Damia, Sage Of Stone

Started by Juggalonoke, April 29, 2013, 10:57:20 PM

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Juggalonoke


Damia, Sage Of Stone

100 cards, 0 sideboard


1 {Urborg, Tomb of Yawgmoth}
1 {Watery Grave}
5 {Forest}
1 {Sunken Ruins}
1 {Yavimaya Coast}
1 {Boseiju, Who Shelters All}
4 {Island}
1 {Bojuka Bog}
1 {Verdant Catacombs}
1 {Strip Mine}
1 {Command Tower}
1 {Creeping Tar Pit}
1 {Underground River}
1 {Misty Rainforest}
1 {Reliquary Tower}
1 {Flooded Grove}
1 {Reflecting Pool}
1 {Terramorphic Expanse}
1 {Drowned Catacomb}
1 {Overgrown Tomb}
1 {Tectonic Edge}
1 {Breeding Pool}
1 {Evolving Wilds}
1 {Llanowar Wastes}
1 {Bayou}
1 {Alchemist's Refuge}
1 {Cabal Coffers}
1 {Twilight Mire}
1 {Temple of the False God}
2 {Swamp}
1 {Maze of Ith}

39 lands


1 {Damia, Sage of Stone}
1 {Magus of the Library}
1 {Laboratory Maniac}
1 {Yavimaya Elder}
1 {Oracle of Mul Daya}
1 {Seedborn Muse}
1 {Azusa, Lost but Seeking}
1 {Fierce Empath}
1 {Big Game Hunter}
1 {Fleshbag Marauder}
1 {Ulamog, the Infinite Gyre}
1 {Sakura-Tribe Elder}
1 {Trygon Predator}
1 {Leveler}
1 {Eternal Witness}
1 {Elvish Piper}
1 {Avatar of Woe}
1 {Vorinclex, Voice of Hunger}
1 {Terastodon}
1 {Solemn Simulacrum}
1 {Sheoldred, Whispering One}
1 {Trinket Mage}
1 {Wurmcoil Engine}
1 {Genesis}

24 creatures


1 {Beast Within}
1 {Putrefy}
1 {Lightning Greaves}
1 {Sol Ring}
1 {Beacon of Unrest}
1 {Elixir of Immortality}
1 {Insidious Dreams}
1 {Counterspell}
1 {Abundance}
1 {Primal Surge}
1 {Brainstorm}
1 {Demonic Tutor}
1 {Damnation}
1 {Mimic Vat}
1 {Spell Crumple}
1 {Cryptic Command}
1 {Rise from the Grave}
1 {Rite of Replication}
1 {Personal Tutor}
1 {Tooth and Nail}
1 {Farseek}
1 {Regrowth}
1 {Sensei's Divining Top}
1 {Cultivate}
1 {Green Sun's Zenith}
1 {Liliana Vess}
1 {Mana Reflection}
1 {Isochron Scepter}
1 {Jace, the Mind Sculptor}
1 {Hinder}
1 {Leyline of Anticipation}
1 {Blatant Thievery}
1 {Fabricate}
1 {Diabolic Tutor}
1 {Blue Sun's Zenith}
1 {Swiftfoot Boots}
1 {Volition Reins}

37 other spells


Sideboard

Notes:
Been working on this for like a year now

Juggalonoke

Tips or suggestions? Ill be playing this in an EDH tournament at my lgs. It will be 4 person FFA pods. Winners of each pod will be placed together in new 4 man pods untill only one remains standing.

Gorzo

Tough to make suggestions, since I imagine a tournament of that nature plays much more competitively than the typical casual style of kitchen-table EDH. But one thing I know for sure is that card draw and mana ramping win games, and you have blue and green both in here.

I might add a few more draw spells, in case Damia can't stay alive or gets tucked away with a {Spell Crumple} or the like.

And a couple more ramp spells can make a huge difference - {Kodama's Reach}, {Harrow}, even {Rampant Growth} can make a world of difference at put you at a huge advantage.

No clue what to take out for those, though. The deck looks pretty solid. Good luck at the tournament!

Juggalonoke


Popper23345


Kaylesh

Anyone know how he did at the tourney?

theravenseye

I enjoy {Force of Will} a LOT in these types of decks.

Kaylesh

Quote from: theravenseye on October 24, 2015, 12:03:10 AM
I enjoy {Force of Will} a LOT in these types of decks.
It does cost you one of your 100, particularly a blue one, so that's more like one of your 30-ish blue things. Without redundancy, I don't think FoW is worth it in the long run