Zombie hoard revival

Started by Kaylesh, March 21, 2015, 07:49:38 AM

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Kaylesh

Yes you share lives, gained 7 so far this turn.

Deebiia

I also really love the narrative for the zombie horde, +1 for that Kaylesh.

Splicer

Quote from: Deebiia on March 27, 2015, 11:34:15 AM
I also really love the narrative for the zombie horde, +1 for that Kaylesh.
Agreed

Kaylesh

Quote from: Deebiia on March 27, 2015, 11:34:15 AM
I also really love the narrative for the zombie horde, +1 for that Kaylesh.
Tx. Credits for the narrating idea go to Gorzo. I hope I can keep it up.

the_intelligentleman

Put me in for next round for sure.

Kaylesh


Kaylesh

Quote from: Deebiia on March 27, 2015, 11:27:34 AM
T4
Draw
Swing with {Thornweald Archer} for 2.
{T} {Wellwisher} for 3.
Hand: 5
Life: 66? Unless the {Shepard of Rot} was tapped to make us all lose 1.
Pass
The shepherd was indeed tapped. The zombies all have haste, in case that was unclear. You will lose 1 life per player, so 3 per zombie. The zombies will also mill 1 per zombie.

Splicer


Kaylesh

Quote from: Splicer on March 27, 2015, 12:56:43 PM
Why are they milling?
Every player loses one life. So the horde as well. Yet they lose life as mills.

Splicer

Sorry I thought that Shepard was each opponent

Kaylesh

Quote from: Splicer on March 27, 2015, 01:20:54 PM
Sorry I thought that Shepard was each opponent
That would be so much fun. It's a scary thing nonetheless.

Spencer Addington

Sorry for the wait :))

T4
Draw
Mountain
Tap out to cast krenko
Pass
?/5


Kaylesh

Quote from: Splicer on March 27, 2015, 06:01:24 PM
Quote from: Spencer Addington on March 27, 2015, 04:18:20 PM
?/5
We're at 67 life
It's ok, I'll keep track of your life total after each horde turn. 67 it is right now indeed. I'll post the horde turn a bit later this morning, just woke up.

Kaylesh

Zombies

Graveyard:
19

Field:
2 2/2 zombies
{abattoir ghoul}
{shepherd of rot}

Life: 55, 7 incoming.
Library: 77

The zombie cleric is joined by quite a lot more, who crest the ridge and shamble right at you. Deebiia casts a spell that gives both Anax and Cymede a shine over armor and weapons. Just looking at them makes you all feel safer. They lead the paladin into the mob lumbering over the ridge, supported by the poisonous arrows from the {thornweald archer} (9 milled). Spencer meanwhile calls his friend, Krenko, over. "You think your goblins can handle these guys?" "Yeah, sure they can, lemme convince them to work with the elves on this one".
Then 3 of the zombies break out of the melee and shamble towards you. Two are your run-of-the-mill-didn't-you-die guys, but one seems more malicious, somewhat faster, and is wielding a big hatchet.

-blocks or reactions?
After you declare blocks you can take turn 5.