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Let's Make a Set

Started by LinkCelestrial, June 23, 2015, 03:48:13 PM

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Coolie2

New Fanmade Block
Block Name: Wars of Planea
Name of Plane: Planea
Mechanics:


Overall mechanics:
-Devotion:effect based on the coloured symbols you've got.
-Grudge: (explanation: disfavors a couple of colors with different effects, not always the same ones) (example:If that creature is red or green return it to its owner's hand instead. )

Color specific Mechanics:
Red -Ruthless X: (when this creature attacks, you may give it +X/+0 until end of turn. If you do, sacrifice it at end of combat.)(this might be a black mechanic, and if it will be, it might replace blood rites as the main black mechanic. It would need a new name. We would also need a new red mechanic)
Blue -Efficiency:(if you cast another spell before it this turn, this spell costs less to cast)
Green -Nurture: (if a creature was entered the battlefield this turn) do _____
White -Garrison:(at the beginning of combat on your turn you may have this creature gain defender. If you do *effect*)
Black -Blood Rites X:(when you cast this spell you may pay X life) If the Blood Rites were paid *effect*

-All mainline magic mechanics

Suggested mechanics(these mechanics received little to no response):

-Allegiance:bonus effect if you have X (possibly three) (other)permanents that have exactly the same colours.


Any other mechanics have been ruled out by the comments I saw. If I missed any, please let me know.


Current List of Cards(I will periodically update this)(some of these are unfinished, and just ideas I found while rummaging through comments)(if any of these don't seem to match the theme, a successful eliminatory vote from four people will remove it from this list)

-Unnamed 1 (sorcery?)
(Mana: 1 colorless, 1 black)
"Return target creature card from your graveyard to your hand.
If your devotion" or whatever we're using in this set, "is ___ or greater, instead return that creature to the battlefield and put X +1/+1 (or -1/-1) counters on it equal to the card's cmc."

-Spell Weave  (sorcery?)
(Mana: 3 Colorless, 2 Blue)
Efficiency 3 (if you cast another spell before it this turn, this spell costs 3 less to cast) Cast this spell as a copy of a spell you previously cast this turn.

-Political Assassination   (Sorcery?)
(Mana: 2 Colorless, 2 Black)
Destroy target creature. Creatures that player control attack next turn if able. .........Flavor Text:"Cut off the head of the snake and the body gets really mad."

-Unnamed 2(instant?)
(1 Colorless, 1 Blue)
Tap target creature.
Grudge - If that creature is red or green return it to its owner's hand instead.

-Violent Illness  (instant?)
(1 Colorless, 1 Black)
Target creature gets -2/-2 until end of turn.
Grudge - If that creature is white or green it gets -5/-5 until end of turn instead.

- Grim Return (reprint) (instant)
(Mana: 2 Colorless, One Black)

Choose target creature in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.

-Land of the Haven
(Mana: 2 colorless, 1 green)
Tap to either add 2 green mana to your mana pool or to put a 2/1 green boar onto the battlefield under your control.

-Helvect, Reality Shaper  {6}{U}{U}
+2 Target creature must attack during its controller's next turn.

+1 Target creature cannot attack until your next turn.

-2 Look at the top three cards, put one into your hand and the rest on the bottom of your library in any order.

-8 Gain control of all creatures target player controls.

5 starting loyalty


-Meritas, Idea of Nightmares (if this is a main legendary creature, which kingdom does he rule over?)
(Mana: 2 Colorless, 1 Black, 1 Blue, 1 White)
Legendary Creature

Artifacts you control are indestructible

Whenever an artifact creature you control attacks, artifacts you control gain hexproof until end of turn.

Whenever an artifact you control is put into a graveyard from play, return it to your hand. You lose life equal to its converted mana cost.

-Faerie Anticipator
(2 Colorless, 1 Blue)
Creature - Faerie Rogue

Flying, flash(maybe no flash)
When Faerie Anticipator enters the battlefield, draw three cards then put two cards from your hand back on top in any order.
1/1

There will be 5 colored legendary artifacts.

