Red/Green/White

Started by Audiophile03, October 10, 2012, 02:11:55 AM

Previous topic - Next topic

Audiophile03


Red/Green/White

60 cards, 0 sideboard


1 {Hellion Crucible}
3 {Highland Weald}
2 {Raging Ravine}
4 {Gruul Turf}
1 {Selesnya Sanctuary}
4 {Boros Garrison}
4 {Gruul Turf}
1 {Selesnya Guildgate}
1 {Grove of the Guardian}

21 lands


1 {Wayfaring Temple}
1 {Essence of the Wild}
2 {Centaur Healer}
2 {Goblin Recruiter}
1 {Worldspine Wurm}
1 {Primeval Titan}
2 {Acidic Slime}
1 {Balefire Dragon}
1 {Vorapede}
2 {Strangleroot Geist}
1 {Hound of Griselbrand}
1 {Markov Blademaster}
1 {Risen Sanctuary}
1 {Darksteel Colossus}
1 {Grim Lavamancer}
1 {Krenko, Mob Boss}
2 {Goblin Chieftain}
1 {Centaur's Herald}

23 creatures


1 {Traitorous Instinct}
2 {Selesnya Keyrune}
2 {Krenko's Command}
2 {Rancor}
1 {Knightly Valor}
1 {Heroes' Reunion}
1 {Garruk Relentless}
1 {Koth of the Hammer}
1 {Street Spasm}
1 {Seek the Horizon}
1 {Chandra's Fury}
1 {Goblin Rally}
1 {Ajani Goldmane}

16 other spells


Sideboard

Notes:
My main deck

Audiophile03

I've been playing this deck for a week now and it seems to be a pretty good build. Tell me what you think! Thanks!!

Chadgamer

I could understand having so many 1-ofs if you ran {Birthing Pod} but you aren't. The deck looks decent but you need WAY more 3-4 ofs and little or zero 1-ofs if you want to be consistent enough for competitive play

Audiophile03

I'll have to look into that card. I understand what you are saying about having so many 1-ofs but it seems to work well. My only problem I have had is when I get mana screwed because my shuffling was not good :)