Dralnu, Ghetto Snapcaster

Started by tkpritch221, December 28, 2011, 01:43:47 AM

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tkpritch221


Dralnu, Ghetto Snapcaster

60 cards, 0 sideboard


8 {Swamp}
3 {Drowned Catacomb}
15 {Island}

26 lands


1 {Dralnu, Lich Lord}
1 {Patron of the Nezumi}
1 {Guile}
2 {Azure Mage}
1 {Vedalken Anatomist}
1 {Dimir Infiltrator}
1 {Mahamoti Djinn}
1 {Skinrender}

9 creatures


1 {Jace, Memory Adept}
3 {Doom Blade}
4 {Forbidden Alchemy}
1 {Diabolic Tutor}
2 {Swiftfoot Boots}
2 {Mana Leak}
1 {Soul Manipulation}
1 {Go for the Throat}
4 {Counterspell}
1 {Sorin's Thirst}
1 {Head Games}
1 {Keening Stone}
1 {Black Sun's Zenith}
1 {Mind Control}
1 {Jace Beleren}

25 other spells


Sideboard

Notes:
UB control using Dralnu, Lich Lord

tkpritch221

Made with stuff lying around. Definitely some randos but I'm gonna try to fill those gaps with frantic search and other draw engines as well as some more spot removal and perhaps a skinrender or two.

BlackJester

I'd suggest you toss in some shroud or hexproof equipment, Ã  la {Swiftfoot Boots} or something.  Someone hitting Dralnu with a {Fireball} can really be miserable.

tkpritch221

Yea I run two, a lot of card draw, and a diabolic tutor. Believe me. I've been there hahah

tkpritch221

Yea I run 2 boots, a {Diabolic Tutor}, and plenty of card draw to get them in my hand. Believe me, I've been there. I hardly ever drop dralnu on the table without having mana open to equip boots.

Prophylaxis

What about {Lightning Greaves}? Better in my opinion.

Try cards that would love to have flashback, such as {Time Warp}.

tkpritch221

I'll be getting the greaves soon. Also don't have time warp, but I also don't think it would be of much use in this deck. The gameplan is more about chipping away with a couple dudes while I prevent them from having anything on the board.