America Control Need Help

Started by NinjaGamingMc, August 18, 2015, 05:23:31 AM

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NinjaGamingMc


America Control Need Help

60 cards, 0 sideboard


4 {Flooded Strand}
3 {Island}
1 {Plains}
2 {Sacred Foundry}
2 {Hallowed Fountain}
1 {Glacial Fortress}
2 {Tectonic Edge}
2 {Sulfur Falls}
2 {Mountain}
3 {Steam Vents}
4 {Celestial Colonnade}

26 lands


4 {Snapcaster Mage}
1 {Geist of Saint Traft}
3 {Delver of Secrets}

8 creatures


4 {Remand}
4 {Path to Exile}
1 {Gideon Jura}
2 {Mana Leak}
4 {Lightning Bolt}
3 {Serum Visions}
2 {Supreme Verdict}
2 {Sphinx's Revelation}
4 {Cryptic Command}

26 other spells


Sideboard

Mattao19

-1 Geist -3 delver -3 Visions

+3 {Lightning Helix} +1 {Think Twice} + {Spell Snare}


Splicer

Is think twice really that good? I've spoken against it before because it doesn't really grant card advantage(IMO), but aren't there better options?

Mattao19

Quote from: Splicer on August 18, 2015, 10:11:15 AM
Is think twice really that good? I've spoken against it before because it doesn't really grant card advantage(IMO), but aren't there better options?

Yes it is the best at what it's supposed to do its a pass turn to leave up reman/leak then they don't play anything well now I won't waste my mana. And it gets better as the game goes on. Murica Contol can't afford to tap out for {Divination}/sorcery speed draw spells so TT is all you have and it is still pretty good

Splicer

Should control be running remand? It seems better in combo decks.

Mattao19

{Time Walk} is good in any deck

Splicer


cltrn81

{Restoration Angel}, {Electrolyze}, {Kitchen Finks}, {lightning helix}, and remand is a no go IMHO.  Sure remand can help early but it is so bad late game......and this deck goes late game or it is doing it wrong.  I agree it should be a no to geist and delver.  Resto can bounce snapcaster late game or bounce a persisted finks to reset him and keep gaining that sometimes needed lifegain.

Creatures should be:
4 snapcaster
3 finks
2 resto

Mattao19

Remand gets you to the late game though and draws a card

the_intelligentleman

I think minus one Cryptic for another Jura would be good. He's very good, and such an easy way to close out the game. Cryptic is fantastic obviously, but I think cutting down to three is ok and stresses your mana less.

Mattao19

Quote from: the_intelligentleman on August 18, 2015, 12:08:52 PM
I think minus one Cryptic for another Jura would be good. He's very good, and such an easy way to close out the game. Cryptic is fantastic obviously, but I think cutting down to three is ok and stresses your mana less.

Heavily disagree cryptic command is your win condition. 4 of no question about it

Kaalia with haste

Why are you playing delver in a control deck? Delver is best for a temp plan and every other card in your deck (verdict, rev, colonnade) wants you to play a long game

LinkCelestrial

I played Jeskai control for quite a while. It's one of my favourite modern decks but lots of people won't agree with my approach, just my two cents.

{Remand} is not the card you're looking for. You need to counter spells. It's not {Time Walk}, it's a death sentence late game. {Remand} is a good tempo card, but you need permanent solutions.

{Mana Leak} is bad. Now, lots of people disagree. But I find that it's only good early game. You don't want a counter that doesn't work late game.

{Counterflux}. It's amazing. {Scapeshift} hates it. Twin hates it. Storm hates it. It's a middle finger to combo decks everywhere. Honestly it's amazing. It's cheap. People have to read it when you cast it. I've had many people say "this is a card? What?" It's awesome.

{Logic Knot}. In this deck it's basically {Counterspell}. Previously you'd be using your gy for {Dig Through Time} and {Treasure Cruise}. This is the way to keep taking advantage of it. You can always pay a few into {X} if you need to. Which usually you don't.

{Lightning Helix}. Why not? You're currently leaning on {Lightning Bolt} and {Path to Exile} for early game. Maybe you can get away without it. Idk.

{Young Pyromancer}. This is not a 2cmc spell. This is a ~T4 spell. Drop it with protection and get value for playing the game. Control needs to be proactive in Modern.

{Monastery Mentor}. See above. I think I ran a 3-2 split in favour of {Young Pyromancer}.

{Supreme Verdict}. Board wipes are good.

Consider {Isochron Scepter}, {Deprive}, {Familiar's Ruse}. {Familiar's Ruse} is ultra synergies with {Snapcaster Mage}.


Edit: I bumped my list. Feel free to check it out.

DimirOverlord1300

I think this deck needs something proactive. It either needs Kiki Kiki with resto or geist or some way to win quickly if it needs to.

Kaalia with haste

Quote from: LinkCelestrial on August 18, 2015, 04:20:06 PM
I played Jeskai control for quite a while. It's one of my favourite modern decks but lots of people won't agree with my approach, just my two cents.

{Remand} is not the card you're looking for. You need to counter spells. It's not {Time Walk}, it's a death sentence late game. {Remand} is a good tempo card, but you need permanent solutions.

{Mana Leak} is bad. Now, lots of people disagree. But I find that it's only good early game. You don't want a counter that doesn't work late game.

{Counterflux}. It's amazing. {Scapeshift} hates it. Twin hates it. Storm hates it. It's a middle finger to combo decks everywhere. Honestly it's amazing. It's cheap. People have to read it when you cast it. I've had many people say "this is a card? What?" It's awesome.

{Logic Knot}. In this deck it's basically {Counterspell}. Previously you'd be using your gy for {Dig Through Time} and {Treasure Cruise}. This is the way to keep taking advantage of it. You can always pay a few into {X} if you need to. Which usually you don't.

{Lightning Helix}. Why not? You're currently leaning on {Lightning Bolt} and {Path to Exile} for early game. Maybe you can get away without it. Idk.

{Young Pyromancer}. This is not a 2cmc spell. This is a ~T4 spell. Drop it with protection and get value for playing the game. Control needs to be proactive in Modern.

{Monastery Mentor}. See above. I think I ran a 3-2 split in favour of {Young Pyromancer}.

{Supreme Verdict}. Board wipes are good.

Consider {Isochron Scepter}, {Deprive}, {Familiar's Ruse}. {Familiar's Ruse} is ultra synergies with {Snapcaster Mage}.


Edit: I bumped my list. Feel free to check it out.
Remand is a fine card, and honesty will be time walk the majority of the time and is a fine card that cycles and makes your opponent lose tempo when it's not time walk.

Mana leak, also a fine card, as control it's all about getting to the late game, and mana leak gets you there.

Counterflux is actually terrible. It's maybe a sideboard card for storm? 90+% of the time it will actually just be cancel.

Logic knot is good, I'll agree with you there.

Lightning helix is so good against aggressive decks, your goal as the control player is to score as many two for ones as possible, and keep of early pressure, helix can negate a Nacatl/delver attack and kill the nacatl/delver/ any other x/3 or less.

Young pyromancer/mknastery mentor, both of these turn on your opponents removal spells. One of the nice things about playing control is that you have virtual card advantage in that of they draw a terminate or path to exile or something or other, it's probably going to be a dead card. Sure you can counter their removal spell but you just lost the card advantage you had by not having young pyromancer in your deck, also significantly slower than geist or colonnade once you've reached control of the game.

I agree supreme verdict is good but run 1-3 depending on how creature heavy your meta is.

Every card in the 'consider' section of your post also probably should not be in the deck.