Plains}
2 {Island}
1 {Mountain}

24 lands


4 {Silverblade Paladin}
4 {Geist of Saint Traft}
4 {Invisible Stalker}
2 {Thundermaw Hellkite}

14 creatures


4 {Spectral Flight}
3 {Azorius Charm}
3 {Izzet Charm}
3 {Jace, Architect of Thought}
2 {Detention Sphere}
2 {Searing Spear}
2 {Pillar of Flame}
2 {Dissipate}
1 {Entreat the Angels}

22 other spells


Sideboard

2 {Nevermore}
2 {Rest in Peace}
2 {Detention Sphere}
3 {Oblivion Ring}
3 {Cyclonic Rift}
3 {Syncopate}

15 sideboard cards



In 4 test games I found 23 land a little shy, so I've gone to 24. Also now includes {Nevermore} in sideboard. It went 2-2 against a WU control. The losses were close, the wins fast and clean when things kicked in.

The {Invisible Stalker}s and {Geist of Saint Traft}s went really well. The Paladins fired once, as did Hellkite. I didn't get Jace out once.

Any other suggestions?