Lets bust the shiz out of animar

Started by Taysby, February 05, 2015, 12:43:59 PM

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Munchlax

Quote from: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at:  {Exploration},  {Azusa, Lost but Seeking},  {Oracle of Mul Daya}.  You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors,  {Scuttlemutt}. I also run  {Birds of Paradise},  {Utopia Tree} And  {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
You should be able to burn through the deck in a single turn.
{Sages of the Anima} and {Soul of the Harvest} are your friends

Wingnut

Quote from: Munchlax on February 08, 2015, 10:18:50 AM
Quote from: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at:  {Exploration},  {Azusa, Lost but Seeking},  {Oracle of Mul Daya}.  You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors,  {Scuttlemutt}. I also run  {Birds of Paradise},  {Utopia Tree} And  {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
You should be able to burn through the deck in a single turn.
{Sages of the Anima} and {Soul of the Harvest} are your friends

WHAT.......THE.......FFFFFFFFFF.........





How do I not know about  {Sages of the Anima}?

I feel enlightened right now.

I will warn you Taysby, do not build this deck for multiplayer, you are the only target until they take you out. I have not once won a multiplayer game, not one.

Wingnut

Just remembered  {Consecrated Sphinx},  {Mulldrifter}, and  {Temur Ascendancy}.

Munchlax

Quote from: Wingnut on February 08, 2015, 11:14:47 AM
Quote from: Munchlax on February 08, 2015, 10:18:50 AM
Quote from: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at:  {Exploration},  {Azusa, Lost but Seeking},  {Oracle of Mul Daya}.  You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors,  {Scuttlemutt}. I also run  {Birds of Paradise},  {Utopia Tree} And  {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
You should be able to burn through the deck in a single turn.
{Sages of the Anima} and {Soul of the Harvest} are your friends

WHAT.......THE.......FFFFFFFFFF.........





How do I not know about  {Sages of the Anima}?

I feel enlightened right now.

I will warn you Taysby, do not build this deck for multiplayer, you are the only target until they take you out. I have not once won a multiplayer game, not one.
How have you not won one? Animar should be able to combo kill people often everyone at the same time. Post your list and I'll lend my assistance. My list is a little further down

LinkCelestrial

On the card draw thingy, {Garruk's Packleader}. Most of your creatures trigger it that I've seen. Probably not worth the slot though...

Wingnut

Quote from: Munchlax on February 08, 2015, 01:24:53 PM
Quote from: Wingnut on February 08, 2015, 11:14:47 AM
Quote from: Munchlax on February 08, 2015, 10:18:50 AM
Quote from: Wingnut on February 08, 2015, 09:53:24 AM
So here's my opinion, I mostly agree with munchlax. Getting Animar out on turn 3-4 isn't a problem if your going off turn 5-7. A few cards you should take a look at:  {Exploration},  {Azusa, Lost but Seeking},  {Oracle of Mul Daya}.  You want a bunch of mana generating creatures ESPECIALLY artifact creatures, all 3 myrs in your colors,  {Scuttlemutt}. I also run  {Birds of Paradise},  {Utopia Tree} And  {Sylvan Caryatid}. But don't drop any of these until animar's out unless you need them to get him out. You want colorless creatures up the nose, big ones, stompy, stompy ones. Start considering card draw too, you can burn through a hand in a single turn.
You should be able to burn through the deck in a single turn.
{Sages of the Anima} and {Soul of the Harvest} are your friends

WHAT.......THE.......FFFFFFFFFF.........





How do I not know about  {Sages of the Anima}?

I feel enlightened right now.

I will warn you Taysby, do not build this deck for multiplayer, you are the only target until they take you out. I have not once won a multiplayer game, not one.
How have you not won one? Animar should be able to combo kill people often everyone at the same time. Post your list and I'll lend my assistance. My list is a little further down

Updated and bumped mine.

Thetrufflehunter

Quote from: Taysby on March 18, 2015, 09:04:22 PM
Just realized {grinning ignus} does not go infinite with animar. :(
Infinite ETB :P

Thetrufflehunter

Quote from: Taysby on March 19, 2015, 01:08:59 AM
Quote from: Thetrufflehunter on March 18, 2015, 09:11:47 PM
Quote from: Taysby on March 18, 2015, 09:04:22 PM
Just realized {grinning ignus} does not go infinite with animar. :(
Infinite ETB :P
No. It takes 1 red each time. It's R to cast and R to bounce. Bouncing him only makes a single R
You're right..

Double-O-Scotch

 {Give // Take} is great for animar. Make him bigger or dig for answers.

Munchlax

Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount

LinkCelestrial

Quote from: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount

If it was instant speed it'd be an awesome response to removal.

Double-O-Scotch

Quote from: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount

For utility it works. You either boost animars counters by 3 or, alternatively, if animar has been neutralized with say,  {Claustrophobia}, you can dig for an answer...

Mattao19

Quote from: Double-O-Scotch on March 19, 2015, 08:01:10 PM
Quote from: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount

For utility it works. You either boost animars counters by 3 or, alternatively, if animar has been neutralized with say,  {Claustrophobia}, you can dig for an answer...

I side with Munchy on this sure drawing cards is awesome but the neutering of Animars counters really sucks

Munchlax

Quote from: Double-O-Scotch on March 19, 2015, 08:01:10 PM
Quote from: Munchlax on March 19, 2015, 05:27:58 PM
Quote from: Double-O-Scotch on March 19, 2015, 09:32:21 AM
{Give // Take} is great for animar. Make him bigger or dig for answers.
Not really. It requires the removal of all counters, which in ninety percent of Animar decks is a very bad thing. Yes you get to draw cards but then it's a hell of a lot harder to get them on board without a significant discount

For utility it works. You either boost animars counters by 3 or, alternatively, if animar has been neutralized with say,  {Claustrophobia}, you can dig for an answer...
But even if he is pinned with claustrophobia you can still play your creatures. Half the wins I have with my deck nowadays are just me swinging with all my guys for almost 1,000 damage

Double-O-Scotch