Human Agro

Started by Thefluffymacheen, April 16, 2016, 03:14:55 AM

Previous topic - Next topic

Thefluffymacheen


Human Agro

63 cards, 3 sideboard


2 {Hissing Quagmire}
3 {Plains}
4 {Forest}
2 {Fortified Village}
2 {Warped Landscape}
1 {Evolving Wilds}
3 {Canopy Vista}
2 {Shambling Vent}
3 {Swamp}

22 lands


4 {Zulaport Cutthroat}
2 {Sigarda, Heron's Grace}
3 {Lambholt Pacifist}
3 {Thraben Inspector}
4 {Hanweir Militia Captain}
3 {Veteran Warleader}
4 {Thalia's Lieutenant}

23 creatures


4 {Traverse the Ulvenwald}
3 {Anguished Unmaking}
3 {Ruinous Path}
2 {Vessel of Nascency}
3 {Not Forgotten}

15 other spells


Sideboard

3 {Plummet}

3 sideboard cards



Thefluffymacheen

Simply a human agro deck with a little bit of flying. Looking for suggestions on what to change, especially for my 1 of cards.

Thefluffymacheen

Any thoughts on switching {Macabre Waltz}, {Seasons Past}, and both {Unruly Mob} for 2x {Not Forgotten} and 2 more {Thraben Inspector}?

LinkCelestrial

I'd keep {Unruly Mob}. I do feel that {Thraben Inspector} is quite good.

Thefluffymacheen

Completely revamped the deck.  Took at all of the 1 ofs in favor of consistency. Really loving this deck in all the play testing I've done.  So far it has been able to beat U/W spirits, B/W Ally agro, and B/W Ally life gain. Spirits was a rough match up but if I am able to build up faster than he is, it's really difficult to be stopped.

Thefluffymacheen

Replaced both  {Stoic Builder}s with  {Veteran Warleader}s. Deck runs far more smoothly now.

My sideboard has me uncertain though. I'm not sure what I need against Grixis Control, Tokens, or other human decks.

I will for sure be throwing three  {Plummet} or  {Clip Wings} in the sideboard to deal with flying.