Zombie hoard revival

Started by Kaylesh, March 21, 2015, 07:49:38 AM

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the_intelligentleman

T1
{Darkslick Shores}
{Mystical Tutor}
Search for {Demonic Tutor}, put it on top.
End
6/20

the_intelligentleman

T2
Untap
Draw
{Demonic Tutor}
Can I ask my team as to what I should get? I feel like I'm playing damage control this game, as I don't think infect affects the horde. Should I get {Consecrated Sphinx} thinking ahead? Or creature removal? {Crux of Fate} in case the horde gets crazy? What do you guys think?

the_intelligentleman

Also, question. How do counterspells work against the horde?

the_intelligentleman

http://m.imgur.com/nu3Qla1,gtI0VNG,PKQCBjY
Here's the deck on a table. Tried my best to divide by card type.

(Don't have a current deck list sorry.)

Kaylesh

Quote from: the_intelligentleman on April 12, 2015, 10:27:07 AM
Also, question. How do counterspells work against the horde?
They don't. The horde doesn't cast. You can envision it as if the horde is already on the battlefield, just not within striking range.
I will allow you to cycle your counter spells for free.

Quote from: the_intelligentleman on April 12, 2015, 10:25:23 AM
T2
Untap
Draw
{Demonic Tutor}
Can I ask my team as to what I should get? I feel like I'm playing damage control this game, as I don't think infect affects the horde. Should I get {Consecrated Sphinx} thinking ahead? Or creature removal? {Crux of Fate} in case the horde gets crazy? What do you guys think?
I encourage playing as a team. Go ahead with opinions. Crux is nice to have in hand if things spiral outta control.
Infect will do regular mill damage, nothing special.

Spencer Addington

Ive got a {Boros charm} charm in hand so feel free to get crux.

Spencer Addington

Also, since the horde doesn't draw I don't know how Sphinx would work

the_intelligentleman

Quote from: Spencer Addington on April 12, 2015, 12:30:12 PM
Also, since the horde doesn't draw I don't know how Sphinx would work
Alrighty crux it is then.

the_intelligentleman

T3
Swamp
{Lightning Greaves}
Cycle {Countersquall} (I can do this right?)
End turn

Kaylesh

Quote from: Spencer Addington on April 12, 2015, 12:30:12 PM
Also, since the horde doesn't draw I don't know how Sphinx would work
Hmmm. Gotta think on that one. First thought would be every reveal is a draw, but that could deck you pretty fast.

@intelligentleman, yes you can cycle the counters.

EDIT: Been thinking on the draw. The horde has a "draw" at the beginning of the turn, revealing cards until they reveal a nontoken. That's the first draw of the turn. Added to that are the extra draws, which just reveal 1 card. {howling mine}, Jace, that sort of work.

Spencer Addington

Then feel free to grab the Sphinx. I have an {austere command in hand, so I will more than likely kill off the cmc 3 or less and enchantments or something so I don't kill our big guys

Kaylesh

Oops. I only notice now I missed inteligentleman's 3rd turn.
I'll get cracking.

theravenseye


the_intelligentleman

Quote from: Spencer Addington on April 12, 2015, 01:54:06 PM
Then feel free to grab the Sphinx. I have an {austere command in hand, so I will more than likely kill off the cmc 3 or less and enchantments or something so I don't kill our big guys
Ok. How does the Sphinx work with the horde Kaylesh? Does it work at all?

theravenseye

Quote from: the_intelligentleman on April 12, 2015, 03:46:28 PM
Quote from: Spencer Addington on April 12, 2015, 01:54:06 PM
Then feel free to grab the Sphinx. I have an {austere command in hand, so I will more than likely kill off the cmc 3 or less and enchantments or something so I don't kill our big guys
Ok. How does the Sphinx work with the horde Kaylesh? Does it work at all?

Just a query, if for some reason any of my ten bounce spells get cast, will the horde just replay them?