Red Deck

Started by Deeliser10, January 02, 2012, 05:36:13 PM

Previous topic - Next topic

Deeliser10


Red Deck

60 cards, 0 sideboard


20 {Mountain}

20 lands


4 {Stromkirk Noble}
1 {Urabrask the Hidden}
4 {Priest of Urabrask}
4 {Stormblood Berserker}
4 {Goblin Fireslinger}
4 {Chandra's Phoenix}

21 creatures


2 {Chandra, the Firebrand}
4 {Arc Trail}
4 {Shock}
4 {Infernal Plunge}
1 {Past in Flames}
2 {Devil's Play}
2 {Shrine of Burning Rage}

19 other spells


Sideboard

Deeliser10

My attempt at a rdw deck.  I know there are too many cards and would love some input.  I used the {priest of urabrask} for some free creature drops. 

Goblinking

I would say side the shines they just take up space and maby cut shock to2 over 4

cltrn81

Quote from: Goblinking on January 02, 2012, 07:05:43 PM
I would say side the shines they just take up space and maby cut shock to2 over 4

Sideboard {shrine of burning rage}???? I disagree.  That is a nice card when you are casting a lot of red.....it is a ticking time bomb that can finish off your opponent.

BlackJester

Quote from: Goblinking on January 02, 2012, 07:05:43 PM
I would say side the shines they just take up space and maby cut shock to2 over 4

O_o. Leave the shrines!  Eek!

Goblinking

In my experience the just take up space it was just an idea

BlackJester

If an uncommon goes for over $1.50 it's usually worth looking into.

Goblinking

I have like 16 of them

Deeliser10

Maybe drop two {goblin fires linger} and 2 {shock} to round out the deck?  I'd like to keep the {shrine of burning rage} in there as an end game. 

cltrn81

Quote from: BlackJester on January 02, 2012, 07:28:59 PM
If an uncommon goes for over $1.50 it's usually worth looking into.

That was my exact thought.

BlackJester

Quote from: Goblinking on January 02, 2012, 07:53:02 PM
I have like 16 of them

I'll take some if you don't want them. XD

cltrn81


BrokenPillar

I would try dropping the {Inferno Titan}s. I know they are a powerhouse, but 20 lands is pretty low to support them. On average it would take you until about turn 11 to pull 6 lands (with 1 in 3 cards being land, you need an average of 18 cards to pull 6 lands with your current ratio, minus 7 for opening hand = turn 11 ish). With a deck this aggressive something has probably gone wrong with it if you got that far. Your only real chance to make them useful is to pair them with {Infernal Plunge}, but that wouldn't happen enough to make them better than a different card in this deck IMO.

Also, {Gut shot} works better than {Shock} to enable {Stormblood Beserker} earlier, and {Volt Charge} works with all the counters going around, but if you do all of that you are starting to look a lot like the standard RDW making the rounds right now.Not sure if that matters to you or if you were trying to do something different.

PS I agree with keeping {Shrine of Burning Rage}. If anything I would try to up the count on them.

Goblinking

My freinds {naturalize} them to much for use

BlackJester

@BrokenPillar:  ðŸ'ðŸ'ðŸ'ðŸ' Way to bust out the Math/Stats!  🌟 for you!

That's good deck analysis, folks.