Miracles

Started by Mr_Fahrenheit, April 17, 2015, 06:55:48 AM

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Mr_Fahrenheit

Miracles

75 cards, 15 sideboard


3 {Tundra}
1 {Karakas}
3 {Scalding Tarn}
2 {Volcanic Island}
1 {Arid Mesa}
2 {Plains}
4 {Flooded Strand}
4 {Island}
1 {Plateau}

21 lands


1 {Vendilion Clique}
2 {Snapcaster Mage}
1 {Venser, Shaper Savant}

4 creatures


4 {Terminus}
1 {Pyroblast}
2 {Ponder}
1 {Dig Through Time}
4 {Swords to Plowshares}
4 {Counterbalance}
3 {Jace, the Mind Sculptor}
4 {Force of Will}
1 {Counterspell}
4 {Brainstorm}
1 {Red Elemental Blast}
4 {Sensei's Divining Top}
2 {Entreat the Angels}

35 other spells


Sideboard

1 {Pithing Needle}
1 {Keranos, God of Storms}
1 {Council's Judgment}
1 {Containment Priest}
1 {Supreme Verdict}
1 {Helm of Obedience}
2 {Rest in Peace}
1 {Disenchant}
1 {Erase}
1 {Flusterstorm}
1 {Spell Pierce}
1 {Detention Sphere}
2 {Engineered Explosives}

15 sideboard cards



Notes:


Mr_Fahrenheit

This is my miracles build. There are a couple of things I need opinions on. Firstly, I feel as though 3 vendilion cliques and zero snapcasters is the better configuration, but it leaves the deck a little light on 2 drops for counterbalance triggers. What do all you legacy experts think about that?

And secondly, I plan on putting the 4th force of will in. I just don't know what to take out. I have narrowed it down to daze, counterspell or venser. Thoughts?

ihasfrozen

Quote from: Mr_Fahrenheit on April 17, 2015, 06:58:37 AM
This is my miracles build. There are a couple of things I need opinions on. Firstly, I feel as though 3 vendilion cliques and zero snapcasters is the better configuration, but it leaves the deck a little light on 2 drops for counterbalance triggers. What do all you legacy experts think about that?

And secondly, I plan on putting the 4th force of will in. I just don't know what to take out. I have narrowed it down to daze, counterspell or venser. Thoughts?
You should not be playing {Daze}, period. You also need a 22nd land if you aren't playing 4 ponder.

If you want to play 3 clique you should cut the snaps and add another {Karakas}.

Mr_Fahrenheit

Yeah I never really liked {daze}, I was more just testing it out until I acquired my 4th FoW. It's only even in the deck ahead of {spell pierce} because of the aforementioned (perceived) lack of two drops. For that reason I don't want to ditch both the daze and the snapcaster mages. Or am I just being over cautious?

particle

Maybe less {red elemental blast} and {pyroblast} main board since you have lots of ones and more {counterspell}s so you can fill up two drop.

cltrn81

I agree on at least 22 land

Mr_Fahrenheit

Yeah I'm really tossing up over the 22nd land. I know it probably should have it, but in testing and playing I have never had land trouble. I guess I need a larger sample size.

Falcon182

I like most of what you've got going here. I'm not sure how much of your choices are influenced by what cards you have available (which is totally understandable) but ideally, you want 4 fow (obv), more fetches (7 seems low, I'd cut the mountain) cut the daze for spell pierce or another counter spell. I love snap so can't blame you for leaving those in. ;-)

cltrn81

If I were to do miracles......granted I don't follow legacy anymore.......but I would do just U/W so I could free up land to add 4 {wasteland}.  Then I would be in the more 23-24 land range as well.

Lotso good countermagic and set up those entreats

Falcon182

Quote from: cltrn81 on April 17, 2015, 01:15:37 PM
If I were to do miracles......granted I don't follow legacy anymore.......but I would do just U/W so I could free up land to add 4 {wasteland}.  Then I would be in the more 23-24 land range as well.

Lotso good countermagic and set up those entreats

Yeah the red isn't totally mandatory that's also why I don't think it needs a mountain. Basic mountain is good against wasteland, but you're probably stoked if they're wasting your volcs. I don't know his meta but maybe it's full of blue decks that get owned by blast effects...

cltrn81

Yea I get the blast effects are blue hosers but still not sure it is worth the splash when other blue cards get the job done just as effective when it comes to countermagic.

Mr_Fahrenheit

My meta is small, but full of blue decks. The red is also in there for keranos out of the sideboard which probably comes in about one quarter of the time. The basic mountain used to be the 4th tundra but I'm actually waiting on scalding tarn to get reprinted then that is what it will become.

I definitely want a 4th force of will. At this stage it looks like daze is the one to go to make room for it.

Mattao19

Tbh I'd just go 75/75 off of Joe Lossetts list he is the Miracle Man!! Him or Reid Duke :P

ihasfrozen

Quote from: cltrn81 on April 17, 2015, 01:15:37 PM
If I were to do miracles......granted I don't follow legacy anymore.......but I would do just U/W so I could free up land to add 4 {wasteland}.  Then I would be in the more 23-24 land range as well.

Lotso good countermagic and set up those entreats

This deck does not want {Wasteland}, you would much rather have red for blast effects to beat the mirror and other blue decks.

Mr_Fahrenheit

Got rid of the daze for the 4th force of will. Definitely happy to make that change. Just gotta decide what to do about the mana.