New question!! Temples vs. Checklands

Started by Spencer Addington, March 18, 2015, 08:56:34 PM

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LinkCelestrial

{Terminus}. Catches indestructible which is very relevant in commander.

Spencer Addington


LinkCelestrial

One word.

Both.

Unless {Blood Moon} but the solution to that is to exile the player with with your fists of righteousness fury.

But seriously why not both? It's commander so I'd kinda lean temples if just one.

Skullguy725

Quote from: Taysby on March 24, 2015, 11:51:13 AM
Don't run lands that will enter tapped if at all possible.  If it hits tapped, that slows you down by a turn, which is bad.

Yeah but temples are useful late game

LinkCelestrial

Quote from: Skullguy725 on March 24, 2015, 12:15:36 PM
Quote from: Taysby on March 24, 2015, 11:51:13 AM
Don't run lands that will enter tapped if at all possible.  If it hits tapped, that slows you down by a turn, which is bad.

Yeah but temples are useful late game

The problem with the "don't use tap lands" philosophy is that unless you're using all your mana every turn /it doesn't matter/. If you have a perfect curve where you're tapping out every turn then I advocate not running tap lands and wanna see your list.

Spencer Addington

Quote from: Taysby on March 24, 2015, 12:35:24 PM
If you're to the point where you are just hoping to top deck something good, you've already lost. You did your thing and it just wasn't good enough, so you're trying to pull something out of your butt. :P
You just described my whole life

LinkCelestrial

Quote from: Taysby on March 24, 2015, 12:35:24 PM
If you're to the point where you are just hoping to top deck something good, you've already lost. You did your thing and it just wasn't good enough, so you're trying to pull something out of your butt. :P

Not entirely true. You could be on a stable board waiting for a combo piece. You could be hoping to answer a threat so you can break stalemate. You could be waiting for a burn spell as your opponent sits at one life.

If you really think you should never be top decking then every deck you ever run ought to have a hella good draw engine.

Munchlax

Quote from: LinkCelestrial on March 24, 2015, 12:40:28 PM
Quote from: Taysby on March 24, 2015, 12:35:24 PM
If you're to the point where you are just hoping to top deck something good, you've already lost. You did your thing and it just wasn't good enough, so you're trying to pull something out of your butt. :P

Not entirely true. You could be on a stable board waiting for a combo piece. You could be hoping to answer a threat so you can break stalemate. You could be waiting for a burn spell as your opponent sits at one life.

If you really think you should never be top decking then every deck you ever run ought to have a hella good draw engine.
Did you forget you were talking to Taysby, the commander combo king on this site?

LinkCelestrial

Quote from: Munchlax on March 24, 2015, 12:57:46 PM
Quote from: LinkCelestrial on March 24, 2015, 12:40:28 PM
Quote from: Taysby on March 24, 2015, 12:35:24 PM
If you're to the point where you are just hoping to top deck something good, you've already lost. You did your thing and it just wasn't good enough, so you're trying to pull something out of your butt. :P

Not entirely true. You could be on a stable board waiting for a combo piece. You could be hoping to answer a threat so you can break stalemate. You could be waiting for a burn spell as your opponent sits at one life.

If you really think you should never be top decking then every deck you ever run ought to have a hella good draw engine.
Did you forget you were talking to Taysby, the commander combo king on this site?

No. What would make you think that?

LinkCelestrial

Quote from: Taysby on March 24, 2015, 12:37:35 PM
Quote from: LinkCelestrial on March 24, 2015, 12:33:31 PM
Quote from: Skullguy725 on March 24, 2015, 12:15:36 PM
Quote from: Taysby on March 24, 2015, 11:51:13 AM
Don't run lands that will enter tapped if at all possible.  If it hits tapped, that slows you down by a turn, which is bad.

Yeah but temples are useful late game

The problem with the "don't use tap lands" philosophy is that unless you're using all your mana every turn /it doesn't matter/. If you have a perfect curve where you're tapping out every turn then I advocate not running tap lands and wanna see your list.

