Dakkon's Domain

Started by Gorzo, August 28, 2012, 06:57:31 AM

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Gorzo

Dakkon's Domain

105 cards, 1 sideboard


1 {Thawing Glaciers}
1 {Esper Panorama}
1 {Rupture Spire}
1 {Drowned Catacomb}
1 {Reliquary Tower}
9 {Plains}
1 {Temple of the False God}
1 {Terramorphic Expanse}
1 {Flood Plain}
1 {Vivid Creek}
10 {Island}
1 {Jwar Isle Refuge}
7 {Swamp}
1 {Glacial Fortress}
1 {Evolving Wilds}
1 {Isolated Chapel}
1 {Command Tower}

40 lands


1 {Phage the Untouchable}
1 {Bloodgift Demon}
1 {Xathrid Gorgon}
1 {Frost Titan}
1 {Dark Impostor}
1 {Angelic Arbiter}
1 {Wall of Denial}
1 {Twisted Abomination}
1 {Sphinx of Uthuun}
1 {Sphinx Sovereign}
1 {Clone}
1 {Guile}
1 {Roil Elemental}
1 {Cryptoplasm}
1 {Evil Twin}
1 {Chancellor of the Spires}
1 {Djinn of Wishes}
1 {Void Stalker}
1 {Aegis Angel}
1 {Solemn Simulacrum}
1 {Fatespinner}
1 {Sphinx of the Steel Wind}
1 {Weathered Wayfarer}
1 {Knight of the White Orchid}

24 creatures


1 {Staff of Nin}
1 {Sword of Vengeance}
1 {Darksteel Plate}
1 {Banishing Stroke}
1 {Elbrus, the Binding Blade}
1 {Howling Mine}
1 {Power Matrix}
1 {Diabolic Revelation}
1 {Enlightened Tutor}
1 {Diabolic Tutor}
1 {Swiftfoot Boots}
1 {Fabricate}
1 {Oath of Lieges}
1 {General's Kabuto}
1 {Faith's Reward}
1 {Path to Exile}
1 {Armillary Sphere}
1 {O-Naginata}
1 {Wayfarer's Bauble}
1 {Idyllic Tutor}
1 {Whispersilk Cloak}
1 {Strata Scythe}
1 {Gift of Estates}
1 {Vorrac Battlehorns}
1 {Exquisite Blood}
1 {Traveler's Amulet}
1 {Wanderer's Twig}
1 {Punish Ignorance}
1 {Expedition Map}
1 {Beseech the Queen}
1 {Loxodon Warhammer}
1 {Basilisk Collar}
1 {Land Tax}
1 {Cancel}
1 {Journeyer's Kite}
1 {Helm of Kaldra}
1 {Sanguine Bond}
1 {Tithe}
1 {Lightning Greaves}
1 {Mask of Riddles}

40 other spells


Sideboard

1 {Dakkon Blackblade}

1 sideboard cards



Gorzo

Decided to try something new. This deck is based solely around its commander, something rare for me, someone who prefers utility commanders.

I'm currently 5 cards over...too tired to think and finish chopping. And I see a lack of counterspells and defensive control as the major downfall.  It sure does pump those lands out for a deck without green though!

AgrusKos

You have {Path to exile} twice. That's a start ;)

Gorzo

Quote from: AgrusKos on August 28, 2012, 09:39:27 AM
You have {Path to exile} twice. That's a start ;)

Whoops! That helps, actually haha

AgrusKos


Karrthus

I would probably drop the gorgan, the imposter, and the abomination.

Gorzo

Quote from: Karrthus on August 29, 2012, 03:01:53 AM
I would probably drop the gorgan, the imposter, and the abomination.

Hmm...the gorgon is such an important defensive creature, I don't think I can get rid of her. The imposter is removal...and the abomination is a regenerating blocker with land cycling... Argh, I need them all! And I forget to add {mask of riddles}, so I'm back up to 5 cards over again haha

AgrusKos

Id cut Elberus. Doesnt do much good

Oxnard Montalvo

How aboot adding {Crucible of Worlds} and some tap sac lands like {Marsh Flats} and the like?  Good with any tap+effect land and repeatable land search if you have any dual sac lands in the yard :).
Strata scythe is great but far better suited to mono colored decks.  {Terrain Generator} is money with basic lands and spitting them into play after searching them out.   

{Sun Titan} and {Argivian Archaeologist} could prove helpful with your wayfarers bauble and travelers amulet as well.  And any artifacts that might be better in play then in your yard :-D.

Fabricate and Idyllic tutor might be worth removing as well since they have a narrow search criteria and you have access to black tutors.  Other then that is Fatespinner really essential?  

Oxnard Montalvo

Edit: {Crucible of Worlds} Is good with any Sac+effect lands.  Repeatable land search or effects like strip mine.

Gorzo

Awesome suggestions! I have some editing to do later tonight when I have time.  Thank you!