Good and bad unbannings

Started by blackychan1, June 10, 2015, 12:54:58 AM

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Deebiia

Quote from: LinkCelestrial on June 11, 2015, 02:53:02 PM
Quote from: Codester1991 on June 11, 2015, 12:31:27 AM
Quote from: Deebiia on June 11, 2015, 12:06:28 AM
Quote from: LinkCelestrial on June 10, 2015, 11:56:54 PM
Quote from: Potticus on June 10, 2015, 09:02:25 PM
Quote from: LinkCelestrial on June 10, 2015, 08:54:47 PM
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Quote from: Munchlax on June 10, 2015, 07:35:05 PM
Quote from: LinkCelestrial on June 10, 2015, 06:24:11 PM
Quote from: Taysby on June 10, 2015, 04:37:31 PM
Back to modern, recently channelfireball did an analysis and they found that on average each deck has a 50% chance of winning.  There is no "best deck" at the moment.  It depends on your skill level, so I'd call that good.

Imo, I'd like twin to get a light nerf because i'm tired of them mulling to 4 and still winning turn 4, having the game be stalled out then they're like "oh look at this top card i ripped off turn 27. I win".  It's really freaking annoying how they are just like, I win.  :P

{Rakdos Charm}. Yeah, I know it's not really playable but it's funny.
I love Rakdos charm.

Then they have a {remand} up...
Not if its t4

So they put it back in your hand and you recast it. This is why {Remand} sucks.

Lol remand does not suck, it's fantastic tempo. Causes mana sinks and draws/thins a deck.

I know it's a good tempo card, I'm not denying that. But it is a horrible countrol card. It stalls, doesn't stop. If you can win with a stall, awesome. Run it. If you can't?
Correct me if I'm wrong, but isn't that why many decks run {Pact of Negation} or, Tron decks, {Condescend} as well as {Remand}? I haven't seen many decks that only run Remands. I can't say much else than that. I'm just getting into learning about Modern decks.

Yah they're just a stalling card used in mostly combo decks. They're good for what they're used for. Saying remand is bad because all it does is stall is like saying Cranial Plating is bad because it only works if you have artifacts out. It serves it's purpose in decks meant to run it. It shuts down big spells, allows a card draw(which in twin is a key element to get that combo piece), and sets your opponent basically back a turn. Most decks only run them
As a two of anyways :)

I'm not saying it's bad because it's a stall. I'm saying people need to stop telling me to run it in my control decks. xD
RUN TWENTY IN YOUR CONTROL DECKS! Show em up.

LinkCelestrial

That would actually be funny as it could work. Image getting {Remand}ed every turn and having to discard stuff...

Codester1991

Quote from: LinkCelestrial on June 11, 2015, 06:46:01 PM
That would actually be funny as it could work. Image getting {Remand}ed every turn and having to discard stuff...

Good thing remand clearly states at the bottom "any deck may have as many copy's of Remand in it at any given time" 😋

Spencer Addington

Quote from: Codester1991 on June 11, 2015, 07:18:10 PM
Quote from: LinkCelestrial on June 11, 2015, 06:46:01 PM
That would actually be funny as it could work. Image getting {Remand}ed every turn and having to discard stuff...

Good thing remand clearly states at the bottom "any deck may have as many copy's of Remand in it at any given time" 😋
Mirror matches would be funny as hell.