U/B Control

Started by Shamona58, April 13, 2016, 08:28:50 PM

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Shamona58


U/B Control

60 cards, 15 sideboard


4 {Evolving Wilds}
4 {Swamp}
2 {Plains}
4 {Choked Estuary}
2 {Shambling Vent}
4 {Sunken Hollow}
2 {Port Town}
4 {Island}

26 lands


3 {Kalitas, Traitor of Ghet}
4 {Thing in the Ice}
1 {Dragonlord Silumgar}

8 creatures


2 {Languish}
3 {Void Shatter}
1 {Epiphany at the Drownyard}
3 {Transgress the Mind}
4 {Anticipate}
3 {Duress}
2 {Ob Nixilis Reignited}
4 {Grasp of Darkness}
4 {Jace, Unraveler of Secrets}

26 other spells


Sideboard

1 {Dragonlord Silumgar}
3 {Dispel}
2 {Languish}
3 {To the Slaughter}
1 {Epiphany at the Drownyard}
1 {Duress}
1 {Transgress the Mind}
3 {Virulent Plague}

15 sideboard cards



Notes:


LinkCelestrial

{Scatter to the Winds} over {Void Shatter} IMO.

Shamona58

Quote from: LinkCelestrial on April 13, 2016, 08:30:49 PM
{Scatter to the Winds} over {Void Shatter} IMO.
I don't think so. It's value for its other ability isn't worth 6 mana. And with the new delirium mechanic being able to keep them off that early game seems better.

redwolv

Honestly if a deck has delerium effects it is probably gonna have enough ways to set it up that void shatter won't really slow it down much. That said it is nice on some of the recuring creatures. Imo run both and cut down on duress/transgress

Also I would cut 2 lands and add some hard kills like {to the slaughter} or {ruinous path}.

Shamona58

Quote from: redwolv on April 14, 2016, 11:39:33 PM
Honestly if a deck has delerium effects it is probably gonna have enough ways to set it up that void shatter won't really slow it down much. That said it is nice on some of the recuring creatures. Imo run both and cut down on duress/transgress

Also I would cut 2 lands and add some hard kills like {to the slaughter} or {ruinous path}.
I have 3 {to the slaughter} in side bored atm. But I do think I will cut 2 lands and 1 {grasp of darkness} for 3 {clash of wills}.

Mattao19

Your curve is too high to not have at least 26 lands. 25 might be enough but it's greedy. You're a control deck you want your first 6 turns to be land drops.

Also I think testing scatter might be worth it. Sure delirium is a thing, but scatter provides a late game threat. Tbh I hate the counterspells in standard right now (bc we were spoiled with dissolve for so long lol)

LinkCelestrial

{Confirm Suspicious} is a landslide card late game. I've been impressed by it so far.

Mattao19

Quote from: LinkCelestrial on April 15, 2016, 03:33:46 PM
{Confirm Suspicious} is a landslide card late game. I've been impressed by it so far.

I'm gunna say no to this sure late game it's good but it doesn't make up for its early game deadness

LinkCelestrial

Quote from: Mattao19 on April 15, 2016, 11:33:54 PM
Quote from: LinkCelestrial on April 15, 2016, 03:33:46 PM
{Confirm Suspicious} is a landslide card late game. I've been impressed by it so far.

I'm gunna say no to this sure late game it's good but it doesn't make up for its early game deadness

I've been playing it as a two of. As long as it's not in your opening hand it's pretty sweet. It is hit and miss, though. That's true.