Phage EDH

Started by Kaylesh, July 31, 2015, 04:57:59 AM

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Kaylesh


The Impossible EDH
100 cards, 0 sideboard
1 {Phage the Untouchable}
1 {Barren Moor}
1 {Cabal Coffers}
1 {Myriad Landscape}
1 {Bad River}
1 {Marsh Flats}
1 {Cavern of Souls}
1 {Deserted Temple}
1 {Nykthos, Shrine to Nyx}
1 {Leechridden Swamp}
1 {Ebon Stronghold}
1 {Bojuka Bog}
1 {Bottomless Vault}
1 {Bloodstained Mire}
1 {Lake of the Dead}
1 {Rogue's Passage}
18 Swamp
1 {Arcane Lighthouse}
1 {Crypt of Agadeem}
1 {Volrath's Stronghold}
36 lands

1 {Corpse Harvester}
1 {Korlash, Heir to Blackblade}
1 {Fleshwrither}
1 {Bogbrew Witch}
1 {Liliana's Shade}
1 {Crypt Ghast}
1 {Sheoldred, Whispering One}
1 {Platinum Angel}
1 {Netherborn Phalanx}
1 {Burnished Hart}
1 {Festering Newt}
11 creatures

1 {Lightning Greaves}
1 {Torpor Orb}
1 {Diabolic Intent}
1 {Orbs of Warding}
1 {Diabolic Tutor}
1 {Extraplanar Lens}
1 {Cruel Tutor}
1 {Armillary Sphere}
1 {General's Kabuto}
1 {Trailblazer's Boots}
1 {Braidwood Sextant}
1 {Worn Powerstone}
1 {Demonic Tutor}
1 {Breach}
1 {Liliana of the Dark Realms}
1 {Expedition Map}
1 {Glaring Spotlight}
1 {Chainer's Edict}
1 {Grim Tutor}
1 {Absorb Vis}
1 {Sol Ring}
1 {Sundial of the Infinite}
1 {Increasing Ambition}
1 {Insidious Dreams}
1 {Army of the Damned}
1 {Diabolic Revelation}
1 {Citanul Flute}
1 {Dark Petition}
1 {Drain Life}
1 {Bubbling Cauldron}
1 {Elbrus, the Binding Blade}
1 {Swiftfoot Boots}
1 {Black Sun's Zenith}
1 {Demonic Collusion}
1 {Imperial Seal}
1 {Executioner's Hood}
1 {Rhystic Tutor}
1 {Dimir Machinations}
1 {Buried Alive}
1 {Journeyer's Kite}
1 {Caged Sun}
1 {Hot Soup}
1 {Brainspoil}
1 {Infernal Tutor}
1 {Prowler's Helm}
1 {Bubbling Muck}
1 {Liliana Vess}
1 {Vampiric Tutor}
1 {Beseech the Queen}
1 {Tainted Remedy}
1 {Whispersilk Cloak}
1 {Entomb}
52 other spells


Sideboard
Notes:
Phage, the commander that loses you the game. Or does she?

Popper23345

🙈🙉🙊

Kaylesh

Quote from: Popper23345 on July 31, 2015, 09:51:19 AM
🙈🙉🙊
Yeah, if it gets the time to do what I think it would...
Tutor ramp, {torpor orb}, {lightning greaves}, and some unblockable feature.
The rest is filler, although there are other ways to win with this in there.

JordanCirk

Quote from: Kaylesh on July 31, 2015, 11:00:13 AM
Quote from: Popper23345 on July 31, 2015, 09:51:19 AM
🙈🙉🙊
Yeah, if it gets the time to do what I think it would...
Tutor ramp, {torpor orb}, {lightning greaves}, and some unblockable feature.
The rest is filler, although there are other ways to win with this in there.
So, just to make sure I'm getting this right. If you attempt to cast your commander from the command zone, and you have torpor orb in play, if someone crosan grips your orb, you just lose.

Kaylesh

Quote from: JordanCirk on July 31, 2015, 11:16:12 AM
Quote from: Kaylesh on July 31, 2015, 11:00:13 AM
Quote from: Popper23345 on July 31, 2015, 09:51:19 AM
🙈🙉🙊
Yeah, if it gets the time to do what I think it would...
Tutor ramp, {torpor orb}, {lightning greaves}, and some unblockable feature.
The rest is filler, although there are other ways to win with this in there.
So, just to make sure I'm getting this right. If you attempt to cast your commander from the command zone, and you have torpor orb in play, if someone crosan grips your orb, you just lose.
Yeah, basically. There are redundancies, but that's pretty much the weak point.
Maybe a version with hand control would be stronger. This one is build around tutors I found, including things like {bog brew witch}, that, while giving decent removal/drain with some reanimation, aren't strictly the most powerful option.

JordanCirk

Quote from: Kaylesh on July 31, 2015, 11:29:11 AM
Quote from: JordanCirk on July 31, 2015, 11:16:12 AM
Quote from: Kaylesh on July 31, 2015, 11:00:13 AM
Quote from: Popper23345 on July 31, 2015, 09:51:19 AM
🙈🙉🙊
Yeah, if it gets the time to do what I think it would...
Tutor ramp, {torpor orb}, {lightning greaves}, and some unblockable feature.
The rest is filler, although there are other ways to win with this in there.
So, just to make sure I'm getting this right. If you attempt to cast your commander from the command zone, and you have torpor orb in play, if someone crosan grips your orb, you just lose.
Yeah, basically. There are redundancies, but that's pretty much the weak point.
Maybe a version with hand control would be stronger. This one is build around tutors I found, including things like {bog brew witch}, that, while giving decent removal/drain with some reanimation, aren't strictly the most powerful option.
Yeah, I feel some form of hand disruption is critical especially when your commander has "you lose the game" as one of its options on it. Otherwise I really like the deck. {mind twist} is an option if you'd like to go that route