U/W Experimental

Started by Malleo, October 29, 2012, 12:20:35 AM

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Malleo


U/W Experimental

76 cards, 0 sideboard


11 {Island}
1 {Mystic Gate}
18 {Plains}

30 lands


1 {Wizened Cenn}
1 {Isperia's Skywatch}
1 {Plover Knights}
1 {Azorius Justiciar}
1 {Azorius Arrester}
1 {Valor}
1 {Kithkin Harbinger}
2 {Zealous Guardian}
1 {Parapet Watchers}
1 {Azor's Elocutors}
1 {Sigil Tracer}
1 {Vigilant Sentry}
1 {Ballynock Cohort}
1 {Mistmeadow Skulk}
1 {Palisade Giant}
1 {Thistledown Duo}
1 {New Prahv Guildmage}
1 {Thoughtweft Trio}
1 {Lairwatch Giant}

20 creatures


1 {Witchbane Orb}
1 {Steel of the Godhead}
1 {Healer's Headdress}
1 {Knightly Valor}
1 {Herbal Poultice}
1 {Razor Barrier}
1 {Artifact Ward}
1 {Wheel of Sun and Moon}
1 {Crib Swap}
1 {Battle Mastery}
1 {Swift Justice}
1 {Cancel}
1 {Negate}
1 {Æthertow}
2 {Swiftfoot Boots}
2 {Gift of Granite}
1 {Cerulean Wisps}
1 {Tablet of the Guilds}
1 {Beckon Apparition}
2 {Arrest}
1 {Web of Inertia}
1 {Wings of Hope}
1 {Auramancer's Guise}

26 other spells


Sideboard

Malleo

Mostly what I was thinking of doing with this deck was having my  {Web of Inertia} and  {Wheel of Sun and Moon} protect me from creatures while  {Witchbane Orb} protected me from spells, if my web failed I would have my  {Thoughtweft Trio} supercharged with enchantments to deal with them. I know I'm not the best at putting decks together so tell me what I should remove

swallowtail

Quote from: Malleo on October 29, 2012, 12:27:13 AM
Mostly what I was thinking of doing with this deck was having my  {Web of Inertia} and  {Wheel of Sun and Moon} protect me from creatures while  {Witchbane Orb} protected me from spells, if my web failed I would have my  {Thoughtweft Trio} supercharged with enchantments to deal with them. I know I'm not the best at putting decks together so tell me what I should remove

The chance of you getting the cards you want into play are tiny when you only have 1, especially in a deck this large. Cut it to 60, pick a strategy that you want to play to, and have 4 of the relevant cards... Then it might work. {Witchbane Orb} also only protects against direct damage that targets you... Cards that for example say 'deal x damage to each opponent' will sail straight past it.

Malleo

Quote from: swallowtail on November 01, 2012, 08:05:46 AM
Quote from: Malleo on October 29, 2012, 12:27:13 AM
Mostly what I was thinking of doing with this deck was having my  {Web of Inertia} and  {Wheel of Sun and Moon} protect me from creatures while  {Witchbane Orb} protected me from spells, if my web failed I would have my  {Thoughtweft Trio} supercharged with enchantments to deal with them. I know I'm not the best at putting decks together so tell me what I should remove

The chance of you getting the cards you want into play are tiny when you only have 1, especially in a deck this large. Cut it to 60, pick a strategy that you want to play to, and have 4 of the relevant cards... Then it might work. {Witchbane Orb} also only protects against direct damage that targets you... Cards that for example say 'deal x damage to each opponent' will sail straight past it.
Actually this deck has won several times against my friends because I would enchant  {Zealous Guardian} with  {Steel of the Godhead} and make it a 3/3 lifelink unblockable and either have  {Web of Inertia} or so many blockers with first strike because I would block with  {Valor}. Granted it wasn't my plan, but it works