Lin-Sivvi, Defiant Hero - Rebel Scum

Started by JordanCirk, January 12, 2016, 11:26:49 AM

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JordanCirk


Lin-Sivvi, Defiant Hero - Rebel Scum

100 cards, 0 sideboard


1 {Lin Sivvi, Defiant Hero}
1 {Ancient Den}
25 {Plains}
1 {Reliquary Tower}
1 {Buried Ruin}
1 {Dust Bowl}
1 {Emeria, the Sky Ruin}
1 {Nykthos, Shrine to Nyx}
1 {New Benalia}
1 {Secluded Steppe}
1 {Ghost Quarter}
1 {Miren, the Moaning Well}

35 lands


1 {Ramosian Sergeant}
1 {Children of Korlis}
1 {Weathered Wayfarer}
1 {Ramosian Lieutenant}
1 {Amrou Scout}
1 {Knight of the White Orchid}
1 {Defiant Falcon}
1 {Whipcorder}
1 {Aven Riftwatcher}
1 {Task Force}
1 {Outrider en-Kor}
1 {Lightbringer}
1 {Lawbringer}
1 {Mentor of the Meek}
1 {Ramosian Captain}
1 {Defiant Vanguard}
1 {Fiend Hunter}
1 {Mirror Entity}
1 {Reveille Squad}
1 {Heliod, God of the Sun}
1 {Cho-Manno, Revolutionary}
1 {Solemn Simulacrum}
1 {Ramosian Revivalist}
1 {Ramosian Commander}
1 {Rappelling Scouts}
1 {Karmic Guide}
1 {Changeling Hero}
1 {Ramosian Sky Marshal}
1 {Felidar Sovereign}
1 {Sun Titan}
1 {Emeria Shepherd}

31 creatures


1 {Sol Ring}
1 {Skullclamp}
1 {Swiftfoot Boots}
1 {Lightning Greaves}
1 {Sword of the Animist}
1 {Coalition Relic}
1 {Ashnod's Altar}
1 {Slate of Ancestry}
1 {Retribution of the Meek}
1 {Terminus}
1 {Akroma's Vengeance}
1 {Final Judgment}
1 {Mass Calcify}
1 {Worthy Cause}
1 {Swords to Plowshares}
1 {Path to Exile}
1 {Condemn}
1 {Dawn Charm}
1 {Unexpectedly Absent}
1 {Oblation}
1 {Crib Swap}
1 {Return to Dust}
1 {Land Tax}
1 {Blind Obedience}
1 {Bound in Silence}
1 {Banishing Light}
1 {Grasp of Fate}
1 {Animal Boneyard}
1 {Pariah}
1 {Crackdown}
1 {Test of Endurance}
1 {Karn Liberated}
1 {Ugin, the Spirit Dragon}

33 other spells


Sideboard

Notes:


JordanCirk


JordanCirk

Thoughts? Comments? Questions? Feel free to ask or leave any advice! This is mainly a beatdown/combo deck, if anyone has any questions about the combo or any sweet interactions ask and I'll try to get back to you asap!

particle

So it seems like you have tons of rebels that search for other rebels, but I don't see many rebels that are actually silver bullets or do anything specific. Searching for a rebel who searches for a rebel is not that exciting. What are you hoping to get when you tutor for 2 or less, 4 or less, and the like?

JordanCirk

Quote from: particle on January 12, 2016, 04:12:30 PM
So it seems like you have tons of rebels that search for other rebels, but I don't see many rebels that are actually silver bullets or do anything specific. Searching for a rebel who searches for a rebel is not that exciting. What are you hoping to get when you tutor for 2 or less, 4 or less, and the like?
Great question!
For 1 mana rebels:
{Children of Korlis} is great at surviving an almost lethal swing, then gaining it all back (takes 4 mama to tutor then re-put back into library)

For 2 mana rebels:
These are the weaker ones. Mainly have them as blockers, hardly tutor these.

For 3 mana rebels:
{Bound in Silence} yes, it's a rebel. Gets around hexproof as its not targeting, it just enters attached to a creature. Great for stopping voltron commanders or just a large threat.

{Defiant Vanguard} great blocker. Destroys whatever it's blocking, then just re-put back into library for 3.

{Lawbringer} good at getting rid of red creatures. Also killed a few gods surprisingly.

{Lightbringer} same, but for black creatures.

{Outrider en-Kor} part of the infinite life combo with: {Task Force}. Target task force "infinite" times, then sac to {Miren, the Moaning Well} or {Condemn} it in combat to gain "infinite".

There are others that I will post later on, but 3 mana is usually the sweet spot for tutoring. All the other rebels are mainly "dudes".

blackychan1

Quote from: JordanCirk on January 12, 2016, 04:48:36 PM
Quote from: particle on January 12, 2016, 04:12:30 PM
So it seems like you have tons of rebels that search for other rebels, but I don't see many rebels that are actually silver bullets or do anything specific. Searching for a rebel who searches for a rebel is not that exciting. What are you hoping to get when you tutor for 2 or less, 4 or less, and the like?
Great question!
For 1 mana rebels:
{Children of Korlis} is great at surviving an almost lethal swing, then gaining it all back (takes 4 mama to tutor then re-put back into library)

For 2 mana rebels:
These are the weaker ones. Mainly have them as blockers, hardly tutor these.

