RDW

Started by Bioreaper69, June 26, 2012, 08:39:11 AM

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Bioreaper69


RDW

60 cards, 0 sideboard


20 {Mountain}

20 lands


4 {Stromkirk Noble}
4 {Grim Lavamancer}
4 {Stormblood Berserker}
4 {Reckless Waif}
4 {Chandra's Phoenix}

20 creatures


2 {Tibalt, the Fiend-Blooded}
4 {Shrine of Burning Rage}
4 {Brimstone Volley}
2 {Incinerate}
4 {Arc Trail}
4 {Geistflame}

20 other spells


Sideboard

Bioreaper69


Greg54js

Take out tibalt. More goblins and some {goblin grenade}s

Elitehalo360

Quote from: Greg54js on June 26, 2012, 08:44:32 AM
Take out tibalt. More goblins and some {goblin grenade}s
2 koths would be better for late game

Willthomjr

There is a big difference between RDW and suicide goblins.

I believe that RDW is a little more consistent across the board because a countered goblin grenade really stings. RDW is usually early to mid and doesn't completely die with resistance like goblins.

Willthomjr

Quote from: Elitehalo360 on June 26, 2012, 12:51:05 PM
Quote from: Greg54js on June 26, 2012, 08:44:32 AM
Take out tibalt. More goblins and some {goblin grenade}s
2 koths would be better for late game

I agree with elitehalo360 koth is most Defienetely the better option.

Ya know...inkmoth and koth wooild work nicely.