Casual Turbo Fog made Standard

Started by Silent1236, September 05, 2012, 07:48:34 PM

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Kaleo42

Quote from: Willthomjr on September 05, 2012, 08:31:32 PM
I like t2 {rites of flourishing} see birds
Sun Titan to bring stuff back
Snap caster because he brings back all of your spells. I've snapped a terminus.
Great idea's wrong deck. You dont want your opponent to see anything they are used to/ prepared for when playing Tfog. Also longevity is huge so snapcaster is a bad idea. Think on a grander scale, this deck has tons of mana at it's deposal at any given turn after dropping rites.

{staff of nin} and {abundant growth} are two oddities i've found handy. Im bumping my fog deck so look for some ideas there.

Willthomjr

Quote from: Kaleo42 on September 05, 2012, 10:37:37 PM
Quote from: Willthomjr on September 05, 2012, 08:31:32 PM
I like t2 {rites of flourishing} see birds
Sun Titan to bring stuff back
Snap caster because he brings back all of your spells. I've snapped a terminus.
Great idea's wrong deck. You dont want your opponent to see anything they are used to/ prepared for when playing Tfog. Also longevity is huge so snapcaster is a bad idea. Think on a grander scale, this deck has tons of mana at it's deposal at any given turn after dropping rites.

{staff of nin} and {abundant growth} are two oddities i've found handy. Im bumping my fog deck so look for some ideas there.

I've run into a few problems playing turbo fog. Mainly countering rites and getting rid of atlas.

Everything else works pretty good.

Willthomjr

Quote from: Kaleo42 on September 05, 2012, 10:37:37 PM
Quote from: Willthomjr on September 05, 2012, 08:31:32 PM
I like t2 {rites of flourishing} see birds
Sun Titan to bring stuff back
Snap caster because he brings back all of your spells. I've snapped a terminus.
Great idea's wrong deck. You dont want your opponent to see anything they are used to/ prepared for when playing Tfog. Also longevity is huge so snapcaster is a bad idea. Think on a grander scale, this deck has tons of mana at it's deposal at any given turn after dropping rites.

{staff of nin} and {abundant growth} are two oddities i've found handy. Im bumping my fog deck so look for some ideas there.

And your deck isn't turbo fog. It's more controlish. Turbo fog is back door milling your opponent and preventing all damage. You have no mill cards except rites.

Silent1236

Quote from: Kaleo42 on September 05, 2012, 10:37:37 PM
Quote from: Willthomjr on September 05, 2012, 08:31:32 PM
I like t2 {rites of flourishing} see birds
Sun Titan to bring stuff back
Snap caster because he brings back all of your spells. I've snapped a terminus.
Great idea's wrong deck. You dont want your opponent to see anything they are used to/ prepared for when playing Tfog. Also longevity is huge so snapcaster is a bad idea. Think on a grander scale, this deck has tons of mana at it's deposal at any given turn after dropping rites.

{staff of nin} and {abundant growth} are two oddities i've found handy. Im bumping my fog deck so look for some ideas there.

I was actually contemplating {Staff of Nin}.  It would help get that extra draw and could ping off mana dorks (if any) for the lulz

Silent1236

And how does Entreat work for you?  I figured with 3 {W} already being asked for, {White Sun's Zenith} may be a bit easier considering I would rarely hit the miracle for Entreat with so much drawing power and no {Index}s and only a couple {Ponder}s. 

Willthomjr

#20
Quote from: Silent1236 on September 05, 2012, 10:54:06 PM
And how does Entreat work for you?  I figured with 3 {W} already being asked for, {White Sun's Zenith} may be a bit easier considering I would rarely hit the miracle for Entreat with so much drawing power and no {Index}s and only a couple {Ponder}s.

His deck isn't turbo fog. It's stall until you can drop a huge entreat for game.

And that's a good point. You hope that you draw it first for the turn or it kinda sucks.

Silent1236

Quote from: Willthomjr on September 05, 2012, 10:58:40 PM
Quote from: Silent1236 on September 05, 2012, 10:54:06 PM
And how does Entreat work for you?  I figured with 3 {W} already being asked for, {White Sun's Zenith} may be a bit easier considering I would rarely hit the miracle for Entreat with so much drawing power and no {Index}s and only a couple {Ponder}s.

His deck isn't turbo fog. It's stall until you can drop a huge entreat for game.

As far as I can tell, he spams fog spells and wards his opponent off until he has a way to win.  It just isn't focused on mill for him.  From what I've seen Turbo fog doesn't have to be mill.

Willthomjr

Quote from: Silent1236 on September 05, 2012, 11:00:38 PM
Quote from: Willthomjr on September 05, 2012, 10:58:40 PM
Quote from: Silent1236 on September 05, 2012, 10:54:06 PM
And how does Entreat work for you?  I figured with 3 {W} already being asked for, {White Sun's Zenith} may be a bit easier considering I would rarely hit the miracle for Entreat with so much drawing power and no {Index}s and only a couple {Ponder}s.

His deck isn't turbo fog. It's stall until you can drop a huge entreat for game.

As far as I can tell, he spams fog spells and wards his opponent off until he has a way to win.  It just isn't focused on mill for him.  From what I've seen Turbo fog doesn't have to be mill.

I guess so. Fair enough.

Silent1236

I could be wrong though.  Im fairly new to turbo fog 

Willthomjr

Quote from: Silent1236 on September 05, 2012, 11:05:32 PM
I could be wrong though.  Im fairly new to turbo fog 

Nah. I'm pretty bias to BANT turbofog. And always just standard.

I've seen BW turbo fog deck with life gain and make your opponent lose life.

Silent1236

I actually saw some BW fog decks like that too, but I thought bant sounded more interesting.  And honestly, a little easier.

Kaleo42

Ok. Lots to respond to.
First i put 4 win cons in the deck and have won with each of them. {Karn liberated} restarting the game with a {staff of nin} and/or {gideon jura} has been number one most used victory. Milling, entreat beat down, and gideon attacks have all been equally used for victory. Yes this is slow at milling but unless they exile the rites they just keep building up and staff keeps me ahead in card advantage while elixir keeps my cards coming back again and again.

As for {entreat the angels}, please take notice that i run 4 {seraph sanctuary} so hard casting (which is still 3-7 angels) also gains me life equal to my angels times my seraphs which adds up quick. Things get really out of hand if i do end up miracling it.

As for tips and tricks of playing this deck...
Dont be afraid to take some early hits as long as you have direct damage prevention.
Don't try to sneak hits in when convient, wait for them to run out of steam and youre in a position to crush them in a couple hits or stall for the mill.
Remember rites drives the deck, without it there is little chance of victory, dont play it into obvious counters.
If you do go blue (which i recommend in a counter heavy meta) please use archeomancer instead of snapcaster because you need those spells to get shuffled back in.
Watch out for haste and {stuffy doll} {blasphemous act} combo.

Remeber time is your friend, dont rush your play. If you finish before the time limit then you probably lost.

Wally

Thats the problem with playing slower decks at fnm's. You chew into the time limit almost every time. I've had so many draws for games that were totally running in my favor.