Station bomb

Started by Deathseide, August 05, 2012, 06:25:04 PM

Previous topic - Next topic

Deathseide

Ok, want an infi combo with a twist?

Use summoning station, blasting station and salvaging station as well as ashnod's altar and any number of old school spell bombs to pull off a card draw and mana grow combo, your opponant may think you are going for the artifact damage kill in using the blasting station to pink at their life 1 point per activation, yet you want to use the pay for card draw the old spell bombs give you to get two cards out of your deck, the mana flush will easily let you play and activate the hidden combo in the same turn. And the cycling combo of the thre stations in order will pull the spell bombs back into play with salvaging station.
Those two cards in the second combo are painter's servant and grindstone.
The servant allows you to name all cards not in play to whatever color you want, the grindstone acts like a millstone on steroids, forcing the player to dump cards from his or her library into the graveyard as long as the cards share a color, which thanks to the servant they do.
The easiest counter to that is to have four gaea's blessings in your deck to simply reshuffle your graveyard back into your library should one be hit by the grindstone.
Should you encounter such a deck, then hammer away with the pyrite spell bombs and blasting station, using a phyrexian altar for the color needed, the creature cost provided by the summoning station.

Maximo

You've got a great mind for convoluted combos, man, you really do, but PLEASE use paragraphs and curly brackets around your card names!

JaCe BeLeReN

Quote from: Deathseide on August 05, 2012, 06:25:04 PM
Ok, want an infi combo with a twist?

Use {summoning station}, {blasting station} and {salvaging station} as well as {ashnod's altar} and any number of old school spell bombs to pull off a card draw and mana grow combo.
Your opponant may think you are going for the artifact damage kill in using the blasting station to pink at their life 1 point per activation, yet you want to use the pay for card draw the old spell bombs give you to get two cards out of your deck, the mana flush will easily let you play and activate the hidden combo in the same turn. And the cycling combo of the thre stations in order will pull the spell bombs back into play with salvaging station.
Those two cards in the second combo are {painter's servant} and {grindstone}.
The servant allows you to name all cards not in play to whatever color you want, the grindstone acts like a millstone on steroids, forcing the player to dump cards from his or her library into the graveyard as long as the cards share a color, which thanks to the servant they do.
The easiest counter to that is to have four {gaea's blessings} in your deck to simply reshuffle your graveyard back into your library should one be hit by the {grindstone}.
Should you encounter such a deck, then hammer away with the {pyrite spell bombs} and {blasting station}, using a {phyrexian altar} for the color needed, the creature cost provided by the {summoning station}.

Deathseide

Thank you, first time posting in here

AgrusKos

Or use {Summoning Station} and{Blasting Station}
Make a token, sac, deal one, reapeat until they are at 0

BlackJester

Summoning Station doesn't make artifact creatures. To do that, you need all four stations and one {1} artifact to run through it.

Deathseide

#6
You need {summoning station} and {salvaging station} at minimum for the combo to work, using {pyrite spellbomb} as the damage or draw and artifact kill to get the {summoning station} untapped, and a {phyrexian altar} to provide the mana and creature kill to untapped the {salvaging station}
If you also have in play the green enchantment {doubling season}, you can pair in the {blasting station} for more damage dealing.
{grinding station} is good if you want to mill their deck.

BlackJester

You need {Blasting Station}, {Salvaging Station}, {Grinding Station}, and {Summoning Station}.

Deathseide

#8
Had modified previous post.   The most vital part of the combo is to allow versatility, which I will admit having the {grinding station} and {Blasting station} in the loop negates that.
Being able to use the draw effects of the spellbombs as well the color effects are a vital part, using {sunbeam spellbomb} to gain 5 life if you are low, {aether spellbomb} to bounce annoying creatures, or even a combo of {lifespark spellbomb} and {pyrite spellbomb} to kill their lands, on top of any other secondary combo you have in your deck, giving you a wide selection of adaptations.

BlackJester

Or add other combo pieces, like you said.