Arcane Overload

Started by Fenster, September 29, 2012, 03:08:17 PM

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Fenster

So does effects like: {Arcane melee} {Goblin electromancer}
Reduce the cost of overload?
And in case of {Street spasm} only reduces 1 of the {X}s cost not both right?

BlackJester

It'll reduce whatever the cost is, if it's the miracle, overload, or kicker. You determine the total cost of the spell, then subtract {1}.

Fenster


BlackJester

If you cast {Burst Lighting} with the kicker your total cost would be:

{R} + {4} - {1} = {3}{R}

Fenster

Oh! Interesting!
Thanks anyways :)
I think my izzet deck feat worldfire will be awesome :D

G33kL0rd

{Worldfire} is quite a fun card.

Maximo


Fenster


Jdogtoocool

Ooh nice what about this combo if you had enough mana; with dragon in play activate a {searing spear} and a {worldfire} so the worldfire resolves first then the searing spear for the win

Fenster


Jdogtoocool

I might make a new deck now

Fenster

Yeah im gonna make one with {arcane melee} and {Goblin electromancer} just for this reason! Also a syncopate for {U} and {X} being paid by said cost reducers is awesome!

Jdogtoocool

Syncopate is pretty damn close to my favorite card from the set I owned with it every time I played it during the midnight release

Ghebert

Don't forget {Counterlash} for a free {Worldfire}

DevilGin

Gunna use the {worldfire} from this with {epic experiment}! Also with {epic experiment} can I choose which one resolves first?