Unearth and Sundial

Started by Gorzo, June 24, 2012, 11:00:26 PM

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Gorzo

Say you have any creature with unearth (like {brackwater elemental}), and it is in your graveyard. You pay the unearth cost to return it to the battlefield. The creature survives the turn. At end of turn, when unearth's exile trigger goes on the stack, you use {sundial of the infinite} to exile the stack and end the turn, keeping the unearthed critter in play permanently.

My question is this. If the unearthed creature is to die on a future turn, is he still subject to unearth's "exile if it would go to the graveyard" trigger, or was that exile trigger removed at end of turn along with the other part of unearth when you used sundial?

BlackJester

The exile condition will always apply to the creature as long as its in play. Now if you {Cloudshift} it, you'll keep it. Or {Conjure's Closet}. 

Gorzo

Thanks Jester! Been narrowing down what sort or strange deck I can build with the play set of sundials I traded for last night. Looks like unearth doesn't make the cut, I'll backburner that idea for when I get a set of conjurers closets

Leviathan

Quote from: BlackJester on June 24, 2012, 11:06:13 PM
The exile condition will always apply to the creature as long as its in play. Now if you {Cloudshift} it, you'll keep it. Or {Conjure's Closet}.

{Conjurer's Closet} is such an underrated card!

cltrn81

Quote from: Gorzo on June 25, 2012, 01:35:41 AM
Thanks Jester! Been narrowing down what sort or strange deck I can build with the play set of sundials I traded for last night. Looks like unearth doesn't make the cut, I'll backburner that idea for when I get a set of conjurers closets
{flickerwisp}
{Geist of saint Traft}
{mimic vat}
{glimmerpoint stag}

These work with the dial

cltrn81

Quote from: BlackJester on June 24, 2012, 11:06:13 PM
The exile condition will always apply to the creature as long as its in play. Now if you {Cloudshift} it, you'll keep it. Or {Conjure's Closet}.
I would think unearthing would only have a one time trigger.  If you exile the trigger at end step.......you are saying it triggers again?  I would not think it would since unearth says exile at the "next" end step.....not each subsequent end step.

BlackJester

Quote from: cltrn81 on June 25, 2012, 09:34:55 AM
Quote from: BlackJester on June 24, 2012, 11:06:13 PM
The exile condition will always apply to the creature as long as its in play. Now if you {Cloudshift} it, you'll keep it. Or {Conjure's Closet}.
I would think unearthing would only have a one time trigger.  If you exile the trigger at end step.......you are saying it triggers again?  I would not think it would since unearth says exile at the "next" end step.....not each subsequent end step.
It's not the exile trigger, it's the "Exile it...if it would leave the battlefield." clause which is a static effect on the creature after you unearth it.

Gorzo

Quote from: cltrn81 on June 25, 2012, 09:31:03 AM
Quote from: Gorzo on June 25, 2012, 01:35:41 AM
Thanks Jester! Been narrowing down what sort or strange deck I can build with the play set of sundials I traded for last night. Looks like unearth doesn't make the cut, I'll backburner that idea for when I get a set of conjurers closets
{flickerwisp}
{Geist of saint Traft}
{mimic vat}
{glimmerpoint stag}

These work with the dial

Yep, this is close to what I ended up using. Stag, flickerwisp, and {galepowder Mage} paired with mimic vats, {splinter twin}s, {elemental mastery}, and {sudden disappearance}

cltrn81

{postmortem lunge} works too

Leviathan

{Conjurer's Closet} plus {Thragtusk} is gonna be gross.