Mana Ramp Door To Nothingness

Started by TheRecklessPlaneswalker, July 08, 2012, 09:30:33 AM

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TheRecklessPlaneswalker


Mana Ramp Door To Nothingness

60 cards, 0 sideboard


5 {Plains}
5 {Swamp}
5 {Mountain}
5 {Island}
5 {Forest}

25 lands


4 {Alloy Myr}
4 {Silver Myr}
4 {Leaden Myr}
4 {Iron Myr}
4 {Gold Myr}
4 {Copper Myr}

24 creatures


4 {Door to Nothingness}
4 {Myr Turbine}
3 {Elixir of Immortality}

11 other spells


Sideboard

smokin terry

Add in some duel lands so you don't have as much of a possibility for drawing the same kind of land. And take out a few myr for some draw spells. I see this top dealing very soon.

TheRecklessPlaneswalker

Okay thx I'm kinda hoping for dual lands at return to ravinca

smokin terry

Quote from: Mrcena789 on July 08, 2012, 10:57:19 AM
Okay thx I'm kinda hoping for dual lands at return to ravinca
I know I love multi colored decks.

Vlz91

Maybe add some {evolving wilds} since the mana must be so specific.And {Mox opal}.

smokin terry

The Mox would be good in here completely forgot about that one. I don't really like the turbine. Maybe replace with draw like {abundant growth} or {ponder} or I'm trying to make room for a {reforge the soul} in my 5 color.