Main Menu

Let's Make a Set

Started by LinkCelestrial, June 23, 2015, 03:48:13 PM

Previous topic - Next topic

theravenseye

How about this cycle of uncommon Orders?(Names are from my set):

Ingrid's Orders {W}{W}
Instant

Tap target creature an opponent controls. If the defending player controls three or more creatures, exile it instead.

Machnia's Orders {U}{U}
Instant

Counter target spell unless its controller pays {4}. If defending player had a creature enter the battlefield this turn, counter that spell instead.

Al-Kidul's Orders {B}{B}
Instant

Exile up to two target cards from a graveyard. If a creature died this turn, draw two cards.

Kizluk's Orders {R}{R}
Instant

Put two 1/1 red Goblin creature tokens onto the battlefield. If defending player has more. creatures than you, pilit four of those tokens onto the battlefield instead.

Wulvren's Orders {G}{G}
Instant

Target creature gets +4/+4 until end of turn. If defending player controls a creature with greater power or toughness than creatures you control, it also gains trample.


LinkCelestrial

They don't really fit into the set. I do like some of them but again, they don't really fit.

Coolie2

Ooh I'm in! We making new cards for the sets?

LinkCelestrial

Do read the whole thread. xD We're making a set, story, cards, mechanics, pretty much everything. The story and mechanics are nearly ironed out.

Coolie2

Ok... I've gt nothing to do aaaallllllllllllll day so I'll make. A note of all the mechanics so far and work stuff out. Any questions I'll write here when I'm done :D. We should get this set approved by Wizards xD

Coolie2

Well imma spend a bit of time going through all the stuff and taking down notes and email me all the finished card stuff at my email (is it automatically shown?)

LinkCelestrial

I highly doubt Wizards would approve. xD

I cannot see your email. I have a "fake" email,

linkcelestrial@gmail.com

Send away!

Coolie2

Well it's coolieandpoe@gmail.com so whoever collects all the card data can send me all the card info made so far :D

Coolie2

If they don't we can get the paper they use and print it ourselves :D

Coolie2

Ok. I'm compiling a list of everything and I just have one piece of info I need explained before I put my summary on here to be reviewed. Are all of the previous rulers revived? If so, does that make the old presumably dead King of the White Kingdom alive and ruling, meaning his son isn't the king?

LinkCelestrial

If they were reanimated they'd be under the command of whoever reanimated them. So basically no.

redwolv

I think later tonight i will compile everything into a google.doc. I'll send edit links out and post a read link on this forum. So any other new people in the future don't have to do it themselves.

LinkCelestrial


Coolie2

Well I'll post my summary anyways, which includes all the info I do far have access to.

New Fanmade Block
Block Name:
Name of Plane:
Mechanics:

-Devotion:effect based on the coloured symbols you've got.
-Ruthless X: (when this creature attacks, you may give it +X/+0 until end of turn. If you do, sacrifice it at end of combat.)
-Efficiency:(if you cast another spell before it this turn, this spell costs less to cast)
-Nurture: (if a creature was entered the battlefield this turn) do _____
-Garrison:(at the beginning of combat on your turn you may have this creature gain defender. If you do *effect*)
-Grudge: (explanation: disfavors a couple of colors with different effects, not always the same ones) (example:If that creature is red or green return it to its owners hand instead. )
-Blood Rites X:(when you cast this spell you may pay X life) If the Blood Rites were paid *effect*



-All mainline magic mechanics

Possible other mechanics(these mechanics received little to no response):

-Allegiance:bonus effect if you have X (I'm thinking three) (other)permanents that have exactly the same colours.
-Political Assassination(in my opinion this should just be a card):Destroy target creature. Creatures that player control attack next turn if able.
-Unnamed:When ____ attacks you may ____ if you do it's destroyed/sacrificed at end of combat.


Any other mechanics have been ruled out by the comments I saw. If I missed any, please tell me.

The information below has been left blank due to lack of suggestion. The main story hasnt been divided into sets either.

Set 1 Name:
Set Colors:
Set Story:


Set 2 Name:
Set Colors:
Set Story:


Set 3 Name:
Set Colors:
Set Story:






The Five Kingdoms:

Black Kingdom:
Name:
Race: Human?
King/Legendary Creature: Unnamed Powerful Necromancer
Respective Planeswalker: Unnamed Apprentice of Powerful Necromancer
Description of Kingdom:



Red Kingdom:
Name:
Race:Human?
King/Legendary Creature:Unnamed King(assassinated)/Darius(successor)
Respective Planeswalker: Unnamed Young Squire
Description of Kingdom:



Green Kingdom:
Name:
Race:Human?
King/Legendary Creature:
Respective Planeswalker:
Description of Kingdom: "Beautiful Haven of a city" In a forest.



White Kingdom:
Name:
Race: Human?
King/Legendary Creature: Unnamed King (reanimated and under control by apprentice)
Respective Planeswalker:King's unnamed Daughter
Description of Kingdom: Presumably centered around a city because a siege was mentioned.



Blue Kingdom:
Name:
Race:Human?
King/Legendary Creature:
Respective Planeswalker: Helvect, Reality Shaper
Description of Kingdom: An island in an ocean with Krakens defending it from invaders.



Current List of Cards(I will periodically update this)(some of these are unfinished, and just ideas I found while rummaging through comments)(if any of these don't seem to match the theme, a sucessful eliminatory vote from four people will remove it from this list)

-Unnamed (sorcery?)
Mana Cost not determined
"Return target creature card from your graveyard to your hand.
If your devotion" or whatever we're using in this set, "is ___ or greater, instead return that creature to the battlefield and put X +1/+1 (or -1/-1) counters on it equal to the cards cmc."