The five kingdoms of the plane of Planea have been at war throughout the ages. The balance of power ever tilting. Twenty some years ago the kingdom of Skullul nearly conquered all. A very powerful Necromancer by the name of Tror ascended to the throne. He amassed an army from the corpses the war had made and began his assault. The red kingdom, Forcex, catching wind of this, marched immediately. Their forces were crushed by the horde of the undead and the few that managed to get past their stubbornness and survive by fleeing were all that remained. In this battle a young squire by the name of Quil had his spark ignite, the death of his comrades and flurry of undead causing the ignition. Not knowing that he had any magic whatsoever he fled via Planeswalking without knowing what exactly he was doing.Forcex lay in shambles with those that survived preparing for a last stand, or if some had their way another offensive. Skullul's army marched onto Naturia. A beautiful Haven of a city as much nature as man made. The sheer numbers of undead overwhelming them. The Haven is now ruins. The survivors of the Naturia fled into the forest. They then began guerilla warfare against the army of Skullul. Striking swiftly then melting back into the trees. It was however just a nuisance to the army of Skullul, which just marched onto Justir. Having heard of the army of Skullul's approach and tactics, Justir had already prepared. A siege began. Days turning to weeks, months. On the brink of starvation the defences were overwhelmed. Any chance Justir had was lost as their warriors were as weak as the people. Amidst screams and the shamblings of the undead Tror and Darsk entered the chambers of Jelst, the King. He lay dead,with his two sons and daughter crying at his side. For he had refused to eat while any of his subjects may starve. This suited Tror just fine. As Darsk held off the family Tror began a spell, Jelst rose, revived and under the spell of Tror, and turned on his children. In this a righteous fury took hold of the king's daughter. Her spark ignited. She had wished to learn to fight with her brother's at a young age. However she was not allowed to. Vowing it as her duty to protect the people she practiced in secret. Skills that kept her from dying within the first few minutes of her spark being ignited. Her brothers and herself fought Tror, while Darsk and their father turned against them. One of her brothers fell, and in the moment that should have been the end. The palace windows shattered. An elite force of Thawk had arrived. Knowing of Skullul's assault they had begun preparations. The vast majority of the Thawk was off the shores of the mainland, protected by Krakens and other beasts of the sea. They knew they were not easy targets and thus allowed Skullul to pave the way. But now they interfered, to kill Tror before he could make a legion out of the dead of Justir. Now a three way battle raged. One of the Thawkan mages undid the spell keeping Jelst in the Necromancer's clutches. From there Tror was killed, and his apprentice Darsk taken hostage. The kingdom of Thawk agreed to allow Justir peace for the time being and left with their prisoner.  After this however, Darsk manages to revive his master, Tror. And from these ashes the kingdoms have been rebuilding.

After the defeat of his home kingdom of Skullul, Darsk is taken as a prisoner by the kingdom of  Thawk. However, in the treacherous waters in between the mainland and Thawk, a powerful Kraken named Kroanas sinks the boat. Darsk is in the water, dying, and and trying to cling onto life. This is when his Planeswalker spark ignites.

After the war, Quil travelled to other planes, learning as much as he could. Much later, he returned to Forcex but starts speaking out against the government after he sees how militaristic they are getting. He is exiled shortly after by Belder, the King. He then travels to Justir, where he now resides.

Jelst, freed from the clutches of Tror by a Thawkan mage, continues ruling his kingdom until he dies from an accident soon after the war. His son Nasto becomes king and continues where he father left off. His sister Nelsti is honing her skills but refusing to leave the kingdom with her Planeswalking abilities out of sheer loyalty to her kingdom.

The people of Naturia now refuse to settle in one place. They have become part of the forest. They are helping it grow and are becoming close with the beasts that live there.

Skullul has been silent. Biding its time.

Thawk, unknown to the rest of the kingdoms, used the previous war to put many high ranking people in each kingdom under their influence. They currently are amassing more knowledge (like always.)

It is now the present. Much has changed since the last war. All kingdoms have rebuilt, with Thawk being the strongest due to it not losing many resources in the last war. They have compiled a list of many high ranking people in the other kingdoms who are now loyal to them. Nasto is still king, and has rebuilt his kingdom. Nasto's sister, Nelsti, has travelled around a bit since the last war, making friends in Naturia as well as the Planeswalkers Quil and Vilern, who now live in Justir. Naturia has changed a lot, with the population having finally settled down and having rebuilt their city. They are now close friends with the many beasts who reside in their forest. Forcex is now very powerful, with a large army. It's leader Belder is strengthening the kingdom even more. The black kingdom has rebuilt, but isn't as strong as they were during the previous war, as their old King, Tror, who had the power to raise the dead, has fallen. In its place is a new ruler named Beltos, who is militaristic, but doesn't have the power to raise the dead. It is unknown what happened to Darsk, Tror's apprentice.

