Stupid decks

Started by Silent1236, July 03, 2012, 02:47:22 AM

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Willthomjr

oh right 50% of the top 8 is the same thing as 50% of the meta ? :D

BlackJester

Quote from: Willthomjr on July 03, 2012, 10:26:57 PM
oh right 50% of the top 8 is the same thing as 50% of the meta ? :D
No, just a coincidence.

Willthomjr

Quote from: BlackJester on July 03, 2012, 10:28:27 PM
Quote from: Willthomjr on July 03, 2012, 10:26:57 PM
oh right 50% of the top 8 is the same thing as 50% of the meta ? :D
No, just a coincidence.

That it is, that it is.

Restoration angel is one of the biggest reasons delver has done well.  Article talks about how it was probably the biggest impact card besides bonfire, screwing up combat, nonsense like usual.

Sevenfold

Ive found that delver ha a hard time with burn, its nearly impossible to get it to stay on the table. Delver is probly one of the beat commons ever printed, imo.

Willthomjr

Quote from: Sevenfold on July 04, 2012, 12:16:30 AM
Ive found that delver ha a hard time with burn, its nearly impossible to get it to stay on the table. Delver is probly one of the beat commons ever printed, imo.

it does have a hard time with rdw.  for as good as RDW is, not too many people play it.  It's because once it stumbles it never gets it's feet under it and literally falls flat on it's face.  I'm speaking of consistency anyways.

Sevenfold

Quote from: Willthomjr on July 04, 2012, 12:19:49 AM
Quote from: Sevenfold on July 04, 2012, 12:16:30 AM
Ive found that delver ha a hard time with burn, its nearly impossible to get it to stay on the table. Delver is probly one of the beat commons ever printed, imo.

it does have a hard time with rdw.  for as good as RDW is, not too many people play it.  It's because once it stumbles it never gets it's feet under it and literally falls flat on it's face.  I'm speaking of consistency anyways.

Yeah i know what u mean. When i first started back into magic i made a pretty decent burn deck, playing an aggro deck got my opponet down to about 4-5 life. And next 5 turn topped deck lands. Never have played one since.

Willthomjr

IT has the possibility to win in under 4 turns maybe 40-50% but when it takes you 5+ turns because your opponent played {timely reinforcements} your plan gets jacked.

Silent1236

How did this turn into a delver debate? :o lol

Willthomjr

Quote from: Silent1236 on July 04, 2012, 07:56:28 PM
How did this turn into a delver debate? :o lol

Someone made a comment how delver sucks and can't beat anything yet it's a consistent top 8 standard deck. Along with naya humans/pod.

Silent1236

Quote from: Willthomjr on July 04, 2012, 08:04:53 PM
Quote from: Silent1236 on July 04, 2012, 07:56:28 PM
How did this turn into a delver debate? :o lol

Someone made a comment how delver sucks and can't beat anything yet it's a consistent top 8 standard deck. Along with naya humans/pod.

I find it to be the same as any other deck, it has its strengths and weaknesses.  Its up to the opponent to exploit those weaknesses.

KulrathKnight

I have both a Rat deck (mainly hand-denial) and a Wurm deck. My Wurms are a fairly fast casual deck and I typically get out at least one {Panglacial Wurm} by turn 4 or 5. I have gotten one out turn 3 though :)

Elite621

This just made me pull out my... Alpha {Orcish Artillery} / {Circle of Protection: Red} deck.

BlackJester

Quote from: Elite621 on July 05, 2012, 09:11:07 AM
This just made me pull out my... Alpha {Orcish Artillery} / {Circle of Protection: Red} deck.
Throw in {Pyrohemia} (says the backseat deckbuilder).

Condor-Wingman

I have built rat decks, dwarves, spirits, shades and the like. What I recently built, and should be competitive, but isn't is a Standard Constructed R/G Werewolf deck. Every time, with few exceptions, it gets beaten savagely. For all the tribes in the Innistrad block, Wolves came out the weakest. Sad, since they are fun to play, and have some cool creatures/abilities. I still love the deck, and {Kessig Wolf Run} is awesome, but it never is used in the Werewolf deck that it was made for. This alone, is what has sidelined/killed the further usage of two-sided cards, with a few exceptions, such as {Delver Of Secrets}. What I want to know is what you all think?

Quackmaster5

Quote from: Condor-Wingman on July 05, 2012, 03:56:10 PM
I have built rat decks, dwarves, spirits, shades and the like. What I recently built, and should be competitive, but isn't is a Standard Constructed R/G Werewolf deck. Every time, with few exceptions, it gets beaten savagely. For all the tribes in the Innistrad block, Wolves came out the weakest. Sad, since they are fun to play, and have some cool creatures/abilities. I still love the deck, and {Kessig Wolf Run} is awesome, but it never is used in the Werewolf deck that it was made for. This alone, is what has sidelined/killed the further usage of two-sided cards, with a few exceptions, such as {Delver Of Secrets}. What I want to know is what you all think?

The two sided were good but because werewolves all had the same condition to flip, it made it hard to choose whether to be content with your army you'd create by flipping them or play another werewolf. There are ways around it but still annoying.

They should have made different conditions for werewolves to flip. Just sayin.