Turns and synergies

Started by TreeSmoker, June 10, 2014, 09:50:03 AM

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griffin131

Quote from: Noblellama on June 15, 2015, 12:38:30 AM
What generates all the mana for people to chain 10-15 spells a turn?
Lots of things - {Desperate Ritual} cast multiple times and copied, {Goblin Electromancer}, etc.

LinkCelestrial

Quote from: Noblellama on June 15, 2015, 12:38:30 AM
What generates all the mana for people to chain 10-15 spells a turn?

{Desperate Ritual}, {Pyretic Ritual}, {Manamorphose}. Sounds solid kinda? Well {Pyromancer's Ascension} and {Goblin Electromancer}. That's how it works.

rarehuntertay

Plus multiple {Jeskai Ascendancy} and mana dorks... If they run that deck. Whatever happened to that deck?

LinkCelestrial

Quote from: rarehuntertay on June 15, 2015, 10:26:26 PM
Plus multiple {Jeskai Ascendancy} and mana dorks... If they run that deck. Whatever happened to that deck?

That's a different deck. I have no idea. It destroyed me a few times then disappeared.

Mattao19

It basically needed/relied on Cruise and/or dig

LinkCelestrial

The {Retraction Helix} version didn't.

Mattao19

Quote from: LinkCelestrial on June 16, 2015, 01:22:59 AM
The {Retraction Helix} version didn't.

I thought we were talking about the modern 1 my bad

LinkCelestrial

I was talking about both. A lot of people, including me, didn't like going four colour. I remember seeing and talking about the {Retraction Helix} version. Part of the reason I thought it was viable is that you could run {Banishing Knack} for eight copies of the main combo piece and the {Midnight Guard} combo as well, however you'd often draw half of each combo and get nowhere. When I saw {Alter of the Brood} it took me a moment but I realized that that was infinitely better than {Purphoros, God of the Forge} for the {Midnight Guard} combo and that it also works with the {Jeskai Ascendancy} combo.

In Standard the deck fell apart as it has a lot of pieces that need protecting to go off properly so it folds to competent {Thoughtseize}s as well as removal in general.

I do have a janky casual version that's pretty consistently turn 4-6. (It's also undefeated). I think I'll post a Modern list and see how it goes.

Kaylesh

Just realized something.
{coat of arms} + changeling creature (=all creature types) will give +1/+1 for each other creature on the field. Now that's one for an 8 man EDH.

LinkCelestrial

Except that {Coat of Arms} should burn in hell.

Kaylesh

Quote from: Noblellama on June 16, 2015, 07:05:22 PM
Quote from: Kaylesh on June 16, 2015, 05:37:57 PM
Just realized something.
{coat of arms} + changeling creature (=all creature types) will give +1/+1 for each other creature on the field. Now that's one for an 8 man EDH.

it unfortunately means every other creature on the battlefield gets +1/+1 also...
Yeah, at least. Could work in your favor too though. {ensnaring bridge} ( and {Bottled Cloister} for added effect)

EDIT: nvm. Thought it was can't attack you...

mgrenier25

{Timesifter} + a broken {Ugin's Nexus} would be awesome

Never mind, {Stranglehold} is what i'm looking for :)

LinkCelestrial

Quote from: mgrenier25 on June 22, 2015, 12:53:48 AM
{Timesifter} + a broken {Ugin's Nexus} would be awesome

Never mind, {Stranglehold} is what i'm looking for :)

I'm not seeing it.

Splicer

Quote from: LinkCelestrial on June 22, 2015, 12:59:50 AM
Quote from: mgrenier25 on June 22, 2015, 12:53:48 AM
{Timesifter} + a broken {Ugin's Nexus} would be awesome

Never mind, {Stranglehold} is what i'm looking for :)

I'm not seeing it.
It just prevents them from taking extra turns to the timesifter.

mgrenier25

Now if i could fin something to activate {Sundial of the infinite} during my opponents turns loll

It's a long shot but {Elite arcanist} and {Time stop}