Turns and synergies

Started by TreeSmoker, June 10, 2014, 09:50:03 AM

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LinkCelestrial

Quote from: mgrenier25 on June 22, 2015, 10:28:08 AM
Now if i could fin something to activate {Sundial of the infinite} during my opponents turns loll

It's a long shot but {Elite arcanist} and {Time stop}

There's {Silence} on your opponents upkeep with {Isochron Scepter} or {Elite Arcanist}.

Kaylesh

Quote from: LinkCelestrial on June 22, 2015, 04:10:56 PM
Quote from: mgrenier25 on June 22, 2015, 10:28:08 AM
Now if i could fin something to activate {Sundial of the infinite} during my opponents turns loll

It's a long shot but {Elite arcanist} and {Time stop}

There's {Silence} on your opponents upkeep with {Isochron Scepter} or {Elite Arcanist}.
That only stops spells however. There's still those pesky abilities and combat phase to win with.

LinkCelestrial

Quote from: Kaylesh on June 22, 2015, 04:30:38 PM
Quote from: LinkCelestrial on June 22, 2015, 04:10:56 PM
Quote from: mgrenier25 on June 22, 2015, 10:28:08 AM
Now if i could fin something to activate {Sundial of the infinite} during my opponents turns loll

It's a long shot but {Elite arcanist} and {Time stop}

There's {Silence} on your opponents upkeep with {Isochron Scepter} or {Elite Arcanist}.
That only stops spells however. There's still those pesky abilities and combat phase to win with.

They only get what they have on the board. You're playing U/W. Couple {Disperse} and {Oblivion Rings} and that's the game.

Kaylesh

Quote from: LinkCelestrial on June 22, 2015, 05:59:56 PM
Quote from: Kaylesh on June 22, 2015, 04:30:38 PM
Quote from: LinkCelestrial on June 22, 2015, 04:10:56 PM
Quote from: mgrenier25 on June 22, 2015, 10:28:08 AM
Now if i could fin something to activate {Sundial of the infinite} during my opponents turns loll

It's a long shot but {Elite arcanist} and {Time stop}

There's {Silence} on your opponents upkeep with {Isochron Scepter} or {Elite Arcanist}.
That only stops spells however. There's still those pesky abilities and combat phase to win with.

They only get what they have on the board. You're playing U/W. Couple {Disperse} and {Oblivion Rings} and that's the game.
Yeah, that's true. Here I go proving myself a lousy control player yet again.

rarehuntertay

Quote from: Noblellama on June 26, 2015, 05:21:42 PM
So I finally got to drop {Spectra Ward} on my {Thran Golem}
yeah :)
happy
So he became a 7/7 flying, first strike, trampling, pro-color? 😗

DblNcklHog

{Doubling Season} and {Hydra Broodmaster}
3-3-G
Hydrabroodmaster gets monstrosity +6/+6 (13/13)
With 6x 3/3 hydra tokens

Oldschoolmtgnoob

I wondering if this is how this might work. Use {nivix guildmage} to discard {temporal trespass}. Play {living lore} and exile trespass. Then if you can get lore through, cast the trespass and copy it with guildmage for two extra turns. Does "'spell' you control" mean on the stack?

Splicer

Quote from: Oldschoolmtgnoob on July 15, 2015, 12:24:06 PM
I wondering if this is how this might work. Use {nivix guildmage} to discard {temporal trespass}. Play {living lore} and exile trespass. Then if you can get lore through, cast the trespass and copy it with guildmage for two extra turns. Does "'spell' you control" mean on the stack?
Yeah, that works just fine. Or, you know, {Time Strech}.

Oldschoolmtgnoob

That's a good idea, but I like playing magic with other people. Not by myself while someone watches.

Splicer

Me too, just expanding on your synergy above since they essentially do the same thing.

Kaylesh

{time stretch} opens up quite some combos with re animation effects, since it isn't exiled on resolution.

Reanimate living lore in the next 4 turns you got, take even more turns. (Or none, since your opponent will just fold)

Oldschoolmtgnoob

Bringing back lore won't do much for turns unless you have another time stretch in the graveyard because lore exiles it anyways. Unless you play time stretch first, then do lore. But I was trying to avoid the high cost

LinkCelestrial

More, {Living Lore} says combat damage. No player smashing needed.

Kaylesh

Quote from: Oldschoolmtgnoob on July 15, 2015, 03:36:07 PM
Bringing back lore won't do much for turns unless you have another time stretch in the graveyard because lore exiles it anyways. Unless you play time stretch first, then do lore. But I was trying to avoid the high cost
Actually, while {living lore} exiles the card, it then gives you the option to put it on the stack from exile. You don't cast a copy, you cast the exiled card. After resolving on the stack it goes to the graveyard, same as a card with rebound goes to the grave after being in exile until your next upkeep.

Oldschoolmtgnoob

Quote from: Kaylesh on July 15, 2015, 04:20:20 PM
Quote from: Oldschoolmtgnoob on July 15, 2015, 03:36:07 PM
Bringing back lore won't do much for turns unless you have another time stretch in the graveyard because lore exiles it anyways. Unless you play time stretch first, then do lore. But I was trying to avoid the high cost
Actually, while {living lore} exiles the card, it then gives you the option to put it on the stack from exile. You don't cast a copy, you cast the exiled card. After resolving on the stack it goes to the graveyard, same as a card with rebound goes to the grave after being in exile until your next upkeep.

Wow...good to know! I bet that's come up a few times before with me in different situations. After reading again, I don't know why I assumed it stayed in exile. Thank you!