Infect UG

Started by Kaalia with haste, July 03, 2015, 01:50:21 AM

Previous topic - Next topic

Munchlax

Quote from: Blazingblevins on July 06, 2015, 12:21:19 PM
I said u wouldn't win against a real deck yes. Yours is real, but lacking creatures, I should say yours is incomplete.
Dude stop being an ass you need to stop criticising his deck list and being salty because you think yours is better

cltrn81

Quote from: Munchlax on July 06, 2015, 03:36:18 PM
Quote from: Blazingblevins on July 06, 2015, 12:21:19 PM
I said u wouldn't win against a real deck yes. Yours is real, but lacking creatures, I should say yours is incomplete.
Dude stop being an ass you need to stop criticising his deck list and being salty because you think yours is better
#gasoline

Mattao19

We were so close to a resolution too!!!

Aladormax

Do you run {rancor} or {ichorclaw myr?} I've had success with an infect list with those two in it. They may not work for you, but they worked for me.

Kaalia with haste

Quote from: Aladormax on July 06, 2015, 05:36:49 PM
Do you run {rancor} or {ichorclaw myr?} I've had success with an infect list with those two in it. They may not work for you, but they worked for me.
I've definitely considered rancor, I'll probably try it soon. As for ichorclaw myr, I'd probably rather just play an overgrown tomb and 2 plague stingers if I wanted more creatures.

the_intelligentleman

Quote from: DimirOverlord1300 on July 06, 2015, 01:27:30 PM
You actually just told him basically "your deck sucks it can't win" when it's a PROVEN deck. People who are way better at Magic than anyone on this forum have proven this deck competitive, and not a single on of them has played your retarded GOLGARI infect deck. Once you have a legitimate point, maybe come and criticize, but currently you are saying things the numbers completely disagree with.
420 Shrek Scoped

griffin131

Quote from: Taysby on July 06, 2015, 07:44:43 PM
3 things. Infect should win before you are dropping wild defiance. I don't think they are necessary.

I love become immense, but is 3 excessive?  You only want one.
Yes, you only want one - but in your deck (that's shooting for a T3 or sooner win because somehow {Wild Defiance} is too slow) with, let's say 2 BIs, you have ~5% chance to draw one. Increasing it to 3 gives you much better odds.
Also, Infect doesn't win consistently before turn 4, and Wild Defiance both protects dudes and makes a turn 4 win more likely.

QuoteAnd since you have the fetches, I'd play a single {stomping ground} for {assult strobe}
How many Strobes?  What would you cut?

LinkCelestrial

Quote from: Taysby on July 06, 2015, 07:44:43 PM
3 things. Infect should win before you are dropping wild defiance. I don't think they are necessary.

I love become immense, but is 3 excessive?  You only want one.

And since you have the fetches, I'd play a single {stomping ground} for {assult strobe}

It wants to win before {Wild Defiance} hits the table but if it doesn't it'll be super happy to have protection and an easy T4+ kill.

{Wild Defiance} isn't really there to make Infect faster, it's to make it more resilient.

Kaalia with haste

Quote from: Taysby on July 06, 2015, 07:44:43 PM
3 things. Infect should win before you are dropping wild defiance. I don't think they are necessary.

I love become immense, but is 3 excessive?  You only want one.

And since you have the fetches, I'd play a single {stomping ground} for {assult strobe}
The problem with strobe is that it's terrible on it's own. I think you have a fundamental misunderstanding on infect. Infect isn't a deck that NEEDS to kill turns 2-4 or the game is over. Infect is a deck that wil normally kill in one turn, and can go all in and punish people for tapping out or playing non interactive decks.
As for become immense, that card is amazing, and if anything I'm adding a fourth, this deck fills it's gy so fast it's just G: +6 +6 a lot of the time

Rass

If your thinking double strike maybe for the extra mana  {Double Cleave}, {Psychotic Fury}, or  {Temur Battle Rage}  I like the instant better. But not sure if it's worth the extra mana.

griffin131

Quote from: Taysby on July 08, 2015, 01:45:16 PM
The reason I say what I did, is one of my friends built R/G infect.  It always wins by turn 3.  If you have a unblockable infect, then the turn doesn't matter as much because blockers don't do anything, but you still need to be careful of removal.  The longer you wait, the more likely they are to have it.  And going all in then hitting a path to exile is no bueno.
No, it doesn't always win by turn 3. That's like saying Tron always T3s Karn.
Which unblockable infect guy does he use?
{Vines of Vastwood} laughs at removal.

delregnr

I wish when people saw my infect deck they would just scoop after turn three but that doesn't work out sometimes. Turn one bird or hierarch into turn two inkmoth wild defiance.  Turn three elf and spell skite.  Let the elf die.  Pump the spell skite a few times. Swing for 15 or so.  Alternate win condition.