Land Assault

Started by cltrn81, June 20, 2012, 05:36:15 PM

Previous topic - Next topic

Dstyle1

Grunt doesn't seem to be what you want? Grunt I'd anti grave yard tech. You want lands in your graveyard.

cltrn81

Quote from: Dstyle1 on June 28, 2012, 09:19:55 PM
Grunt doesn't seem to be what you want? Grunt I'd anti grave yard tech. You want lands in your graveyard.
Ahh but grunt empties opponents GY too.  Helpful to recycle lands for the land tax if needed.  The knight is the only guy who benefits from land in my GY so I figure it is a risk I will take.

Dstyle1

I was thinking about to make c.crusher huge maybe. Feels risky tho. No offense to grunt, I run 3, but just feels like you want a big knight and this takes it away. Gl in the tourney btw

cltrn81

Quote from: Dstyle1 on June 29, 2012, 03:05:07 AM
I was thinking about to make c.crusher huge maybe. Feels risky tho. No offense to grunt, I run 3, but just feels like you want a big knight and this takes it away. Gl in the tourney btw
Yea a smaller knight is a risk I am willing to take.  Thx and GL to you too.

BlackJester

Quote from: cltrn81 on June 28, 2012, 08:40:24 PM
Thanks for the suggestions guys.  This is one of those odd decks that do not need fetch lands cuz of land tax and wasteland is counterproductive to the gameplan.  You have to see it play to understand why.
Fetch lands not for mana fixing in this case, but to stock your gy with more land, buffing your KotR.  What about bounce-lands for Seismic assault?  Keeps your onboard land count low for landtaxing too.

cltrn81

Maybe I will put 1 of each fetch land and take out 1 of each dual.  I think bounce lands are too slow for legacy and they would be a great {wasteland} target.  I need all the basics in here for land tax so that count cannot change.  2 land tax means I am fetching 6 basics a turn.