Geist of Saint Traft + Sundial of the Infinite

Started by Zingaiya, November 30, 2011, 11:50:09 AM

Previous topic - Next topic

Zingaiya

Dunno if it has been posted before but anyway, if you attack with {Geist of Saint Traft} and use {Sundial of The Infinite} to end the turn the 4/4 angel token should be left on the battlefield without being exiled, right?

Greg54js

Yeah I posted this combo on the standard thread but never got around to posting it here ...

Zingaiya



Thattallguy

Nice combo. I am torn now on weather or not I should let my buddy know about this or not. He has a pretty solid blue white deck with a few {Geist of saint traft} in it.


Thattallguy

Quote from: Zingaiya on November 30, 2011, 08:03:19 PM
I would'nt :D



Hahaha I don't want to. Maybe I'll combo this in a deck and show him. Lol

Falranx

Would that work? How would end your turn while it's still in play if it dealt combat damage? The only way I can see this working is if you ended the turn without it dealing combat damage...

BlackJester

This works.  The End of Combat Step happens after the Combat Damage Step.

CR 511.1  First, all "at end of combat" abilities trigger and go on the stack.

CR 511.2 Second, the active player gets priority.  Players may cast spells and activate abilities.

This is when you'd activate the Sundial.  After combat damage, with the "Exile that token at end of combat." trigger still on the stack.

cltrn81

OMFG!!!!!! I could keep my {ball lightning}!!!!!

cltrn81


BlackJester

Nope, sorry.  :(

This combo works with the Geist specifically because it's exile is a one time delayed trigger.  If that trigger is somehow countered or otherwise removed, it will not happen again.  Cards like {Ball Lightning} often check every turn.  At best you can get a blocker and then it's gone.

Validan

I may use this combo but will I have to end the turn at every end of combat In order to keep the tokens?

Or does the geists ability only apply to the one token it created the one time?

BlackJester

Quote from: Validan on December 06, 2011, 02:08:33 PM
I may use this combo but will I have to end the turn at every end of combat In order to keep the tokens?

Or does the geists ability only apply to the one token it created the one time?

Each time you make a token, if you skip the rest of that turn the token is yours to keep. You wont need to skip any other turns to keep that token in play. But, every time you make a new token, you'll need to skip to keep that particular one. Does that make sense?  Basically, yes to the second question.

Validan

Perfect I was afraid my question was too convoluted lol