Cool match

Started by Codester1991, June 06, 2015, 03:00:43 PM

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Codester1991

got a t2 win with prime time :)

T1 amulet
T2 amulet and simic chamber for 4 cast summer bloom, play tendo ice bridge, cast 3rd amulet, gruul turf for 6 cast prime time get Boros garrison, tap for 6 3r3w, slayers stronghold, pump up prime time to ten, attack, sunhome fortress of legion for the doublestrike, vesuva on Boros garrison, amulet triggers 6 mana bounce back vesuva give Titan double strike, swing for the win :)

Mattao19

Quote from: Codester1991 on June 06, 2015, 03:00:43 PM
got a t2 win with prime time :)

T1 amulet
T2 amulet and simic chamber for 4 cast summer bloom, play tendo ice bridge, cast 3rd amulet, gruul turf for 6 cast prime time get Boros garrison, tap for 6 3r3w, slayers stronghold, pump up prime time to ten, attack, sunhome fortress of legion for the doublestrike, vesuva on Boros garrison, amulet triggers 6 mana bounce back vesuva give Titan double strike, swing for the win :)

This is why {Summer Bloom} should be banned lol it makes the deck weaker if it banned but still playable!

General Kiwi

And you can now call yourself a bloom player

LinkCelestrial


People say ban {Amulet of Vigor} but we need them for {Maze's End}

Mattao19

Quote from: LinkCelestrial on June 06, 2015, 03:51:43 PM

People say ban {Amulet of Vigor} but we need them for {Maze's End}

They need to ban {Summer Bloom} so the deck can still exist

General Kiwi

Quote from: Mattao19 on June 06, 2015, 04:11:34 PM
Quote from: LinkCelestrial on June 06, 2015, 03:51:43 PM

People say ban {Amulet of Vigor} but we need them for {Maze's End}

They need to ban {Summer Bloom} so the deck can still exist
Fully agree

LinkCelestrial

Quote from: General Kiwi on June 06, 2015, 04:17:08 PM
Quote from: Mattao19 on June 06, 2015, 04:11:34 PM
Quote from: LinkCelestrial on June 06, 2015, 03:51:43 PM

People say ban {Amulet of Vigor} but we need them for {Maze's End}

They need to ban {Summer Bloom} so the deck can still exist
Fully agree

Me too.

DimirOverlord1300

Quote from: Mattao19 on June 06, 2015, 04:11:34 PM
Quote from: LinkCelestrial on June 06, 2015, 03:51:43 PM

People say ban {Amulet of Vigor} but we need them for {Maze's End}

They need to ban {Summer Bloom} so the deck can still exist
Without bloom the deck is so weak compared to the things people do in modern that there's no reason to play it over anything else. How is playing a super weak fragile deck that might do something crazy any better than just casting a siege rhino or a Liliana of the veil?

Codester1991

Quote from: DimirOverlord1300 on June 06, 2015, 05:47:20 PM
Quote from: Mattao19 on June 06, 2015, 04:11:34 PM
Quote from: LinkCelestrial on June 06, 2015, 03:51:43 PM

People say ban {Amulet of Vigor} but we need them for {Maze's End}

They need to ban {Summer Bloom} so the deck can still exist
Without bloom the deck is so weak compared to the things people do in modern that there's no reason to play it over anything else. How is playing a super weak fragile deck that might do something crazy any better than just casting a siege rhino or a Liliana of the veil?

I agree, without summer bloom the deck just crashes and burns. I mean the deck rarely gets a t2 win but when it does it's great, but it's not much different from affinity winning t3 with infect and infect doing the same with a bunch of pump ups etc. you can't ban 1 card because it makes a deck good, but maybe this is me being prideful because I enjoy the deck itself. :)

Mattao19

Just curious but would going to 4 Asuzas or playing {Explore} fit in Blooms spot? If bloom was banned?

Codester1991

Quote from: Mattao19 on June 06, 2015, 06:06:54 PM
Just curious but would going to 4 Asuzas or playing {Explore} fit in Blooms spot? If bloom was banned?
Not so much, because Titans become t3-4 by that time twin has a chance to overrun, affinity is in your face, burn has you at 4 and i don't even want to mention infect. Azusa is legendary so she can only be on the board at one and dies to everything and her ability leaves once she does. The lands are bounce so the four mana off of a bounce with the exploration wouldn't do much and would only allow an Azusa to be cast from hand and itd be a cluster. Seriously think about it

T1 land amulet
T2 explore bound land twice maybe Azusa You now have two more land drops which only amounts up to 5 mana
T3 she's dead now a wasted explore and a single land drop
T4 regular land maybe amulet
T5 picking up a little Steam with 4 mana available hopefully they haven't blew up the amulets with all the artifact hate everyone has
T6 game over :/

Without summer bloom the deck would crash and burn

Mattao19

I guess :(

I guess I said they should ban bloom but maybe not I don't like nuking decks unless they have to (Pod!) but how fast (on average) does the deck win? Obviously it can win T1 or T2 but those are God Hands

Codester1991

Quote from: Mattao19 on June 06, 2015, 06:30:01 PM
I guess :(

I guess I said they should ban bloom but maybe not I don't like nuking decks unless they have to (Pod!) but how fast (on average) does the deck win? Obviously it can win T1 or T2 but those are God Hands

Yes they are God hands. I win on turn 4-6 regularly against aggro decks, control usually turns 7-8. There are some explosive wins but the deck gets torn apart by hand disruption and counter spells.

Turns in which I win when I do
T1 0% hasn't happened
T2 2-5%
T3-5 60%
T6- 35%

I'm actually leaning towards taking out simian spirit guide and running an Oracle of Mul Daya because how bad of a late game draw the guide is so there will then be a 0% chance winning t1 for me but it'd be a safer deck in the long run



Mattao19

Hm cool but would Oracle make that much of a difference? I could see Tarmogoyf or {Hooting Mandrils} being a decent late game threat for low mana but I don't play the deck so it's probably a bad idea lol

Codester1991

Quote from: Mattao19 on June 06, 2015, 07:01:45 PM
Hm cool but would Oracle make that much of a difference? I could see Tarmogoyf or {Hooting Mandrils} being a decent late game threat for low mana but I don't play the deck so it's probably a bad idea lol

I mean they're beaters that's it. I almost considered throwing a {Rampaging Baloth} in but decided not to. Oracle just synergizes with the deck better and allows you better draws by being able to play the card off the top of your deck if it's a land, which is great if you're in a tight spot.