For 3 mana rebels:
{Bound in Silence} yes, it's a rebel. Gets around hexproof as its not targeting, it just enters attached to a creature. Great for stopping voltron commanders or just a large threat.

{Defiant Vanguard} great blocker. Destroys whatever it's blocking, then just re-put back into library for 3.

{Lawbringer} good at getting rid of red creatures. Also killed a few gods surprisingly.

{Lightbringer} same, but for black creatures.

{Outrider en-Kor} part of the infinite life combo with: {Task Force}. Target task force "infinite" times, then sac to {Miren, the Moaning Well} or {Condemn} it in combat to gain "infinite".

There are others that I will post later on, but 3 mana is usually the sweet spot for tutoring. All the other rebels are mainly "dudes".
But how do you win?

Kaylesh

{felidar sovereign} is one.
{Serra Avatar} or {Cradle of Vitality}/{Sunbond} would add some more wincons based on a huge life total.

blackychan1

Id mostly be spooked about dying to other means, like commander damage.

Kaylesh

Quote from: blackychan1 on January 13, 2016, 05:08:38 AM
Id mostly be spooked about dying to other means, like commander damage.
I get that one. Losing while on infinite life is very possible in commander.
Not just commander damage, though. You can even lose to a stax/pillowfort deck that doesn't even casts his {progenitus}, but runs all guildgates.

blackychan1

There are indeed many ways to lose, it isn't even uncommon for people to do infinite damage, or make infinite guys to combat your life gain...

Kaylesh

Quote from: blackychan1 on January 13, 2016, 05:19:33 AM
There are indeed many ways to lose, it isn't even uncommon for people to do infinite damage, or make infinite guys to combat your life gain...
A great way to combat that last one is  {Orim's Prayer}, especially if either they created 1-power dudes or you have an  {Ajani Steadfast} emblem out.
Your point is valid though. Back to winning of the rebel combo?
If you can get your hands on {blazing glory} it's amazing vs an all out attack on your {defiant vanguard}.
{Echo Circlet} &  {Vanguard's Shield} are nice things to put on him too.

JordanCirk

Quote from: blackychan1 on January 13, 2016, 01:09:32 AM
Quote from: JordanCirk on January 12, 2016, 04:48:36 PM
Quote from: particle on January 12, 2016, 04:12:30 PM
So it seems like you have tons of rebels that search for other rebels, but I don't see many rebels that are actually silver bullets or do anything specific. Searching for a rebel who searches for a rebel is not that exciting. What are you hoping to get when you tutor for 2 or less, 4 or less, and the like?
Great question!
For 1 mana rebels:
{Children of Korlis} is great at surviving an almost lethal swing, then gaining it all back (takes 4 mama to tutor then re-put back into library)

For 2 mana rebels:
These are the weaker ones. Mainly have them as blockers, hardly tutor these.

For 3 mana rebels:
{Bound in Silence} yes, it's a rebel. Gets around hexproof as its not targeting, it just enters attached to a creature. Great for stopping voltron commanders or just a large threat.

{Defiant Vanguard} great blocker. Destroys whatever it's blocking, then just re-put back into library for 3.

{Lawbringer} good at getting rid of red creatures. Also killed a few gods surprisingly.

{Lightbringer} same, but for black creatures.

{Outrider en-Kor} part of the infinite life combo with: {Task Force}. Target task force "infinite" times, then sac to {Miren, the Moaning Well} or {Condemn} it in combat to gain "infinite".

There are others that I will post later on, but 3 mana is usually the sweet spot for tutoring. All the other rebels are mainly "dudes".
But how do you win?
Another way to win is to tutor up {Mirror Entity} EOT then untap and swing all.

Remillo

I have a Lin Sivvi deck that I've had for a few years.  Mine foregoes the Life combo for a straight Weenie Beatdown build, with plenty of Anthems and using True Conviction or Mirror Entity to cause massive life swings.  If you want me to type it up and post it, let me know!

JordanCirk

Quote from: Remillo on January 14, 2016, 02:15:46 AM
I have a Lin Sivvi deck that I've had for a few years.  Mine foregoes the Life combo for a straight Weenie Beatdown build, with plenty of Anthems and using True Conviction or Mirror Entity to cause massive life swings.  If you want me to type it up and post it, let me know!
You don't have to take the time to type it all up if you don't want to, if you wouldn't mind posting some notable cards that differ from mine to yours, that would be great! :)

Remillo

Well, of things that you don't have in here...

{Cho-Arrim Bruiser} is a fantastic fatty that allows your guys to break through easier.  He's a bit expensive, but often worth it.
{Thousand-Year Elixir} allows you to Curve easier, and late game chain together search rebels, and is honestly an auto-include in any deck that has a commander with a tap ability.
I run a whole slew of Anthem effects, including {Crusade}, {Glorious Anthem}, {Hall of Triumph}, {Spear of Heliod}, {Caged Sun}, {Dictate of Heliod} and {Adaptive Automaton}.

You basically sit back until you have enough dudes and mana to search up Mirror Entity and create a lethal swing.