Regardless if you could squeeze it in, if it comes at an innoportune time, you're slowed down by a turn.   

Say you have a three land hand and they all enter tapped. Then you're screwed.

Since when was commander a T3 format? I know your Narset deck and somebody's Animar deck are in the ballpark but that's not what most people are playing against.

Munchlax

Quote from: LinkCelestrial on March 24, 2015, 01:02:57 PM
Quote from: Taysby on March 24, 2015, 12:37:35 PM
Quote from: LinkCelestrial on March 24, 2015, 12:33:31 PM
Quote from: Skullguy725 on March 24, 2015, 12:15:36 PM
Quote from: Taysby on March 24, 2015, 11:51:13 AM
Don't run lands that will enter tapped if at all possible.  If it hits tapped, that slows you down by a turn, which is bad.

Yeah but temples are useful late game

The problem with the "don't use tap lands" philosophy is that unless you're using all your mana every turn /it doesn't matter/. If you have a perfect curve where you're tapping out every turn then I advocate not running tap lands and wanna see your list.

Regardless if you could squeeze it in, if it comes at an innoportune time, you're slowed down by a turn.   

Say you have a three land hand and they all enter tapped. Then you're screwed.

Since when was commander a T3 format? I know your Narset deck and somebody's Animar deck are in the ballpark but that's not what most people are playing against.
Ahoy there you mentioned me

Munchlax

Quote from: LinkCelestrial on March 24, 2015, 12:40:28 PM
Quote from: Taysby on March 24, 2015, 12:35:24 PM
If you're to the point where you are just hoping to top deck something good, you've already lost. You did your thing and it just wasn't good enough, so you're trying to pull something out of your butt. :P

Not entirely true. You could be on a stable board waiting for a combo piece. You could be hoping to answer a threat so you can break stalemate. You could be waiting for a burn spell as your opponent sits at one life.

If you really think you should never be top decking then every deck you ever run ought to have a hella good draw engine.
Also, with Slivers you shouldn't be waiting for a combo piece. He should be tutoring for a way to win

Spencer Addington

Keep in mind this is a creatideck that doesn't use animar... So t3 win is all but impossible.... I'll run 1/2 and 1/2.

LinkCelestrial

Quote from: Taysby on March 24, 2015, 01:35:13 PM
Quote from: LinkCelestrial on March 24, 2015, 01:02:57 PM
Quote from: Taysby on March 24, 2015, 12:37:35 PM
Quote from: LinkCelestrial on March 24, 2015, 12:33:31 PM
Quote from: Skullguy725 on March 24, 2015, 12:15:36 PM
Quote from: Taysby on March 24, 2015, 11:51:13 AM
Don't run lands that will enter tapped if at all possible.  If it hits tapped, that slows you down by a turn, which is bad.

Yeah but temples are useful late game

The problem with the "don't use tap lands" philosophy is that unless you're using all your mana every turn /it doesn't matter/. If you have a perfect curve where you're tapping out every turn then I advocate not running tap lands and wanna see your list.

Regardless if you could squeeze it in, if it comes at an innoportune time, you're slowed down by a turn.   

Say you have a three land hand and they all enter tapped. Then you're screwed.

Since when was commander a T3 format? I know your Narset deck and somebody's Animar deck are in the ballpark but that's not what most people are playing against.

I wasn't saying turn 3. Just took an average hand. If in that situation all of your lands enter tapped, you will be seriously behind.

Really? Cause in my games of commander nothing really interesting happens until T3+ unless somebody is playing an inexpensive commander.

LinkCelestrial

Quote from: Taysby on March 24, 2015, 02:28:49 PM
Then that isn't competitive commander.

Apparently. Regardless the odds of drawing enough tapped lands in a 99 card deck to significantly slow you down is hardly worth the fuss. Besides, if you draw three check lands in your starting hand you've still got the same problem.