"Janky" card rant

Started by BlackJester, June 08, 2012, 11:56:44 AM

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BlackJester

I just get all antsy when players rag on cards in a vacuum, because Magic cards aren't played in a vacuum.  Some cards have more applications or better bang for your buck, but most cards have uses, depending on what your deck is doing.  Just because you can't see the purpose, doesn't mean it's jank.  (That being said, there are some pretty narrow cards, and older ones that are unusable.)

It's like a hockey team, you can't expect to throw a bunch of All-Stars together and expect to win.  The players need to complement each others' abilities, work together.  But, you don't want to put a 12-year old girl in the net, either.

R&D only has so much room for so many cards.  Each card in a set is weighed and measured and exists for a reason.  Sometimes flavor, sometimes for drafting/sealed, sometimes for Johnny, sometimes for Spike.  It's fine to say "This card's not for me."  That doesn't make it terrible.  Part of being a good MtG player means identifying the purposes of the cards in a set.  "How does this work?  Why did R&D print this?  How does this interact with other cards in my deck?  With other cards in the format?"

/rant

Millionlittlee


BlackJester


Quackmaster5

I totally agree with that! I had one of those moments yesterday. I was looking through some cards and found a card called {trade secrets}. I thought about it for a second and said to myself "why would anyone play this card! The opponent could make me mill myself!" and then I used some problem solving and realized, this combined with a {jace's erasure} would keep the player from choosing to repeat. Or maybe use this combined with {hive mind} and the erasure. And I can have a {laboratory maniac} out to keep him from trying to mill. I do the same thing with every card that gives me a "what?!" moment. People gotta be a little more open minded.

Milo109


BlackJester

Does anyone have some good counter-arguments?

Quackmaster5

#6
The only cards I can think of that have really given me a consistant feelin of uselessness are the "resounding _____" cards out of the shards block.

Milo109

Quote from: Quackmaster5 on June 08, 2012, 03:03:08 PM
The only cards I can think of that have never really given me a consistant feelin of uselessness are the "resounding _____" cards out of the shards block.
I hate those

JaCe BeLeReN

Quote from: Milo109 on June 08, 2012, 03:57:15 PM
Quote from: Quackmaster5 on June 08, 2012, 03:03:08 PM
The only cards I can think of that have never really given me a consistant feelin of uselessness are the "resounding _____" cards out of the shards block.
I hate those
Why? If you are playing the shard's color's and theme, then they work well. If you have the mana, cycle them, get a bigger bonus and card advantage. If you don't have the mana, just play them.

Quackmaster5

Quote from: JaCe BeLeReN on June 08, 2012, 04:42:54 PM
Quote from: Milo109 on June 08, 2012, 03:57:15 PM
Quote from: Quackmaster5 on June 08, 2012, 03:03:08 PM
The only cards I can think of that have never really given me a consistant feelin of uselessness are the "resounding _____" cards out of the shards block.
I hate those
Why? If you are playing the shard's color's and theme, then they work well. If you have the mana, cycle them, get a bigger bonus and card advantage. If you don't have the mana, just play them.

I have nothing against the cards. Just the usefulness. Example, I'm playing naya, I draw a {resounding roar}. For 1{G}, creature gets +3/+3. {giants growth} does the same exact thing but costs 1 less. Then if I cycle it? That's 8 mana that I could have played 4 of the regular costs for and hypothetically 8 giants growth (though you can't have 8 of them of course.) but I just don't see the point in paying 8 for that. Plus now there is {revenge of the hunted} that gives the same boost plus more for 2 less. I've just never had a use for them.

Wally

#10
Quote from: Quackmaster5 on June 08, 2012, 05:56:55 PM
Quote from: JaCe BeLeReN on June 08, 2012, 04:42:54 PM
Quote from: Milo109 on June 08, 2012, 03:57:15 PM
Quote from: Quackmaster5 on June 08, 2012, 03:03:08 PM
The only cards I can think of that have never really given me a consistant feelin of uselessness are the "resounding _____" cards out of the shards block.
I hate those
Why? If you are playing the shard's color's and theme, then they work well. If you have the mana, cycle them, get a bigger bonus and card advantage. If you don't have the mana, just play them.

I have nothing against the cards. Just the usefulness. Example, I'm playing naya, I draw a {resounding roar}. For 1{G}, creature gets +3/+3. {giants growth} does the same exact thing but costs 1 less. Then if I cycle it? That's 8 mana that I could have played 4 of the regular costs for and hypothetically 8 giants growth (though you can't have 8 of them of course.) but I just don't see the point in paying 8 for that. Plus now there is {revenge of the hunted} that gives the same boost plus more for 2 less. I've just never had a use for them.

Think about its two purposes in a {rites of floroishing}/{caged sun}/{vorinclex, voice of hunger} deck where later in the game 8 mana is just too easy and it would seem like a dead draw to get a giant growth, but with something you can draw an extra card and give something +6/+6 at the same time, it is a much better card

BlackJester

Cycled cards cant be countered. Just sayin'. 😁

Rass


Leviathan


Kareason

While I agree that almost every card can have its uses in the right place/setup I have always hates the Rhystic ______ cards from Prophecy. The idea of a "free counter" (meaning not blue or not costing them a card) is stupid to me.