Belder, Forcex's old leader was assassinated by Naturia in an attempt to weaken Thawk's influence on the kingdom. The new leader of Forcex, Darius, who is secretly loyal to Thawk, twists this into an excuse to assault Justir, igniting war once again.


While Skullul, stable again under a new, militaristic ruler named Beltos, joins Forcex to show its superiority, Naturia joins on Justir's side to help protect them. While many in Thawk want to join the war because of the strong ties with Forcex, the leaders keep peace and do not join the war. While people in the other kingdoms are confused, they fight the newly waged war. Skullul, no longer having the power to raise the dead, sends its troops to it's neighbor Forcex to aid in the war. Forcex, on its way to destroy Justir, has to pass through Naturia to get there, beginning the first battle. Darius, at the head of the army, tells Naturia that they will be spared if they just let the Forcex army through. Naturia refuses, not wanting Forcex to conquer Justir. Naturia has rebuilt since the last war, and has large walls and strong defenses. Jilta, it's most powerful healer, stays on the wall during the entire battle, trying to protect her kingdom the best she can. Darius however, with the armies of both it and the black kingdom, makes a strong attack against the walls of the green kingdom. While the strong walls last a while, and the Naturia's powerful healers quickly healing the defenders, eventually, the attackers manage to penetrate the defenses and start burning down the green kingdom. While the residents of the green kingdom franticly try to put out the fires in their forest, the attacking army passes on to the white kingdom. Jilta is extremely angry with Forcex's army for starting a forest fire, destroying much of the forest she wants to protect. This is when her Planeswalker spark ignites. Justir scouts come back from Naturia with the news of its' fall. Nasto listens in shock and asks for the defenders to be prepared. He prepares his troops and keeps them on the walls, telling them to keep on the lookout for the red army. After a few hours, troops on wall spot the marching red troops. Nasto tells the archers to prepare. The attacking army arrives and start attacking the defenders on the wall. While the archers manage to take out some of the attacking army, much of it is still left. At this time, the people in Justir are fearful for their safety and start creating chaos inside the city walls. Nasto attempts to end the chaos, but with no avail. He goes to his sister Nelsti and tells her to convince her friend Quil to help defend the city. On her way to meet up with them however, her friend Jilta, who had come from the Naturia shortly after its fall to help save Justir, runs into her and tells her about what happened. Nelsti tells her to follow her to Quil and Vilern. When they get there, Nelsti convinces the three of them to help her protect the kingdom by defeating the attacking army. Nelsti convinces a part of the army to follow her and her friends to the enemy to defeat them. Quil, angry at the ones who exiled him, starts the battle by charging into the enemy line. Justir's army and the other planeswalkers follow him into battle. The battle rages on for hours, until Jilta kills Darius. Having no leader left, Forcex's army returns to Forcex, ending the war.

However, a bit of time later, when the Thawk learns of this, they are enraged. Darius had been one of the leaders that they had influenced. Thawk, having lost a strong foothold in Forcex, looks for someone to blame. They blame Naturia, and then declare war.


More ideas:

Plane Name: Planea
Name of Black Kingdom:Skullul
Name of White Kingdom:Justir
Name of Blue Kingdom:Thawk
Name of Red Kingdom:Forcex
Name of Green Kingdom:Naturia

Block Name: Wars of Planea
Set One: The Skullul War
Colors:Black/Blue
Description: The Black Kingdom nearly conquers all when a powerful Necromancer summons hoards of the undead to conquer neighboring kingdoms.

Set Two: The Forcex War
Colors:Red/White
Description:
It is now the present, and the blue kingdom now has people loyal to them in high positions in the other kingdoms. When Naturia has the red kingdom's king assasinated, the new leaders twists this into an excuse to attack the white kingdom. While Blue stays neutral, the war rages on until a Justir victory.