-Spell Weave  (sorcery?)
Efficiency  (if you cast another spell before it this turn, this spell costs  less to cast) Cast this spell as a copy of a spell you previously cast this turn.

-Political Assassination   (Sorcery?)
Destroy target creature. Creatures that player control attack next turn if able.
Flavor Text:"Cut off the head of the snake and the body gets really mad."

-Unnamed (instant?)


Tap target creature.
Grudge - If that creature is red or green return it to its owners hand instead.

-Violent Illness  (instant?)

Target creature gets -2/-2 until end of turn.
Grudge - If that creature is white or green it gets -5/-5 until end of turn instead.

- Grim Return (reprint) (instant)
(Mana: 2 Colorless, One Black)

Choose target creature in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.

-Land of the Haven (not described)
(Not described, but presumably green)
Unmentioned

-Helvect, Reality Shaper 


+2 Target creature must attack during its controllers next turn.

+1 Target creature cannot attack until your next turn.

-2 Look at the top three cards, put one into your hand and the rest on the bottom of your library in any order.

-8 Gain control of all creatures target player controls.

5 starting loyalty

-Meritas, Idea of Nightmares (if this is a main legendary creature, which kingdom does he rule over?)

Legendary Creature

Artifacts you control are indestructible

Whenever an artifact creature you control attacks, artifacts you control gain hexproof until end of turn.

Whenever an artifact you control is put into a graveyard from play, return it to your hand. You lose life equal to its converted mana cost.

-Faerie Anticipator

Creature - Faerie Rogue

Flying, flash(maybe no flash)
When Faerie Anticipator enters the battlefield, draw three cards then put two cards from your hand back on top in any order.
1/1

Story:

The five kingdoms of the plane *insert* have been at war throughout the ages. The balance of power ever tilting. Twenty some years ago the black kingdom nearly conquered all. A very powerful Necromancer by the name of *insert* ascended to the throne. He amassed an army from the corpses the war had made and began his assault. The red kingdom, catching wind of this, marched immediately. Their forces were crushed by the horde of the undead and the few that managed to get past their stubbornness and survive by fleeing were all that remained. In this battle a young squire's spark ignited, the death of his comrades and flurry of undead causing the ignition. Not knowing that he had any magic whatsoever he fled via Planeswalking without knowing what exactly he was doing.The red kingdom in shambles with those that survived preparing for a last stand, or if some had their way another offensive. The black kingdom marched on the green kingdom. A beautiful Haven of a city as much nature as man made. The sheer numbers of undead overwhelming them. The Haven is now ruins. The survivors of the green kingdom fled into the forest. They then began guerilla warfare against the black kingdom. Striking swiftly then melting back into the trees. It was however just a nuisance to the black kingdom which marched upon the white kingdom. Having heard of the black kingdom's approach and tactics, the white kingdom had already prepared. A siege began. Days turning to weeks, months. On the brink of starvation the defences were overwhelmed. Any chance the white kingdom had was lost as their warriors were as weak as the people. Amidst screams and the shamblings of the undead the Necromancer and his apprentice entered the chambers of the King. The King lay dead, his two sons and daughter at his side. For he had refused to eat while any of his subjects may starve. This suited the Necromancer just fine. As his apprentice held off the family he began a spell, the King of the white kingdom rising from his throne and turning on his children. In this a righteous furry took hold of the king's daughter. Her spark ignited. She had wished to learn to fight with her brother's at a young age. However she was not allowed to. Vowing it as her duty to protect the people she practiced in secret. Skills that kept her from dying within the first few minutes of her spark being ignited. Her brothers and herself fought the Necromancer, his apprentice and their father turned against them. One of her brothers fell, and in the moment that should have been the end the palace windows shattered. An elite force of the blue kingdom had arrived. Knowing of the black kingdom's assault they had begun preparations. The vast majority of the blue kingdom was off the shores of the mainland, protected by Krackens and other beasts of the sea. They knew they were not easy targets and thus allowed the black kingdom to pave the way. But now they interfered, to kill the Necromancer before he could make a legion out of the dead of the white kingdom. Now a three way battle raged. One of the blue Mages undid the spell keeping the white king in the Necromancer's clutches. From there the Necromancer was killed, his apprentice taken hostage. The blue kingdom agreed to allow *insert* and her brother peace for the time being and left with their prisoner.  After the war however, the Kings of the White and Black Kingdoms are revived by the apprentice.And from these ashes the kingdoms have been rebuilding.

After the defeat of the Black Kingdom, the powerful necromancer's apprentice goes off on his own to the Blue Kingdom. However, because of the treaterous waters in between the mainland and the blue kingdom, the apprentice's boat sinks. This is when his Planeswalker spark ignites.

The squire whose spark ignited traveled to another plane, learning as much as he could. He returned to his homeland shortly before it's king was assassinated and the next one (Darius) rose to power. He returned with a friend he made in his journey, a green Planeswalker. This is very much frowned upon by his peers due to the segregation between colors.

The King, reanimated by the apprentice, is now being controlled by him because of this. His daughter is honing her skills but refusing to leave the kingdom with her Planeswalking abilities out of sheer loyalty to her kingdom.

The green kingdom now refuses to settle in one place. It's inhabitants having become part of the forest. Helping it grow and becoming close with the beasts that live there.

The black kingdom has been silent. Biding its time.

The blue kingdom, unknown to the rest of the kingdoms, used the previous war to put many high ranking people in each kingdom under their influence. They currently are amassing more knowledge (like always.)

When the black kingdom assassinates the leader of the red kingdom it is because of the blue kingdoms influence. The new leader of the red kingdom, Darius, twists this into an excuse to assault the white kingdom. Igniting war once again.

LinkCelestrial

I think we should keep cards to the emails, much easier that way IMO. Thank you very much for compiling everything!