Sealed discussion

Started by Imdowd80, July 27, 2012, 12:22:19 AM

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BlackJester

Quote from: Imdowd80 on July 27, 2012, 08:13:06 PM
Jester I still would like your take on what you would build, the more ideas and feedback that we can get, the better we all become.
Well, since you asked (although Limited is really not my forte).

Sealed typically run slower due to the limited card pool and lack of depth.  Unless you can build something structured and cohesive from your pool, I avoid many 1 and 2 cmc critters unless they are above the curve, or have useful abilities.

It looks like your card pool has some good fliers, and your green is pretty good too.  Your {R} and {B} are asking you to commit, but neither has enough juice to do so. I'd run the following:

17 land
2 {evolving wilds}
1 {Moutain}
8 {Forest}
6 {Plains}

16 Creatures
1 {arbor elf}
1 {bond beetle}
2 {elvish visionary}
2 {knight of glory} (1foil)
1 {crusader of odric}
1 {centaur Courser}
1 {Yeva, natures herald}
1 {primal clay}
1 {guardian lions}
1 {serra angel}
2 {griffin protector}
1 {acidic slime}
1 {sentinel spider}

8 Spells
1 {captains call}
1 {revive}
1 {prey upon}
1 {safe passage}
1 {farseek}
1 {flames of the firebrand}
1 {divine verdict}
1 {ring of Kalonia}
41 (yeah I'm one over.  That's how I roll)

So, my build is basically around clogging the ground early with the Elves and Knight's of Glory, while digging in for your fliers.  Being able to flash a Bond beetle of Elf makes a good chump/combat trick.  A touch of red for Flames, which I think is very useful for clearing the skies. Your mountain is easy to find with two Wilds and a farseek.

This is probably what I'd do with this in an M13 Sealed event.  Flame accordingly.  ;)