Set Three: The Thawk War
Colors: Blue/Green
Description:






More ideas

-------------------------: Name (card name) (sets card should be in)

Name of Blue King:Tilch (Tilch the Tormentor) (for set 3)
Name of Red King(old one):Belder
Name of White King:Jelst (Jelst the Just)(for set 1)(flip>Jelst the Engulfed)
Name of Green King:Planto(mybe set 3)
Name of Black King:Tror (Tror the Trecherous)(for set 1)
Name of White King's Son: Nasto (Nasto the Young)(Set 1)(Nasto the Nice)(Set 2&3)
Name of White King's Daughter: Nelsti (Nelsti the Kind)(set 1)(Nelsti the Powerful)(set2&3)
Name of Red Squire: Quil (Quil the Quick)(set 2&3)
Name of Blue Planeswalker if current one isn't it: Bilt(Bilt the Bold)(set 3)
Name of Green Planeswalker: Jilta (Jilta, Protector of the Forest)(set 2&3)
Apprentice: Darsk (Darsk the Dark)(set 1)(Darsk, Planeswalker)(set 2&3)
Kraken that sunk Apprentice: Kroanas (Kroanas of Storms)(set 1)
Newest Black King: Beltos


Names Already Had:

Newest Red King: Darius(Darius the Determined)(set 2)



Cards for the characters:



Darsk the Dark
(Mana: 2 colorless, 3 black)
Legendary Creature
Tap: Place a 2/1 black zombie onto the battlefield under your control.
Pay:(X) Pick a creature from your graveyard of converted mana cost X or less and put it into your hand.
2/3

Tror the Treacherous
(mana: 4 colorless, 3 black)
Legendary Creature
Deathtouch
Tap: Take control of target creature until end of turn.
Pay (3 black mana): Place 2 2/1 black zombies onto the battlefield under your control.
3/4

Jelst the Just (front side)
(Mana: 2 colorless, 2 white)
Legendary Creature
Garrison
At the beginning of your upkeep, place a 1/1 white soldier onto the battlefield under your control.
If Jelst the Just gains Defender, then Jelst the Just gains 0/3.
When Jelst the Just dies, flip.
3/1

Jelst the Engulfed (back side)
Legendary Creature
At the end of your turn, sacrifice Jelst the Engulfed, or Jelst the Engulfed deals 3 damage to you and loses 1/0.
Pay 5 blue mana and tap: Flip Jelst the Engulfed
6/1









Other Card Ideas
Build An Army
(mana:3 black)
Add 3 1/1 black zombie tokens to the battlefield under your control

Necromancer's Power
(Mana: 3 colorless, 2 black)
At the beginning of your upkeep, add a 1/1 black zombie token onto the battlefield under your control.
"Can you hear their moaning?" - Tror, the Treacherous

Control the Dead
(Mana: 2 colorless, 2 black)
Choose target creature from an opponent's graveyard. Place that creature onto the battlefield under your control.
"The dead are so easy to control!" -Tror, the Treacherous

Take Control
(Mana: 1 colorless, 2 blue)
Take control of target creature that an opponent controls.

Raise the Dead
(Mana: 1 black)
Blood Rites 2
Place a 1/1 black zombie onto the battlefields under your control.
If Blood Rites were paid, place another 1/1 black zombie onto the battlefield under your control.
"Sometimes sacrifices must be made"




*Note: if we follow the common, uncommon, rare, mythic, and land counts from the Khans block, it will be like this: Set 1 269(101c, 80unc, 53r, 15m, 20l), Set 2 185(70c, 50unc, 35r, 10m, 10l), Set 3 264(101c, 80unc, 53r, 15m, 15l)


Don't forget that while we need rares and mythics, we also need commons and uncommons.

If you want to be able to edit on Google docs, receive periodic emails with updates, and critique other people's work, pm me your gmail and you can have this.

Coolie2

Quote from: LinkCelestrial on July 13, 2015, 01:22:04 PM
Quote from: theravenseye on July 13, 2015, 02:10:42 AM
I'm in. Can we give blue an artifact subtheme?

I'd rather not. I have an idea for another block where artifacts would fit nicely.

What do you mean by "another block"?

LinkCelestrial

Quote from: Coolie2 on July 14, 2015, 01:15:19 PM
Quote from: LinkCelestrial on July 13, 2015, 01:22:04 PM
Quote from: theravenseye on July 13, 2015, 02:10:42 AM
I'm in. Can we give blue an artifact subtheme?

