Robots

Started by Codester1991, July 14, 2015, 11:00:15 PM

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Codester1991


Robots

75 cards, 15 sideboard


1 {Island}
3 {Glimmervoid}
4 {Darksteel Citadel}
4 {Blinkmoth Nexus}
4 {Inkmoth Nexus}

16 lands


1 {Spellskite}
2 {Master of Etherium}
2 {Etched Champion}
3 {Steel Overseer}
3 {Memnite}
4 {Signal Pest}
4 {Vault Skirge}
4 {Arcbound Ravager}
4 {Ornithopter}

27 creatures


1 {Welding Jar}
2 {Galvanic Blast}
2 {Thoughtcast}
4 {Cranial Plating}
4 {Mox Opal}
4 {Springleaf Drum}

17 other spells


Sideboard

1 {Spellskite}
1 {Illness in the Ranks}
1 {Pithing Needle}
2 {Thoughtseize}
2 {Wear // Tear}
2 {Spell Pierce}
2 {Whipflare}
2 {Blood Moon}
2 {Ancient Grudge}

15 sideboard cards



Notes:
Just posting my list on here for record sake :)

Mattao19

I was gunna say lol why do you MB t seize instead of blast but you updated it lol

Codester1991

Quote from: Mattao19 on July 15, 2015, 10:34:36 AM
I was gunna say lol why do you MB t seize instead of blast but you updated it lol

Actually, a guy who used to compete at our store and was a level 2 judge took a list to a Dallas GP last year I believe and got 6th with mainboard thoughtseize. So I did have it mainboard but I thought about it personally and for my preference yesterday and side boarded it again. Lol

obstinatebaloth

I would suggest cutting the {spellskite} main board and put in 2x {etched champion}. Not sure what I would cut for the other one.

LinkCelestrial

{Signal Pest} and {Steel Oberseer} are quite bad sometimes. Don't get me wrong, they're insane, but they do nothing and die very often. If you want another {Etched Champion} MB (which you do) cutting one of those is an option.

obstinatebaloth

The way I see {steel overseer} is that it is a {path to exile} magnet. It does a lot, but {etched champion} seems much better. The only place where {steel overseer} is better is in the mirror match. Otherwise I agree with LinkCelestrial

Mattao19

Quote from: obstinatebaloth on July 15, 2015, 07:49:51 PM
The way I see {steel overseer} is that it is a {path to exile} magnet. It does a lot, but {etched champion} seems much better. The only place where {steel overseer} is better is in the mirror match. Otherwise I agree with LinkCelestrial

Except etched champ is a 2/2 and does nothing else unless you have Rav or plating. Overseer is one of the best cards in Affinty bc it pumps the team if you untap with it once it can be game changing

LinkCelestrial

I'm just speaking from my experience, if it's been working keep on rocking. I also run {Ghostfire Blade} in my list which makes {Etched Champion}'s clock faster.

Codester1991

It works well and the thing with etched champ and master are they're 3 drops and I'm not a fan of 3 drops in this deck so the 2-2 of each is the best it's gonna get. Signal pest wins games believe it or not. He's too bad for people to use removal against him yet he pumps everyone half-ass. :)

imthelolrus

Looks great, very similar to my list but I added the 17th land. It may be less relevant now with the new mulligan rule though.

Kaalia with haste

Quote from: ConanEdo on July 17, 2015, 12:45:10 AM
Quote from: Codester1991 on July 15, 2015, 10:02:02 PM
It works well and the thing with etched champ and master are they're 3 drops and I'm not a fan of 3 drops in this deck so the 2-2 of each is the best it's gonna get. Signal pest wins games believe it or not. He's too bad for people to use removal against him yet he pumps everyone half-ass. :)
Can confirm, lost a game to a squadron of 3 signal pests...it was dumb.

Just out of curiousity, what's the plan against Jund when boarding?
Obviously I didn't post this but is imagine the steel overseers come out, and bloodmoons and the spellskite come in.

Kaalia with haste

Quote from: ConanEdo on July 17, 2015, 01:14:43 AM
Quote from: Kaalia with haste on July 17, 2015, 12:49:36 AM
Quote from: ConanEdo on July 17, 2015, 12:45:10 AM
Quote from: Codester1991 on July 15, 2015, 10:02:02 PM
It works well and the thing with etched champ and master are they're 3 drops and I'm not a fan of 3 drops in this deck so the 2-2 of each is the best it's gonna get. Signal pest wins games believe it or not. He's too bad for people to use removal against him yet he pumps everyone half-ass. :)
Can confirm, lost a game to a squadron of 3 signal pests...it was dumb.

Just out of curiousity, what's the plan against Jund when boarding?
Obviously I didn't post this but is imagine the steel overseers come out, and bloodmoons and the spellskite come in.
I was curious about the memnites and if they stay in, since I know they've historically been quite bad against BGx decks.
True. Overseers are probably worse though, they die to everything like me note but cost 2 mana

imthelolrus


Looks great, very similar to my list but I added the 17th land. It may be less relevant now with the new mulligan rule though.

Frank Karson has been using {stubborn denial} in the board in place of spell pierce. I'm still testing it, but so far I like it.

Codester1991

Quote from: ConanEdo on July 17, 2015, 12:45:10 AM
Quote from: Codester1991 on July 15, 2015, 10:02:02 PM
It works well and the thing with etched champ and master are they're 3 drops and I'm not a fan of 3 drops in this deck so the 2-2 of each is the best it's gonna get. Signal pest wins games believe it or not. He's too bad for people to use removal against him yet he pumps everyone half-ass. :)
Can confirm, lost a game to a squadron of 3 signal pests...it was dumb.

Just out of curiousity, what's the plan against Jund when boarding?

Jund is definitely Blood Moon territory. Can't stand those raging ravines. I tend to take out 2 overseers and a memnite to throw in 2 Blood Moons and the other Spellskite.

Mattao19

This is just a thought and it's probably bad (I've never played Affinity) but would a cpl {Ghost Quarters} be worth trying?