Griselbrand

Started by LinkCelestrial, June 30, 2015, 11:45:59 PM

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LinkCelestrial


Griselbrand

60 cards, 0 sideboard


1 {Verdant Catacombs}
4 {Bloodstained Mire}
2 {Blackcleave Cliffs}
2 {Blood Crypt}
4 {Swamp}
4 {Temple of Malice}
2 {Mountain}

19 lands


4 {Griselbrand}
4 {Simian Spirit Guide}
2 {Borborygmos Enraged}
4 {Worldspine Wurm}

14 creatures


1 {Noxious Revival}
4 {Night's Whisper}
4 {Goryo's Vengeance}
4 {Through the Breach}
2 {Desperate Ritual}
4 {Faithless Looting}
4 {Nourishing Shoal}
4 {Manamorphose}

27 other spells


Sideboard

LinkCelestrial

Here's Bob Huang's deck tech.

http://www.channelfireball.com/articles/grishoalbrand-deck-tech-and-guide/

The only modification I've made so far is to swap {Night's Whisper} for {Tormenting Voice} as I constantly found myself not having enough life to draw extra cards or needing to discard and not having an outlet. I'm strongly leaning towards cutting {Temple of Malice} and trying to get more {Desperate Ritual}s in the deck.

particle

I've played my merfolk deck against something similar to this online. Once they {nourishing shoal}ed a {worldspine wurm}, there was no coming back. Sweet powerful deck. I don't know if I've ever seen {noxious revival}. How has it been?

LinkCelestrial

I only played it once. I did it before I drew my 7 to buy back a {Nourishing Shoal}. It worked well but it's so situational that I question its spot in the deck.

Currently my problems are,

If I don't see a {Goryo's Vengeance}, I can't hit five mana for {Through the Breach} and I lose. 19 land does that.

Not drawing {Borborygmos Enraged} and losing.

It's a very powerful deck but I just haven't been having consistent games with it.