I'd rather not. I have an idea for another block where artifacts would fit nicely.

What do you mean by "another block"?

I mean exactly that, another block. Like Theros compared to Khans.

LinkCelestrial

I don't want to quote that massive chain so I'll insert my pieces,

The white king, Jelst, is not alive after the battle in the palace. That'd imply the ability to raise people from the dead in whole state which doesn't quite fit with Magic as a whole. His surviving son succeeds him.

Let's scratch the green Planeswalker that Quil brings with him and just have Jilta. Quil can be exiled for not agreeing with Forcex's barbaric and foolish ways now that he's seen more if the world and remembers the slaughter in the first war.

I like Jilta much better than some random walker traveling with Quil. The intention was to have one walker in each colour anyways. We have,

The Blue Sphinx, that truly controls Thawk.

The apprentice, Darsk.

The squire, Quil.

The new green one, Jilta.

The king's daughter, Nelsti.

Coolie2

Quote from: LinkCelestrial on July 14, 2015, 04:02:44 PM
Quote from: Coolie2 on July 14, 2015, 01:15:19 PM
Quote from: LinkCelestrial on July 13, 2015, 01:22:04 PM
Quote from: theravenseye on July 13, 2015, 02:10:42 AM
I'm in. Can we give blue an artifact subtheme?

I'd rather not. I have an idea for another block where artifacts would fit nicely.

What do you mean by "another block"?

I mean exactly that, another block. Like Theros compared to Khans.

You wanna do another block after this? XD

Coolie2

Anyway I'll redo the story with the updates and I'll make the story with my additions the official one.

theravenseye

I also have a Cycle of Legendary Staffs based on the non released Allied color Swords. I have them as Staffs. I was thinking that maybe each of the rulers of each of the kingdoms could have one.

LinkCelestrial

Quote from: theravenseye on July 14, 2015, 08:32:47 PM
I also have a Cycle of Legendary Staffs based on the non released Allied color Swords. I have them as Staffs. I was thinking that maybe each of the rulers of each of the kingdoms could have one.

I like that idea but they ought not to be multicoloured cause mono based set.

Maybe each colour can have a legendary relic? Sounds cool.

Splicer

Quote from: LinkCelestrial on July 14, 2015, 09:56:42 PM
Quote from: theravenseye on July 14, 2015, 08:32:47 PM
I also have a Cycle of Legendary Staffs based on the non released Allied color Swords. I have them as Staffs. I was thinking that maybe each of the rulers of each of the kingdoms could have one.

I like that idea but they ought not to be multicoloured cause mono based set.

Maybe each colour can have a legendary relic? Sounds cool.
However,
{Spear of Heliod}
{Bident of Thassa}
{Whip of Erebos}
{Hammer of Purphorus}
{Bow of Nylea}

theravenseye

Well, can I argue that Scars block had the enemy Swords in a mono-colored set?

LinkCelestrial

Quote from: theravenseye on July 14, 2015, 10:24:52 PM
Well, can I argue that Scars block had the enemy Swords in a mono-colored set?

Touché.

Ekann1

I don't have time to read walls and walls of text, but one thing that jumped out at me is that the Ruthless mechanic for red sounds like it should be a black mechanic. Rename maybe?

LinkCelestrial

Quote from: Ekann1 on July 14, 2015, 10:46:11 PM
I don't have time to read walls and walls of text, but one thing that jumped out at me is that the Ruthless mechanic for red sounds like it should be a black mechanic. Rename maybe?

Hmm. Good point...ideas?

theravenseye

Quote from: LinkCelestrial on July 14, 2015, 10:42:04 PM
Quote from: theravenseye on July 14, 2015, 10:24:52 PM
Well, can I argue that Scars block had the enemy Swords in a mono-colored set?

So ally-colored staffs are in? xD

Touché.

InfinitiveDivinity

Midnight Coup - {2}{R}{R}{R}

Instant - Rare

Untap all creatures target player controls and gain control of them until end of turn. They gain haste until end of turn. This card costs {2} more to cast if it is your turn.

"All the king's horses and all the king's men, turned their weapons on crown and stained castle walls red"
                                      - Children's lullaby