First FNM

Started by Thorn, July 05, 2012, 03:52:02 PM

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Thorn

So tomorrow I'm going to my first fnm. I'm wondering what to expect. Do they give out prizes and what is the usual?
How many matches do I play?


And most importantly do I take my burning vengence deck or my werewolves deck?
(Which is better agaisnt the metta)
[metta=delver] :P


Anyway if you guys could help me that would be great.
Thanks
Thorn

Thorn

Vengence also has {Rolling Temblor} for {Geist of St. Lalala}

Kuberr

Rounds are determined by how many people show up to play.

Usually, unless it's a box tourney, the priZes are for top 8. Usually packs but it depends on the store. Also, depending on the store, top 3 will get promos for July.

Kaleo42

Know these rules.
Always present your deck for your opponent to cut every time you shuffle.
Use a die rule to decide who gets to pick who is going first. DO NOT ROLE A COUNT DOWN DIE.
Whoevers turn it is has priority, you can not cast anything unless they change phases, activate an ability, draw a card, or cast something. Dont let people just do things on your turn, they have to respond to something.
All cards in your library must be facing the same direction and not have visable marks of any kind.
Players may look at their sideboard at any time, but can not handle any other cards while doing so.
Double check your sideboard every time before you present your deck to your opponent.
Have a decklist on you, but dont look at it unless someone is being a jerk and claiming you modified your deck for that match.
Remember to be polite, introduce yourself, and double check you have the right opponent.
Keep track of the number of cards in your opponents hand, and use paper to track life so you have a record.
Remeber mana empties on phase change, and know the rules for your cards (read all the rulings for your deck).
Lastly have fun! I realize most of this wont be a big deal, but i garuntee players enjoy the game more when both players know and abide by the rules.
Oh almost forgot, whoever is going first decides wrether to keep their hand or not first.

Kuberr

Quote from: Kaleo42 on July 05, 2012, 04:03:43 PM
Know these rules.
Always present your deck for your opponent to cut every time you shuffle.
Use a die rule to decide who gets to pick who is going first. DO NOT ROLE A COUNT DOWN DIE.
Whoevers turn it is has priority, you can not cast anything unless they change phases, activate an ability, draw a card, or cast something. Dont let people just do things on your turn, they have to respond to something.
All cards in your library must be facing the s


Lol I would love to know where you got these rules from.

Kuberr

"All cards must be facing the same way" is common curtesy?


Kaleo42

Quote from: Kuberr on July 05, 2012, 04:05:19 PM
Lol I would love to know where you got these rules from.
When my crew went salt lake for the GP we spent hours of the drive going over rules and rulings to make sure no dicks took advantage of how new we were to that level of competition, since then ive become aware of how many people violate the basic rules of gameplay (mainly priority) both accendently and maliciously. I realize at fnm this is rare, but that doesnt mean it cant happen, and we all should be aiding the new players to make sure certain people dont make an "easy win" out of them just because of some rules.

Kaleo42

Quote from: Kuberr on July 05, 2012, 04:14:40 PM
"All cards must be facing the same way" is common curtesy?
Actually you can get called on marking your cards if they face different directions.
You probably wont be punished, just told to fix them at an fnm, but in a ptq or gp that can mean a round loss.

Kuberr

Quote from: Kaleo42 on July 05, 2012, 04:19:04 PM
Quote from: Kuberr on July 05, 2012, 04:14:40 PM
"All cards must be facing the same way" is common curtesy?
Actually you can get called on marking your cards if they face different directions.
You probably wont be punished, just told to fix them at an fnm, but in a ptq or gp that can mean a round loss.

Do you have a ruling number for this? I would like to check it out.

Considering the majority of players use sleeves, it would be kind of difficult to tell what's facing the right way or the wrong way.

Thorn

Well thanks for all the tips

BlackJester

Quote from: Kuberr on July 05, 2012, 04:21:35 PM
Quote from: Kaleo42 on July 05, 2012, 04:19:04 PM
Quote from: Kuberr on July 05, 2012, 04:14:40 PM
"All cards must be facing the same way" is common curtesy?
Actually you can get called on marking your cards if they face different directions.
You probably wont be punished, just told to fix them at an fnm, but in a ptq or gp that can mean a round loss.

Do you have a ruling number for this? I would like to check it out.

Considering the majority of players use sleeves, it would be kind of difficult to tell what's facing the right way or the wrong way.
http://www.wizards.com/dci/downloads/MTG_IPG_1Jul09_EN.pdf

IPG 4.9 Tournament Error — Marked Cards - Pattern
It is possible for the player to turn all lands, or specific cards upside down to gain advantage. 

For everyone's sake, just put the effort in to keep all your cards facing the same direction.

Kaleo42

Quote from: Kuberr on July 05, 2012, 04:21:35 PM
Do you have a ruling number for this? I would like to check it out.

Considering the majority of players use sleeves, it would be kind of difficult to tell what's facing the right way or the wrong way.
Thats the problem, many players slide their fingers over the top couple cards ti check which way is up since you cant tell by looking. I am unfortunately headed to worn now and wasnt able to find it before i left, but ive seen many nee players get warned by the judge to keep their cards one direction.
Thanks jester, i saw your post after.

Trevor

Quote from: BlackJester on July 05, 2012, 04:37:25 PM
Quote from: Kuberr on July 05, 2012, 04:21:35 PM
Quote from: Kaleo42 on July 05, 2012, 04:19:04 PM
Quote from: Kuberr on July 05, 2012, 04:14:40 PM
"All cards must be facing the same way" is common curtesy?
Actually you can get called on marking your cards if they face different directions.
You probably wont be punished, just told to fix them at an fnm, but in a ptq or gp that can mean a round loss.

Do you have a ruling number for this? I would like to check it out.

Considering the majority of players use sleeves, it would be kind of difficult to tell what's facing the right way or the wrong way.
http://www.wizards.com/dci/downloads/MTG_IPG_1Jul09_EN.pdf

IPG 4.9 Tournament Error — Marked Cards - Pattern
It is possible for the player to turn all lands, or specific cards upside down to gain advantage. 

For everyone's sake, just put the effort in to keep all your cards facing the same direction.
A guy at my store (first FNM) board shuffled then just pushed it all together so his cards were all messed up and upside down

BlackJester


Trevor

Pile shuffled I believe is a synonym