Burn

Started by Kaalia with haste, August 31, 2015, 03:31:31 PM

Previous topic - Next topic

Kaalia with haste

4 {lightning bolt}
4 {lava spike}
4 {rift bolt}
4 {boros charm}
4 {atarka's command}
3 {searing blaze}
2 {skull crack}
2 {lightning helix}
27 burn spells

4 {goblin guide}
4 {monastery swiftspear}
4 {eidolon of the great revel}
2 {grim lavamancer}
14 creatures

4 {wooded foothills}
4 {arid Mesa}
4 {bloodstained mire}
3 {sacred foundry}
2 {stomping ground}
2 {mountain}
19 lands


2 {kor firewalker} mirror and storm
3 {destructive revelry} twin, decks that play artifacts or enchantments or if they bring in leyline/chalice.
2 {path to exile} twin
2 {deflecting palm} boggles/infect, jund/k
2 {molten rain} long games where I'm on the play and they don't play remand
1 {searing blaze} creature matchups
2 {skull crack} decks that gain life..
1 {lightning helix} mirror match, grindy games, dark confidant decks
15 sideboard cards

MuggyWuggy

Personally I prefer searing blood

Kaalia with haste

Quote from: MuggyWuggy on August 31, 2015, 03:40:13 PM
Personally I prefer searing blood
With 12 fetch lands triggering landfall isn't a huge issue, like at all. You can also hold your fetches on board and lands in hand in case you draw it. Virtually no draw back because of how low the curve is.

Splicer

Have you tested the new {molten vortex}? Seems like it would be worth a shot.

MuggyWuggy

Also why not 4 helix? Skull crack gets covered by atarkas command

Kaalia with haste

Quote from: MuggyWuggy on August 31, 2015, 04:17:24 PM
Also why not 4 helix? Skull crack gets covered by atarkas command
Given how back breaking cards like siege rhino can be, I like having 6 skullcracks.

Kaalia with haste

Quote from: Taysby on August 31, 2015, 04:56:37 PM
Quote from: Kaalia with haste on August 31, 2015, 03:42:54 PM
Quote from: MuggyWuggy on August 31, 2015, 03:40:13 PM
Personally I prefer searing blood
With 12 fetch lands triggering landfall isn't a huge issue, like at all. You can also hold your fetches on board and lands in hand in case you draw it. Virtually no draw back because of how low the curve is.

That's what you'd think, but searing blood is almost always better.
Hmm. I guess that's fair I can't think of anything with 3 power I care about killing. If I do end up putting this together in paper I'll have to find 4 searing bloods to toss in and see how they do.

MuggyWuggy

Ahh I usually make decks with what I have in paper, I did break down and buy 3 goblin guides
But @ $20 seems good

Kaalia with haste

Just played searing blood online. Significantly worse than blaze every time a drew it. I like the ability to just do it on a creature with 4+ power for the damage.

Mattao19

Quote from: Kaalia with haste on September 02, 2015, 11:13:38 PM
Just played searing blood online. Significantly worse than blaze every time a drew it. I like the ability to just do it on a creature with 4+ power for the damage.

I'm late to the party but that's the reason burn rubs that instead of blood bc it always deals the damage.

Kaalia with haste

Quote from: Mattao19 on September 03, 2015, 07:07:16 PM
Quote from: Kaalia with haste on September 02, 2015, 11:13:38 PM
Just played searing blood online. Significantly worse than blaze every time a drew it. I like the ability to just do it on a creature with 4+ power for the damage.

I'm late to the party but that's the reason burn rubs that instead of blood bc it always deals the damage.
Yup. Same conclusion I reached in testing. Landfall is really easy to trigger with so many fetches. I just won't crack on end step if necessary. Being able to do it with no creatures on board is a good plus too.

griffin131

Quote from: Kaalia with haste on September 03, 2015, 09:45:45 PM
Quote from: Mattao19 on September 03, 2015, 07:07:16 PM
Quote from: Kaalia with haste on September 02, 2015, 11:13:38 PM
Just played searing blood online. Significantly worse than blaze every time a drew it. I like the ability to just do it on a creature with 4+ power for the damage.

I'm late to the party but that's the reason burn rubs that instead of blood bc it always deals the damage.
Yup. Same conclusion I reached in testing. Landfall is really easy to trigger with so many fetches. I just won't crack on end step if necessary. Being able to do it with no creatures on board is a good plus too.
{Searing Blaze} needs a creature on the board since it targets a creature and a player.

Kaalia with haste

Quote from: griffin131 on September 04, 2015, 08:11:00 AM
Quote from: Kaalia with haste on September 03, 2015, 09:45:45 PM
Quote from: Mattao19 on September 03, 2015, 07:07:16 PM
Quote from: Kaalia with haste on September 02, 2015, 11:13:38 PM
Just played searing blood online. Significantly worse than blaze every time a drew it. I like the ability to just do it on a creature with 4+ power for the damage.

I'm late to the party but that's the reason burn rubs that instead of blood bc it always deals the damage.
Yup. Same conclusion I reached in testing. Landfall is really easy to trigger with so many fetches. I just won't crack on end step if necessary. Being able to do it with no creatures on board is a good plus too.
{Searing Blaze} needs a creature on the board since it targets a creature and a player.
I am so done with judge chat

Mattao19

Well to be fair Griffin is correct.

Also if you run 2 mb cracks I doubt you need 2 in the SB what decks gain that much life? Other than martyr proc (which sees like 0 play)

Kaalia with haste

Quote from: Mattao19 on September 04, 2015, 10:35:43 AM
Well to be fair Griffin is correct.

Also if you run 2 mb cracks I doubt you need 2 in the SB what decks gain that much life? Other than martyr proc (which sees like 0 play)
I know griffin is correct. By judge chat I meant the ask a judge chat. Sorry. I will probably end up removing my main deck cracks an helixrs for 4 wild nacatl